Huh? Any egpu with a powerful enough card can power a 5k monitorsince the blackmagic eGPu is the only one on the market that can power a 5k monitor, i wonder if it can power the internal display of an macbook/imac ?1
Huh? Any egpu with a powerful enough card can power a 5k monitorsince the blackmagic eGPu is the only one on the market that can power a 5k monitor, i wonder if it can power the internal display of an macbook/imac ?1
Huh? Any egpu with a powerful enough card can power a 5k monitor
you cant with other eGPU....i am talking here about that the eGPU it POWERS the 5k monitor....not your macHuh? Any egpu with a powerful enough card can power a 5k monitor
you cant with other eGPU....i am talking here about that the eGPU it POWERS the 5k monitor....not your mac
I recommend Razer Core X and get whatever GPU you can afford.
I believe the BlackMagic option is a waste of money as you can’t upgrade the GPU later. Razer Core X supports old, current and future GPUs. Both Nvidia and AMD.
I haven’t tested Razer Core X myself though but reviews on YouTube are good so far.
I have to see it to believe it, all my research concludes that DirectX is way above whatever MacOS has technology wise and the hardware is lacking in that area too. From personal experience, the Macs always had a hard time with games.
Doom might run on your 2016 machine, but maybe in SNES resolution. I played Civ V on 2015 macbook pro and I had to put down all the settings to medium or low, still the MacBook started to feel like its cooking on the inside.
The problem is actually not the graphics card performance but the Mac ports, they are terrible.
Example:
Shadow Tactics Blade of the Shogun running at 2K resolution with a base model iMac Pro
in Mac, can't even load the first mission, it crashes every single time
in Windows, completed the whole game at 60 FPS without a single issue
It's kind of the same trap as it was with Windows mobile: there are very few apps => no one wants to develop them => the ones that get developed are low priority and run terribly => there are very few apps that no one wants to develop
For gaming on the Macs, Apple should step up and get some "exclusives" optimized for AMD like PS4 does. So far there is nothing to showcase.
Yep. We can all agree that you won't get as good of performance as if you had a GTX 1080Ti. But these systems are more than capable of playing games. Some ports are horrible and require Windows. Not Apple's fault developers are too lazy to optimize for macOS. I have some games in Windows with my GTX 1080 that struggle to even reach 60fps at 1080p resolution because it was a horrible port from consoles.
Well to be fair it is actually Apple's fault, they have never tried to attract the gaming audience in at least the last 10 years. So there's no reason for devs to port to Mac - even unity games have Mac ports as third or fourth priority in development, there's just not a sufficient player base for that.
I didn't say I was playing it in macOS, it is not even available in macOS. I have Windows installed on my 2016 MacBook Pro too. And there is your proof that optimization is the key here. If the same game performs better in Windows using the same hardware, it is optimization issue not a hardware issue.
I love the overreaction that some gamers have when they cannot have games at Ultra settings at 4K resolution. So just because I cannot max out the settings you think it looks like a 16-bit SNES game? Okay......
I say this because this is my experience on Macos, but if i run it on Windows I might get better results with reasonable heat pressure on my laptop's internals as you seem to imply
I have a 2012 retina MBP and 2014 retina iMac...Both have bootcamp (Windows 10) for gaming. The iMac also has Windows XP set up in a virtual machine for playing older games. Yes, you have to turn down settings. Admittedly, I'm not playing the newest games and the newer ones I do play, are usually at low settings...on the other hand, my computers are super old. I do make sure to max out RAM and get models with discrete GPUs. I play games like Civ VI in Mac OS, but honestly, most of the time I'd prefer to game in Windows (on my Macs).
If you are a gamer you figure out how to play games on what you have at your disposal. If you have a new custom built desktop, that's awesome. If you have a crappy old Palm Pilot you found you in the trash, you hack that thing and put an NES emulator on it, just because you can.
Edit:
I did buy an Akitio Node a while back in preparation for my next laptop which will have Thunderbolt 3...I just don't know if it will be a Mac at this point...MBP is a little blah these days.
They have featured game benchmarks on their marketing material for some time now. Does Apple take gaming more seriously? Well, they developed Metal, which is a rather solid GPU API. They have also a number of game-oriented programming frameworks, making high-performing games for Apple platform has never been easier.
On the other hand, performance is still lack-lustre, compared to gaming machines. The GPU in the 2018 15" revision is basically still the old 455/460 from 2016...
Due to the (almost universally) [poop emoji] ports for mac it's worth spending the extra money for a Windows 10 License and running it through bootcamp. Unless you don't have enough disk space for both.
Just to give you an idea I get ~28 FPS in the Civilization VI Mac Version benchmark on the new i9 MBP on absolute minimum settings and 2560x1600 resolution (external monitor). But the stuttering makes the experience way worse than an "playable" FPS number like that implies. Serviceable, not fun, would need to play in strategic mode.
FWIW my 2014 i7 MBP could _barely_ play Civilization V (that's the 2010 game).
Metal is great and all but most devs aren't going to bother. Why should they when 99.99% of the gamers who want to game has a windows device or a console. Not every dev will take the work to utilize Metal specially since Apple is forcing them to instead of using Open GL.
Not many devs program their own graphical engine, they use a middleware solution — and the most popular ones already support Metal.
Well the whole line-up from Blizzard except overwatch runs on MacOS, and blizzard is actively keeping old games compatible (although not always fast) while still developing current game. As of now WoW and Starcraft 2 supports metal, Heroes of the Storm had a metal beta but it was pulled due to some technical issues in game (performance was reportedly much better, but some interactions did not work as intended).Activision has themes and a lot of their games are not computable with macOS. Only games that come to mind is WoW and Diablo 3. Could be more
Well the whole line-up from Blizzard except overwatch runs on MacOS, and blizzard is actively keeping old games compatible (although not always fast) while still developing current game. As of now WoW and Starcraft 2 supports metal, Heroes of the Storm had a metal beta but it was pulled due to some technical issues in game (performance was reportedly much better, but some interactions did not work as intended).
I am not often interested on AAA titles, so I am happy that a good portion of indie games also develop for usage on Mac.
And yet there is no games on macOS. Not of any significance anyways.
As far as middle wear engines not sure that’s true.
EA [...] Ubisoft [...] Activision