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Yes the M1 Ultra GPU produces about 40 teraflops which is about the same as the Xbox Series X RDNA GPU, but you can bet that we will never see all those beautiful ray traced 4K games on a Mac Studio, because Apple have not had the foresight to work with the leading game developers. It’s a shame because Apple have the power to do it. You can say what you want about Microsoft, but they know their stuff when it comes to gaming, i mean they just bought Activision Blizzard for 68 Billion dollars!
Don’t count them out yet. Should they see a profitable market that can increase market share without impacting profitability they will focus on it.

Epic may be on the road to waking the sleeping beast. Something they don’t want, at all. Microsoft has had some success by according to them, loosing significant amounts of money for years. Something Apple smartly is not willing to do.

Apple might be setting the stage to finally take console style gaming mainstream in away Microsoft never could.

With M1 processors deployed across their platform including monitors and iPads and I’m sure soon to be Apple TV once the M2 arrives, the game will change and their can be truly on development platform scaled to enormous performance metrics.

The next step would be for Apple to announce Arcade+ with Apple developed console level titles that leverage their ARKit technologies and support their upcoming VR headset.

Companies don’t get serious about developing for Mac until they see Apple creating a magnet the takes their potential customers out of the Windows market by selling them Macs.
 
pricing is a beast too.
very aggressive.

was watching some PC chip dude on youtube. he broke down his guess for the Ultra pricing as he was watching.

He said 4K$ for ultra.

He surprised himself when he got it right.

Serious people know the value in this chip, and how much a mac pro last week would cost to get close to matching the speed.

Hint.

> $4000, much more...
 
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Yeah the M1 max can already edit 8k video fine it’s mad how people just want more power for the sake of it

Just because you're not imaginative enough to think that there are people out here who need all the power they can get... that doesn't mean we don't exist.

I regularly run my software (for simulating nuclear reactors) up to 30,000 cores on a supercomputer. We recently got a supercomputer with 100,000 cores... and I will be using _all_ of that at one time, on one run.

I can use literally _any_ amount of processing power I can get in every machine I touch. Bring on the 128 core Mac Pro!
 
The m1 max is about equal to a desktop nvidia 3060ti (based on Apple’s own labeled slide released today) which is fine but not exactly amazing. It’s great for 4K and 8k video editing due to the UMA and multiple dedicated video blocks. The CPU is quite fast as well, Intel Alder Lake surpasses it but not by much.

Ultra is a LOT faster at a high price ($5,000 min buy in for the full 64 GPU cores). Apple says it’s roughly the speed of an nvidia 3090 which of course is a monster.

The m1 max was already overkill for video unless you do a lot of 3D graphics.

Keep in mind this is a locked down machine with no slots. When nvidia’s 4000 series come out, which will be 2x as fast as the 3000 series, eventually you can upgrade. Not so with the studio. It’s the old trashcan Mac Pro all over again.

I think $5000 is very high for a PC you can buy at similar speed for $2,000 to 2500 less. I have a m1 max laptop but it’s different. It’s a (current) Mac Pro that I can cart around and use on battery for hours. There’s really no comparable Pc laptop and Macs are better for creativity.

But if you edit with Resolve or Adobe, or render 3d graphics … or of course gaming, the Mac Studio is a huge ripoff. The Pc will be as fast at half to 2/3 the price.
You’re basically talking hypotheticals here. Any
nVidia 4000 series most likely will need a completely different interconnect probably PCIe 5/6 and at that point you’re most likely will have to pay for a whole new motherboard and probably a new power supply anyway basically buying another computer.
 
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Not trying to be a smart-ass, genuine question, how will this affect gaming on a Mac?

It won’t.
The failure of gaming on the Mac has almost nothing to do with hardware.
Apple could shove the best top of the line GPU, better than anything Intel, Nvidia or AMD have ever produced, in one of their computers, and scream from the mountain tops that Mac’s are now gaming beasts, and that wouldn’t change a thing.
It’s all about the gaming developers, most of which don’t believe developing for the Mac is that important

Exactly, I’d also like to add that with the current climate of acquisitions a lot of the top developers for the top and games cannot and will not be allowed at to code for Mac unless it’s their own side project terms of agreement probably restricts them from going to support Mac now
 
this is a true beast. I can see how X86 manufacturers are running in chaos.

X86 is so dead…

Can't imagine how Intel executives are going to make adds ridiculing this! XDDDDD

All this is is just good news as components as SSD are having a huge improving while CPU and GPU where getting stuck.

same for connectors, Thunderbolt 4 is unable to transfer 8K 60 fps which is just a bottleneck, when there are already affordable 8K TV
 
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As an M1 Max owner, you are right it IS a beast but there are certain workflows where having extra power would be welcome. People like myself who do a lot of 3D work will always take as much power as we can get. However, we are starting to get towards the point where I wonder if the extra performance is really worth the extra cost…

Judging by the price, name and the performance, the Mac Studio (particularly the one with the M1 Ultra) is no doubt built for a very specific customer. Your average tech head or tech YouTuber won’t use anywhere near the full capabilities of it.
in computing, the extra power will be ALWAYS worth soon or later, as software is as smart as hardware allows!

you can't think in HDR4 with a A10, developers always have to wait to hardware for "tricks"

So, 3D developers are eager to developer real time light simulation 8K textures with physics and voice commands, but machines cant process all the orders developers want to code, and you will want to take that advantage when it comes out. Of course, you can wait and save money for that moment! :p
 
My only beef with the companions is like when they compared it to the 27" iMac - they aren't exactly regularly updated with the latest and greatest internals.

It's like when the M1 Mac mini came out - well the previous Mac mini update was from like 2014 or something.
Actually, there was a 2018 update between 2014 and 2020.

Scroll down this page a little bit and you can see all of the Mac minis in order by release.
 
Said like an Intel executive who knows his gig is up. ?
?

Good one. Trust me I am no fan of Intel. I want to be proven wrong. The Geekbench score leaked out is very promising; I can't wait for some real benches to come out and some real world usage testimonials.
 
?

Good one. Trust me I am no fan of Intel. I want to be proven wrong. The Geekbench score leaked out is very promising; I can't wait for some real benches to come out and some real world usage testimonials.

Apple is not an existential threat to Intel. It's market share might be at an all time high near 10% at the moment, and with it's focus on professionals it's never going to defeature it's products enough to get into truly low price mass PC markets like chrome-books and cheap Wintel boxes.

But Microsoft or Google might be. The playbook for building high performance ARM SOCs for PCs and laptops has been laid out very clearly by Apple. Microsoft Surface has to be hurting from its lack of performance and battery life vs. MacBooks. Surface X has been a bomb because of it's cheap Qualcomm ARM CPUS. Very clearly both MSFT and Google have to be investing in higher performance ARM SOCs for Surface and Chromebooks. If MSFT even catches up to the original M1, Windows laptops under $1,000 aren't going to have any Intel processors.
 
I appreciate the answer. I'm not a developer or programmer, but if you test your software on a Mac why not release it? Wouldn't that be more market?
A quick 5 minute test is not a full QA regression test. And I would rather not push out buggy software. I haven't validated all the graphics and shaders and everything in my game on macOS.
 
The Mac Pro 2019 never got a dual CPU option which is why the 2012 could beat it on a few benchmarks.
 
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