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QT 8 (?)
Resolution independent, that was one feature that needed to come...

Now what WOW features will we see @ MWSF 😀

Edit: In the Pref pane; why is Dashboard gone...or where did it go ?
 
quietmind said:
didn't apple officially say that intel processors would be out in the summer of 2005?

At the 2005 WWDC which took place in the Summer of 2005 Apple announced that they would be moving to Intel processors and that the transition would be complete in 2007. Obviously, they beat that time table by a wide margin.
 
Nuks said:
I never really understood resolution independence. Can someone explain it in layman's terms?

Say you have 2 laptops with the same size screen, but different resolution screens, e.g. 17" LCD, one with 1920x1024 and another with 1440x768.

Right now the Apple menu and the text on it will appear smaller on the higher resolution screen, because the pixels are smaller and the size of the menu bar is defined in pixels.

On the resolution independant system the size of the menu bar (and everything else) will be the same, regardless of the size of pixels. So the menu bar will be 1/4 inch high instead of 25 pixels.
 
I am with everyone else who is saying that 10.5 will come out in January with Vista. It would make more sense.

I am surprisingly not upset about the upgrades that came out today (i bought a macbook 2 months ago) I am in love with my machine and cant wait to save up some cash and buy an Imac with the Santa Rosa chip.
 
There's a blast from the past: "Simple Finder" is back! 😱
 

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Nuks said:
I never really understood resolution independence. Can someone explain it in layman's terms?

A screen is made up of little dots called "pixels". A button is, say, 35 pixels wide. I just made that number up, but just pretend.

As screen technology advances, more pixels get crammed in per square inch, making for sharper graphics. Unfortunately, buttons would still be 35 pixels long. Everything would get smaller.

Resolution Independance means that the size of stuff on the screen does not shrink as more dots are added - instead, they simply become sharper, staying their existing sizes.

Understand?
 
hyperpasta said:
A screen is made up of little dots called "pixels". A button is, say, 35 pixels wide. I just made that number up, but just pretend.

As screen technology advances, more pixels get crammed in per square inch, making for sharper graphics. Unfortunately, buttons would still be 35 pixels long. Everything would get smaller.

Resolution Independance means that the size of stuff on the screen does not shrink as more dots are added - instead, they simply become sharper, staying their existing sizes.

Understand?

Does it mean that everyone will have the same screen "real estate" though? Meaning the whole OS will be the same size on a macbook as on 30 inch display? Or can you change everything accordingly?
 
Well there is a video in the other Leopard screenshot thread that shows finder but it has a unified skin. But we are pretty sure its from Leopard cause it shows an integrated feature that is obviously new. It should still be on like page 5...

But yea, so these features are great, resolution independence is awesome as usual and these little minor things add up. MWSF is going to be awesome.
 
dr_lha said:
Say you have 2 laptops with the same size screen, but different resolution screens, e.g. 17" LCD, one with 1920x1024 and another with 1440x768.

Right now the Apple menu and the text on it will appear smaller on the higher resolution screen, because the pixels are smaller and the size of the menu bar is defined in pixels.

On the resolution independant system the size of the menu bar (and everything else) will be the same, regardless of the size of pixels. So the menu bar will be 1/4 inch high instead of 25 pixels.

Nice explanation dr_lha 🙂
 
The whole resolution independance thing terrifies me. I just know we'll see some vendor or Apple have these annoying huge UI's that we can't shrink back down to their proper size. I mean the reason we buy this huge monitors is to shrink the UI and maximize free space right???
 
Apple supporting the D programming language?

I noticed in the linked document that Xray tools could be written "using the D programming language." I wonder if this is the first sign of Apple finally deciding to come up with a replacement for Objective-C. D is certainly a very nice looking language and, along with LLVM, would allow Apple to have something that looks like it could one day be on par with the excellent C#.

For more on D see http://www.digitalmars.com/d/
 
Nuks said:
Does it mean that everyone will have the same screen "real estate" though? Meaning the whole OS will be the same size on a macbook as on 30 inch display? Or can you change everything accordingly?

No, the larger the display, the more real estate you'll have. However, if you compare two displays of the same physical size, but one with higher resolution, you WILL have the same amount of real estate. The higher resolution one will appear sharper.
 
Xenious said:
The whole resolution independance thing terrifies me. I just know we'll see some vendor or Apple have these annoying huge UI's that we can't shrink back down to their proper size. I mean the reason we buy this huge monitors is to shrink the UI and maximize free space right???
Maybe. But this will allow for things like 1920 x 1200 displays in the 17" MacBook. Not many people would want to run OS X on a screen that size now because everything would be tiny. But let me crank up the GUI scaling and have a higher physical resolution for the UI, so I can read everything but it's all sharper and clearer? **** yeah. Hell, put 1920 x 1200 on a 15.4" panel. 150dpi for the win. Crank up the size and the OS X GUI will look even more wonderful than it does now.
 
Xenious said:
The whole resolution independance thing terrifies me. I just know we'll see some vendor or Apple have these annoying huge UI's that we can't shrink back down to their proper size. I mean the reason we buy this huge monitors is to shrink the UI and maximize free space right???

You're confusing size in inches with size in pixels. The problem you're worried about won't happen.
 
yellow said:
Exciting.. now if only the Finder got it's "plumbing" re-routed. 🙄

If someone had a great idea about how Finder should look and work, it might be improved. However, since the plumbing is behind the scenes and that's been re-done a lot, it wouldn't help to simply re-route it again.
 
Yeah, it sounds confusing at first because you get high res screens so that you can fit more in your workspace. If my Apple introduced a MacBook with a higher resolution screen, but everything on my screen still had the same physical size, it sort of defeats the purpose. However, I think the point is that you can choose the size of the UI elements on your screen without making things look messed up. Right now, if you have an LCD, it has a native resolution. If you want everything to scale to a larger physical size, you'd have to turn down the resolution on the screen, which just messes the look of things.

So if you had a 1920 x 1200 MacBook screen, you can still make the UI elements the same size as they are now (ie: large and easy to see) on the 1280x800 screen. It would just appear sharper on higher res screens. But if you need the resolution and desktop space, you can have it too.

Well, this is what my understanding of this feature is. 😱 Correct me if I'm wrong.
 
let me see if i understand the resolution thing:

we'll be able to adjust the resolution of monitors to really high settings, but instead of everything having to be tiny (windows, menus, text, etc.), we'll be able to make them normal size without them looking crappy? sounds awesome to me.
 
I'm not saying that this is what Apple will be doing, but for me, the whole point of resolution independance is to decouple font sizing from the sizing of lines and other graphics. Typically, people want to be able to make text larger, so that they can more easily read information. But they don't necessarily want all of the window borders to get thicker, or the icons to get larger, etc. So, simply zooming in on everything is not ideal. Plus, they don't want the font glyphs (lines that make up letters) to be scaled up, and made blocky, but rather to be precise and sharp, but bigger.

So, I can envision that there'd be two sliders to control things, one for the font sizing, and one for the other graphics primitives. Well, technically there's still the slider in the Finder for icon sizing as well. The sliders could cover any value range, continuously, and also have special spots. For example, there'd be the spot where one unit would be one pixel, and maybe even multiples of that. And on the font slider, there'd be the spot corresponding to "reality", where if you typed a letter in size 12 Times New Roman, and printed it out, and held that paper besides your screen, the letters on screen would be the same size as the letters on the paper, according to your eyes and a ruler.
 
bousozoku said:
If someone had a great idea about how Finder should look and work, it might be improved. However, since the plumbing is behind the scenes and that's been re-done a lot, it wouldn't help to simply re-route it again.

Well, it's still the most annoying, continuous issue with OSX. Steve keeps saying it has finally been improved, but it still sucks. 😛

Remember when they released the Finder with the side panel on the left side? Man, where were we without that? I can't even remember how bad Finder was in 10.2.x 😱
 
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