2. Apple makes metal open source (wow!) and brings it to Linux (the other OS using openGL as its main API)
3. Makes no similar announcement concerning windows
Also on the Metal page, there is no statement of open source.
For the programmers, what is the significance of Swift being open source if it is exclusive to OSX?
Where is the information stated that Metal is open source? Only Swift was announced opensource as far as I know. Also on the Metal page, there is no statement of open source.
Metal for OSX is CUDA and DirectX 12 in one thing. Also, there is already thread about Metal on this forum.
I am not talking about definition of technology, but only idea of it.
CUDA - Pro apps, Direct X - Gaming. Metal can be used in both. So it is "like" Direct X and CUDA in one thing.
That is all.
Depends how well it was coded already. It will for sure get rid of overhead and draw calls on CPU. We still have to wait, but from my perspective, there is very little evidence not to wait better performance on OSX with Metal.
How much? Time will tell... However...
Barefeats benchmarks show that at 4K in Diablo 3 AMD FirePro D700 get 53 FPS. I think on OSX 10.11 we can see 70 FPS in the same circumstances. On single card. If, finally, there will be dual GPU support, the difference will be bigger.
I just hope Metal makes the Metro Redux games playable!!
How do you know that? I would, because it would be my only machine, and apart from work I LOVE gaming. If Crossfiring would be possible on OSX the differences would be tremendous.Why talk about benchmarks on a Mac Pro when the vast majority of Mac gamers will not be playing D3 or anything else on a Mac Pro with FirePro D700 card in it never mind with CrossFire? They will be playing on MacBooks and iMacs with mobile cards and sometimes integrated chipset GPUs.
Anyway, as you said time will tell. I'm excited and looking forward to the first title I play on my iMac that utilizes Metal.![]()
How do you know that? I would, because it would be my only machine, and apart from work I LOVE gaming. If Crossfiring would be possible on OSX the differences would be tremendous.
I would love to get stable 60 FPS in Overwatch in 4K resolution on a Mac Pro with El Capitan. With current solutions it would be possible only with crossfiring the GPUs from Mac Pro.
That would be goodness. I thought I read somewhere that the problem at this point was understood and significant improvement was possible already not even taking Metal into account? Am I remembering correctly do you know?
Hmmm, the last I read was in the same thread you were in on Inside Mac Games, where G-News said he had emailed the developer, and was waiting on a reply. There was some thinking by some Mac users that the problem was with nVidia GPUs only, not AMD. I don't know that anyone has investigated or tested that theory.
http://www.insidemacgames.com/forum/index.php?showtopic=47497&st=20
Many MacBook Pros have 2 GPUs including one from intel that is quite good at compute from what I heard. It'd be nice if Metal could help to make the 2 GPUs work together in a game.Why talk about benchmarks on a Mac Pro when the vast majority of Mac gamers will not be playing D3 or anything else on a Mac Pro with FirePro D700 card in it never mind with CrossFire? They will be playing on MacBooks and iMacs with mobile cards and sometimes integrated chipset GPUs.
Anyway, as you said time will tell. I'm excited and looking forward to the first title I play on my iMac that utilizes Metal.![]()
Why talk about benchmarks on a Mac Pro when the vast majority of Mac gamers will not be playing D3 or anything else on a Mac Pro with FirePro D700 card in it never mind with CrossFire? They will be playing on MacBooks and iMacs with mobile cards and sometimes integrated chipset GPUs.
Anyway, as you said time will tell. I'm excited and looking forward to the first title I play on my iMac that utilizes Metal.![]()