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Well in my town it was impossible to find :apple:Software or "software made for mac" until this year:eek:

People have moved out of towns for lesser reasons. One think I love doing right after a company sell off is getting on my scoot and touring the country for a few months to a year. You learn a lot about a community from just walking the retail stores.

Eventually, you find those Two Bars that are the battery of the community where you hear everything that is going down. One thing I have found is that current generation of kids and young professionals are a lot more computer savvy and picky that before. It is refreshing having a conversation over music, beer and computers without looking like a dork.
 
Will they have a fart app for the Mac App store?

The question is not if but how many and will there be mutli-touch elements. I for one love the "Jack the Ripper" option where the fart sound is drawn out as you drag two fingers across the screen. That is really good interactive audio coding.
 
Without jail breaking and Cydia, the iphone is a closed ecosystem. And now Apple is heading that way with Mac applications.

Perhaps its time to update the 1984 commercial. :eek:

1) You can still install regular apps on the Mac like you've done for years.

2) "Closed" seems to work beautifully for Apple.

Why argue with success?
 
Ummm... Thinking out loud..

Just some thoughts....

- iTunes runs under Mac and Windows.
- iTunes store accessible under Mac and Windows.
- iPhone can sync and live reasonably well in a Windows environment.
- Sandboxed development environment for existing iPhone apps (no private API).
- Meant they basically ALL ran on iPad on day #1 without problems.
- Restrictions apparently not a real problem -> 300,000 apps and counting.
- Applications can run on Intel hardware via SDK emulator at some level.

Now, I wouldn't expect existing iOS apps to run right away on the Mac App Store as there are a lot of hardware components that are missing (touch, GPS, accelerometer, etc) that would make this not so great.

However, what is stopping them from releasing an App store with a client that also runs under Windows? You launch an App for the store, much like iTunes, and from that point onward, you're running in a sandbox (a curated experience entirely) potentially with Apple providing all of the APIs and the translation layer. Voila, 1 BILLION desktops available to your apps, and every single one of the hundreds of millions of iTunes customers are now your customers, by virtue of all of them being iTunes users.

Sure, it doesn't help people writing software that accesses hardware directly, but would explain the restriction on extensions and drivers, etc.
 
This is a concerning move on Apple's part. With a flip of a switch they can close the system and no software gets on a mac unless Apple gets paid through their distribution channel. If I were Adobe, or Autodesk, or any other major 3rd party mac software manufacturer I would be really nervous about the prospect of Apple taking 30% of my revenue. If I were Apple, I would be quite enticed about taking 30% revenue from major 3rd party developers.

Hmm. I think closing off the system will be my OSX exit cue.

Choice is good.
Control is not.
 
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