Those of us who liked the ability to dual boot do. I still have my 5K 2017 27” iMac with a decent (for its time) AMD Radeon Pro graphics card that I used to dual boot into Windows to use certain Windows only apps I needed to use for work and to play Counter-Strike and a few other games.
I’ve since moved it downstairs as a family / guest computer that anybody can hop on to use if they need to. It’s using OLCP to run Sequoia and it runs at fairly good speeds plus you can still boot it into Windows if you need to or if you prefer Windows 11. It’s runs Windows 11 25H2 just fine.
When Apple killed the 27” line and moved to Apple Silicon I waited for a few years and got a nice M3 MacBook Pro, which I like, but I finally bit the bullet a year ago on a Windows based gaming rig so I could play the latest titles including Counter-Strike 2, and other titles no Mac port exists for that don’t run well on Crossover.
I do like my M3 MacBook Pro better for day to day computing tasks, and yes I use parallels to run a Windows 11 VM using the ARM version of the OS to use the Windows based apps I need to use for work, but it seems dumb for me to move from my desk where the gaming rig is now to the other desk where my MacBook Pro is just to browse the web, listen to my own music library or stream via Apple Music, use Office apps, etc.
So I very much miss Intel for the ability to dual boot alone but I understand exactly why Apple did what it did and if I were in their position I’d have done it too. Not only was Intel holding them back from a performance perspective, but from an engineering and power efficiency perspective, moving to an Apple designed ARM based processors for the Mac when all of their iPhones / iPads / Apple Watches / Apple TV’s, etc. already use Apple designed ARM processors was a no brainer.
Why have different engineering groups in-house supporting different processor architectures? It made little sense to continue to appease the tiny dual boot / Hackintosh crowd, the later of which they preferred had never existed in the first place.
Plus in their minds the have plenty of games you can play on Macs and on their other devices. Just not the vast majority of the best AAA titles, and they obviously have never really cared about that crowd.
If they did, with their money, they’d be paying developers to get them to port the very best AAA titles to the Mac if that was what was required to grow a healthy Mac AAA gamer base. It’s a chicken or the egg thing. Developers won’t port their best AAA titles to the Mac because they don’t think it’s worth the money for the sales they would do, but no serious AAA gamers will run MacOS alone because the best AAA titles aren’t available on the platform.
The only way to change that dynamic would be to pay them to and then try to actively attract enough serious gamers to the Mac so eventually enough run the platform that does makes financial sense for developers to keep porting their titles once Apple stops subsidizing them.