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What pisses me off is that apple doesn't even allow EGPU option for Macs on bootcamp unless you do some "hacks" and they don't allow you to use the internal display, unless again if you do some "hacks"

Is that Apple's restriction? I was under impression that Bootcamp nowadays is just EFI boot of Windows...
 
Not true. A lot of modern, critically acclaimed games are available for Mac. Maybe its not games you play, but these days its a rare for me to find a game on Steam that I like that doesn't have a Mac version.

And sure, don't expect AAA shooters on Mac anytime soon. Doesn't have anything to do with the API, the GPUs are simply not up to the task. Mac does have Fortnite though.



Unity, Unreal Engine are two huge ones



Ah yes, big-money publishers with their generic popular games. Don't worry, those guys would't be bringing games to Mac in any case. Not enough revenue to interest them. Not to mention that they also earn money through promotions, so they are interested in you playing their games on a shiny gaming PC.

I do not agree that the GPU's are not up to the task. It might not match a GTX 1080Ti in gaming performance, but if developers spent a bit more time optimizing it will perform very well. It is just the developers do not want to optimize for those GPUs. Are you saying the Nintendo Switch has a better GPU in handheld mode? Absolutely not. But we have the 2016 version of Doom on that console. And it performs very well BTW. I prefer to play it on my GTX 1080 at 2560x1440 at 144fps.

If you are resolution chaser or need your game absolutely maxed out, obviously these won't be that good. Neither would consoles. I do not mind playing a game at 1600x900 at low-medium settings if the game is good (looking at you Breath of the Wild).
 
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So for games like league of legends,starcraft 2, diablo, can you have a decent 40-60 fps on medium 900p with a 2018 15” macbook pro?!
 
So for games like league of legends,starcraft 2, diablo, can you have a decent 40-60 fps on medium 900p with a 2018 15” macbook pro?!

I was able to play Starcraft 2 on my 2010 MacBook Pro just fine when I was at college.
 
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Are you saying the Nintendo Switch has a better GPU in handheld mode? Absolutely not. But we have the 2016 version of Doom on that console. And it performs very well BTW.

I was not aware of that :) Yes, you are right of course, it all boils down to adapting to the system capabilities. What I was trying to say is that AAA game makers assume certain hardware capabilities for the main version and not many Apple machines have them. This performance discrepancy is one part what makes straightforward ports difficult. I doubt that the Nintendo Switch port was done by simply reducing resolution and effects. They probably had to reduce the mesh LOD, rewrite a bunch of shaders and remove some features. Its not just porting, its creating a quite different version of the program... I doubt that they would bother to go through that for Mac.

Although Aspyr&Firaxis did port Civilisation 6 to iPad, and it apparently runs amazingly well. If only they would put that level of support to the Mac port :rolleyes:
 
I was not aware of that :) Yes, you are right of course, it all boils down to adapting to the system capabilities. What I was trying to say is that AAA game makers assume certain hardware capabilities for the main version and not many Apple machines have them. This performance discrepancy is one part what makes straightforward ports difficult. I doubt that the Nintendo Switch port was done by simply reducing resolution and effects. They probably had to reduce the mesh LOD, rewrite a bunch of shaders and remove some features. Its not just porting, its creating a quite different version of the program...

That is correct. The properly optimized for the hardware by not just simply lower resolution and effects. Sometimes optimization takes a bit more time.

And it shows that some developers do not care. There are many console ports that even my GTX 1080 struggles with because it is poorly optimized.
 
you can also do better then that, especially if you don't mind fan noice and crank the fans to max
I had the late 2014 with Iris pro and was playing at 900p medium and had around 30 fps...you suggest that i can go higher with the 555X ? higher in resolution ?
 
I don't see why anyone would want to buy a $2k to $4k laptop to play games. If it does fine, but would not be one of the top criteria for me when considering a new laptop. I'd rather spend $400 and buy a Playstation or xBox.

As far as Fortnite, it's big with the kids in my neighborhood. When the grandkids come over all the iPads and iPhones are being used to play the game with the neighborhood kids. Interesting that my wife's iPad mini II doesn't to meet the specs to play the game. Too slow. We just added Fortnite to our xBox One S. Works great. Never considered playing it on our laptops.

I don’t think it is that strange. I bought my 2017 pro for school, but I also like to play a few older games and am glad it has the power to do that as well. It wasn’t the primary reason for purchasing, but a nice perk.
 
I had the late 2014 with Iris pro and was playing at 900p medium and had around 30 fps...you suggest that i can go higher with the 555X ? higher in resolution ?
I have not played around with setting much, but here is a fast overview of my experience with SC2.
The game is played vs an easy ai and had around 50 fps in most situations, in some fights I saw a drop to 30 fps and a little stutter. Do keep in mind I have not played around to much with settings to optimise it yet.
This is on a 2017 15" with 560 4GB VRAM
P73V38d.png
 
This is a very basic question, but I have some confusion regarding eGPU. I know you need an external monitor for them two work, but are they actually improving the graphics performance of the machine itself or just relieving the task of displaying the pixels to the monitor?
 
This is a very basic question, but I have some confusion regarding eGPU. I know you need an external monitor for them two work, but are they actually improving the graphics performance of the machine itself or just relieving the task of displaying the pixels to the monitor?

They (in a nutshell) are essentially connecting to the same bus as a GPU integrated into a machine would. Think of how much performance a GPU would get and subtract around 10-20% for the eGPU overhead. Which is... a lot of performance actually.
 
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Not true. A lot of modern, critically acclaimed games are available for Mac. Maybe its not games you play, but these days its a rare for me to find a game on Steam that I like that doesn't have a Mac version.

And sure, don't expect AAA shooters on Mac anytime soon. Doesn't have anything to do with the API, the GPUs are simply not up to the task. Mac does have Fortnite though.



Unity, Unreal Engine are two huge ones



Ah yes, big-money publishers with their generic popular games. Don't worry, those guys would't be bringing games to Mac in any case. Not enough revenue to interest them. Not to mention that they also earn money through promotions, so they are interested in you playing their games on a shiny gaming PC.



Over 60% of my steam library is unplayable and then it’s because it’s steam (Jade Empire is available in the Mac store but can’t be played on origin or steam) and not on the Mac store.


Most modern games that aren’t indie are not available on macOS . You’re a true gamer you play on Windows enough said. The games I play these days happen to be on macOS so idc. Even then there is a performance hit. No reason why KOTOR 2 shouldn’t be able to hit a steady 60 FPS on a 2017 15 MacBook Pro with the 560, 16GB of ram and the 2.9 ghz i7. Just not optimized.
 
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I do not agree that the GPU's are not up to the task. It might not match a GTX 1080Ti in gaming performance, but if developers spent a bit more time optimizing it will perform very well. It is just the developers do not want to optimize for those GPUs. Are you saying the Nintendo Switch has a better GPU in handheld mode? Absolutely not. But we have the 2016 version of Doom on that console. And it performs very well BTW. I prefer to play it on my GTX 1080 at 2560x1440 at 144fps.

If you are resolution chaser or need your game absolutely maxed out, obviously these won't be that good. Neither would consoles. I do not mind playing a game at 1600x900 at low-medium settings if the game is good (looking at you Breath of the Wild).

The gpu is not that good. AMD offering are already inferior to Nividia as it is and the 560 isn’t even close to a 1060.
 
I was going to start a similar thread, more aimed at eGPUs in general, but I think this one will suit my needs. Hopefully I'm not crashing it.

I just ordered the below. I wanted a 15" but having seen it today, I don't think I can increase the size of the machine I use, the 13" is so much better for my needs, sans the dGPU.
  • 2.7GHz quad-core 8th‑generation Intel Core i7 processor, Turbo Boost up to 4.5GHz
  • Retina display with True Tone
  • Touch Bar and Touch ID
  • Intel Iris Plus Graphics 655
  • 16GB 2133MHz LPDDR3 memory
  • 1TB SSD storage


I'm looking at an all-in-one solution for an eGPU, I'd like a docking station for all the ports etc, e.g., I need to plug in a dongle for mouse, external SSD, monitor, charge leads for the phone. I want something that can daisy chain all these peripherals to my mac, while also acting as an eGPU. The Blackmagic was top of the list, but now I'm seeing the Razor and Mantiz.

There doesn't seem to be a place which lists all the best eGPU solutions for a mac, are there some brands that are the 'go-to' for this sort of thing.

Ideally, I wouldn't want to spend more than £500-600 if I can help it, having just dropped £2,800 on the laptop itself.

Solid machine and I’m almost all with you where the eGPU is destined to be “the hub” for peripherals, connection to my TV (also using Logi kB/mouse), and for charging.

I have a HUGE amount to learn and I’ll get a lot of use out of my first new Mac in over 20yrs ! Yes that long.

Best site to review sold or build yourself eGPUs with many Mac users submitting confíes and their findings.

Not sure if the Atiko eGPU case is a good start as it used to 2yrs ago.

https://egpu.io/
 
The gpu is not that good. AMD offering are already inferior to Nividia as it is and the 560 isn’t even close to a 1060.

These are professional level GPUs. A NVIDIA Quadro is not a good card to be playing games on. A $700 GTX 1080 can beat the hell out of a $2,500 Quadro video card.
 
These are professional level GPUs. A NVIDIA Quadro is not a good card to be playing games on. A $700 GTX 1080 can beat the hell out of a $2,500 Quadro video card.

Ok? Cool? The AMD 560x is not a professional gpu nor was the Nividia 740M used when they had Nividia inside either . So in essence we’re comparing Apple to apples with the 560X and a Nividia 1060.
 
Ok? Cool? The AMD 560x is not a professional gpu nor was the Nividia 740M used when they had Nividia inside either . So in essence we’re comparing Apple to apples with the 560X and a Nividia 1060.

Yes it is. It is more for professional programs instead of gaming.
 
Yes it is. It is more for professional programs instead of gaming.

You’re correct. Never cared for AMD cards so never knew their professional cards. Either way take a comparable nividia pro gpu and it will get smashed either way. I was only looking on notebook check for numbers and it was comparing it to a 460. AMD just sucks tbh at the end of the day
 
You’re correct. Never cared for AMD cards so never knew their professional cards. Either way take a comparable nividia pro gpu and it will get smashed either way. I was only looking on notebook check for numbers and it was comparing it to a 460. AMD just sucks tbh at the end of the day

No. This is where the NVIDIA fanatics are wrong. My 2010 Mac Pro came with a AMD Radeon HD 5870. Putting in a NVIDIA GTX 980 in the system made my workflow slower because Apple software is optimized for AMD.
 
I didn't say I was playing it in macOS, it is not even available in macOS. I have Windows installed on my 2016 MacBook Pro too. And there is your proof that optimization is the key here. If the same game performs better in Windows using the same hardware, it is optimization issue not a hardware issue.

I love the overreaction that some gamers have when they cannot have games at Ultra settings at 4K resolution. So just because I cannot max out the settings you think it looks like a 16-bit SNES game? Okay......

Man why ppl gotta dis 16bit games? I grew up with 8-16bit games ... many I still love. Heck I still own a “Flynn’s Arcade” T-Shirt from disney as a hail to the original Tron movie when Tron Legacy debuted in theatres. I still play Karateka on iOS even works on my new iPhone X.
 
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No. This is where the NVIDIA fanatics are wrong. My 2010 Mac Pro came with a AMD Radeon HD 5870. Putting in a NVIDIA GTX 980 in the system made my workflow slower because Apple software is optimized for AMD.

Fanatics ? They are better flat out. Numbers don’t lie. I will never own a Mac Pro because at that point I’ll just buy a windows machine
 
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