Those users do tend to pay though, seeing the ridiculous amount of money Apple makes from those games.One could argue the opposite if the popularity of free to play loot box games on ios are any indication of things.
That being said, I think what you're getting at is with a culture of low up front costs for games on the App Stores, would it be hard for any traditional/real game to charge the kind of up front cost it does on consoles/PC...
I don't think it has really been tried, but what would have to be solved first is the severely entrenched culture of the App Store version being the worst version of said game. It's always the version with the worst UI, receives updates late or not at all, and may not support controller, is looked after by a secondary developer etc. With price parity there needs to be quality parity. I hope to see this but I'm not holding my breath.