While the system GUI may be slower I find that many underlying applications tasks are faster in OSX thanks to better memory handling, better threading, etc, etc..
Originally posted by Rincewind42
Ugh! Perish the thought! Although I will let you have your built in Shadow Killer and 'Turn off all useless animation' checkboxes, although I know I'll never use them![]()
Originally posted by MacBandit
Hmm, I love AntiAliasing though I am using a CRT still. Imagine that.
Originally posted by mum
But still, ever since OS X and all that anti-aliasing going on (CRT or LCD), I stopped having headaches after long days (I work in print graphics and design & make music in the nights, so sometimes it's 16 hours in front of the screen.)
I believe this is because the word shapes in anti-aliased text more closely resemble those of printed text, and when reading, the word shapes really are what matter.
Originally posted by JJTiger1
Panther is supposed to be as fast as OS 9.2.2 on the same machine, rather than sluggish like Jaguar and it's predecessors.
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Panther will run only on the QuickSilvers and newer because of a bus speed requirement.
Originally posted by john123
It's better on a CRT than it is on an LCD - particularly low-resolution LCDs like the PowerBooks. On a CRT, there will always be some natural "blur" to the fonts, no matter how low the resolution is set, because that is inherent to the technology. With LCDs, you get some funny looking pixels when you have antialiasing on. For example, take a look at the lowercase "L" in the words in the menubar on a PowerBook. On the right side of the letter, you'll notice a band of reddish pixels.
Originally posted by eric_n_dfw
Quartz Hyper-Extreme:
All screen elements get OpenGL hardware acceleration - not just the window compositing. Each letter, icon and widget becomes an OpenGL native "thing". Then text anti-aliasing can be done by the GPU, further off-loading the CPU's duties. Window scrolling and resizing becomes smooth as silk too.
Whaddya think? Possible? Probable?
Originally posted by bousozoku
Other than the part about Window scrolling and resizing, it's unlikely.
Letters, icons, and widgets are 2 dimensional and would have too much overhead to efficiently use them in OpenGL. QE works because the windows are actually layered on top of each other.
Originally posted by Windowlicker
The thing I need most is to be able to have multiple users on simultaneously. This is available in XP (correct me if I'm wrong), why not X? I find it quite disturbing to stop every process just when someone wants to check his/her email..
But then of course speed improvement and all the stuff Apple's used to come up with would ?and will? be cool![]()
Originally posted by BenRoethig
Yes it is. It's one of the few features I actually like about XP. You have to have plenty of RAM though.
True, but maybe not if its being rendered using the 3-D pipeline...with everything being rendered as a texture mapped to a polygon like on standard 3-d games, it could be really fast, but I still dont know about text though...some pages have thousands of characters, when resizing a window it might be just as slow.Other than the part about Window scrolling and resizing, it's unlikely.
Letters, icons, and widgets are 2 dimensional and would have too much overhead to efficiently use them in OpenGL. QE works because the windows are actually layered on top of each other
Originally posted by cc bcc
Apple should hire ID software and let John Carmack build a bad ass Quartz Beyond Extreme!
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Computers didn't always have word sizes that were powers of two, but you don't find those models around much anymore.Originally posted by d46799
Why stop at 64 bits? Why not 65 or 66? I want a 68 bit operating system.
Originally posted by Phazer80s
Darn right! Why does it seem that game programmers (esp. talented people like Carmack) know how to crank out stunning effects and speed from a computer when those who write the operating system settle for less than (apparently) optimal performance.
Yeah, yeah, Apple has many other priorities to address beneath OS X's surface than with the GUI. What I'm wondering though, is if games connect with the hardware on a lower level than say, the Finder. Would this allow games to shine despite the graphical shortcomings of the OS?