I noticed some Mac games do not have the ability to limit the frame rate within the game itself. Is there something within Mountain Lion that can limit frame rates in games without an option to do so?
Wondering why would you want to limit frames that a game might naturally generate on specific hardware capable of handling it? It's not usually a concern you hear bandied about the MacRumor's Game forum.
Honestly, when I limited my FPS in Diablo 3 to 30 on my 2012 Air, I noticed the fans went from full blown to very low at that FPS. The gaming experience to me was not impacted, in fact I could play at full resolution without the fan noise. I just have some games, like Deathspank and Sam & Max 301 that I did not see a FPS limiter, and the fans kick in like crazy. I figure these point and click games should easily play between 25-30 FPS without the fans kicking to overdrive.
It would be nice to be able to limit the frame rate because Most Macs only have integrated graphics; limiting the frame rate could help to lengthen the life of the CPU. When you have a dedicated GPU, frame rates are of little consequence, but when your CPU is handling the graphics computations, it can be a bit worrisome.Wondering why would you want to limit frames that a game might naturally generate on specific hardware capable of handling it? It's not usually a concern you hear bandied about the MacRumor's Game forum.
It would be nice to be able to limit the frame rate because Most Macs only have integrated graphics; limiting the frame rate could help to lengthen the life of the CPU. When you have a dedicated GPU, frame rates are of little consequence, but when your CPU is handling the graphics computations, it can be a bit worrisome.
For most gamers, yes. For me, no. I'm more concerned with extending the life of my CPU. Though, limiting the frame rate will help with the little hiccups I experience when I play Starcraft II with medium graphics settings.Would'nt this be more of an issue of performance versus "saving" your CPU?
but when your CPU is handling the graphics computations