Brother Cavil
macrumors regular
I don't entirely agree. $3500+ is definitely prohibitive for a large percentage of the population, but there are still plenty of people who can easily afford to spend that much. It was definitely an early adopter product, but I fully believe they expected to see it become aspirational in the way that the iPhone did. Plenty of people couldn't afford the iPhone or couldn't get one because they used a different carrier. But they WANTED it. The media oooo-ed and ahhhh-ed over it. I think Apple was hoping for a similar trajectory for Vision Pro.It was basically a project for them. It was never going to take on mass appeal at over $3K.
I think they made two very critical errors. First and foremost, they didn't deliver a particularly interesting user experience. The public has been primed by sci-fi TV and movies for decades to expect these wild, immersive 3D interfaces as soon as they don the VR goggles. That didn't happen with Vision Pro. For an immersive product, it was very 2D.
The other big error was expecting developers to step up and deliver the visionary apps and experiences that would make the product appealing. Apple needed a visionary launch app, something to really show the potential of the device, something to get developers excited about developing for the platform, something that captivated the consumer's interest in the way Safari in one's pocket did when the iPhone launched.
Even then I'm not convinced that people want to wear goggles. Ultimately I think VR goggles and VR experiences will always look best in the movies.
