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Apple may not begin production on its upcoming AR/VR headset until the end of the fourth quarter of 2022, Apple analyst Ming-Chi Kuo said today in a note sent out to investors. That would likely result in the device launching late in 2022 or in early 2023.

apple-mixed-reality-headset-mockup-feature-orange.jpg


Before launching the headset, Apple wants to have "complete software, ecosystem, and services," which Kuo cites as the reason why Apple could be planning to delay mass production from the second quarter of 2022 to the end of 2022.

According to Kuo, Apple has the "best industrial design solutions" for an AR/VR headset because of the headset's complexity and the need for a comfortable fit. Kuo also believes that Apple has more of a design challenge in front of it because the company wants to go beyond games with AR/VR software.
The AR/MR HMD requires much more industrial design requirements than smartphones because the comfort of wearing them involves so many design details. Therefore, we believe Apple continues to test the best industrial design solutions so far.

The key to the success of the HMD lies in the software, ecosystem, and service. We believe that Apple is positioning its HMD for various applications, not just gaming applications, so the challenge of building software/ecosystem/services is significantly higher than current products/competitors.
In general, Kuo expects head mounted displays to lead to the "next wave of user interface revolution" much like multi-touch on the iPhone. Apple will be able to change the market consensus that these kind of AR/VR devices are mainly for gaming, as the company "is the most capable of developing and promoting diverse applications."

Kuo previously said the AR/VR headset would launch in the second quarter of 2022, and before that, he believed the headset would come out sometime in 2021.

Rumors suggest Apple's AR/VR headset will be similar in design to the Oculus Quest, but with a sleeker look that uses fabrics and lightweight materials for a comfortable fit.

The headset is rumored to feature two high-resolution 8K displays that may be micro-OLED and a whole slew of cameras for eye detection, head detection, and other augmented reality functions. The headset will be reliant on the iPhone, and Apple is rumored to be experimenting with multiple input methods.

Apple is also working on a set of smart glasses, but the smart glasses are expected to launch after the headset, which will be Apple's first head mounted AR/VR device. More details are available in our AR/VR roundup.

Article Link: Kuo: Mass Production on Apple's AR/VR Headset May Be Delayed Until End of 2022
 
Last edited:

Icarus73

macrumors regular
Nov 8, 2007
159
38


Apple may not begin production on its upcoming AR/VR headset until the end of the fourth quarter of 2022, Apple analyst Ming-Chi Kuo said today in a note sent out to investors. That would likely result in the device launching late in 2022 or in early 2023.

apple-mixed-reality-headset-mockup-feature-orange.jpg


Before launching the headset, Apple wants to have "complete software, ecosystem, and services," which Kuo cites as the reason why Apple could be planning to delay mass production from the second quarter of 2022 to the end of 2022.

According to Kuo, Apple has the "best industrial design solutions" for an AR/VR headset because of the headset's complexity and the need for a comfortable fit. Kuo also believes that Apple has more of a design challenge in front of it because the company wants to go beyond games with AR/VR software. In general, Kuo expects head mounted displays to lead to the "next wave of user interface revolution" much like multi-touch on the iPhone. Apple will be able to change the market consensus that these kind of AR/VR devices are mainly for gaming, as the company "is the most capable of developing and promoting diverse applications."

Kuo previously said the AR/VR headset would launch in the second quarter of 2022, and before that, he believed the headset would come out sometime in 2021.

Rumors suggest Apple's AR/VR headset will be similar in design to the Oculus Quest, but with a sleeker look that uses fabrics and lightweight materials for a comfortable fit.

The headset is rumored to feature two high-resolution 8K displays that may be micro-OLED and a whole slew of cameras for eye detection, head detection, and other augmented reality functions. The headset will be reliant on the iPhone, and Apple is rumored to be experimenting with multiple input methods.

Apple is also working on a set of smart glasses, but the smart glasses are expected to launch after the headset, which will be Apple's first head mounted AR/VR device. More details are available in our AR/VR roundup.

Article Link: Kuo: Mass Production on Apple's AR/VR Headset May Be Delayed Until End of 2022
Honestly can’t wait to see how in the world Apple will convince me I need this.
 
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Piggie

macrumors G3
Feb 23, 2010
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Fundamental question for everyone................

Do you think Apple will try and make this a 100% stand-alone device using some modified Apple Silicon to power it?

Or do you think they will wish to keep it light and have minimal computing power within it, and use the iPhone to deliver the actual computing power wirelessly to the headset ?
 
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JPack

macrumors 604
Mar 27, 2017
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Fundamental question for everyone................

Do you think Apple will try and make this a 100% stand-alone device using some modified Apple Silicon to power it?

Or do you think they will wish to keep it light and have minimal computing power within it, and use the iPhone to deliver the actual computing power wirelessly to the headset ?

Independent of course. It'll help reach users outside the Apple ecosystem.
 

code-m

macrumors 68030
Apr 13, 2006
2,749
2,536
That’s fine. No one is interested in those anyways. This report also confirms Tim Cook won’t be retiring before end of 2022. Long live, Tim!
Not sure if this comment is being sarcastic, however if you see Apple embracing spatial audio it seems it plans to do something similar for the visual sense. All this will double for persons with disabilities. Consider something along the lines of having Apple headphones or speakers with spatial audio, Apple Watch with fall detection, AppleTV as a hub and Apple visual headset to provide a spatial visual experience, Apple would be able to immerse a user into a concert without having to physically be there or play a video game with AR/VR aspects or even a TV show or movie from AppleTV+ that is similar to one of BlackMirror's last seasons first episode called Striking Vipers. If you have spent too much time in the VR world AppleWatch will alert you to remove it and if ignored it will pause the experience completely, it can also be used for meditation or other innovative experiences.
 

code-m

macrumors 68030
Apr 13, 2006
2,749
2,536
Do people still think this is real? An R&D project, maybe, but this won’t be something Apple want to put their brand on for consumer release.
I don't think it will be similar to the previous GoogleGlass but rather some form of other immersive experience. The next MBA will include FaceID to use for human shape tracking similar to using Nintendo Wii or XBOX whatever that bar that sat over the TV or Sony's equal version of a similar form.
 
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