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Just keep or buy an older machine strictly for 32-bit apps. We’ve been in the 64-bit era for a while now. It’s hard to let go of some favorite programs and games for sure but we should always be looking towards the future. Look at the hard time MS had getting people to stop using XP introduced back in ‘01.

Apple already did this on iOS and the majority of worthwhile apps have all been updated with 64-bit support. I can understand not wanting to buy Office 2016 but a new version of Office is around the corner. Do you really want to be using such a version that will be two behind pretty soon?
Or just download VirtualBox and install High Sierra on it.

I did an inventory and the only 32-bit apps that I might need are old versions of TurboTax (2010 and 2011) for tax years still within the SOL plus Bento until I finally export my wine inventory to Excel. Bento was EOLed years ago so I knew I’d eventually have to export the file.
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That depends, does that 2 version behind software do everything you need it?

If yes? Than why buy an upgrade? In this case, it’s being forced by an outside factor. Apple dropping 32bit support. So a user of word 2013, might be 100% satisfies with his $150 software purchase 4 years ago, and has no desire to respond that much money just because Apple doesn’t want to spend a few cycles to provide backwasrds compatibility.

This isn’t new from Apple though, so nobody should be surprised when it happens. It’s also why Apple has a hard time making headway’s into certain computer markets, such as gaming or enterprise
Apple doesn’t target the enterprise with macOS. That ship sailed decades ago.

Microsoft is pushing the subscription model with Office, and has made it affordable for the casual user. $69/year to use on your PC/Mac, iPad/Tablet and phone is pretty reasonable. $99/yr and you get 5 PCs/Macs plus unlimited phones and tablets.
 
Why would any app developer still keep a 32bit version?
its either updated to 64bit or the software is too old to use. If you have relic software then you can keep using it on relic hardware on relic OS. It will still work. Only games will face this problem as games don't get updated.. at least not the retro ones.
 
I wonder why Apple has such a fetish for phasing out 32-bit code.

The CPU has NO PROBLEM executing 32-bit code, and there isn't even a performance hit in doing so. There's no real solid reason to discontinue 32-bit support. This is going to keep people who requires certain older apps from upgrading to the latest version of MacOS, and expose them to security vulnerabilities for no good reason at all.

Planned obsolescence and cost cutting is imagine. When was the last time you heard someone say their 2018 Mac was slow because it still runs 32 bit?
Computers are meant to be legacy devices offering full support and backwards comparibiootu IMO because of older programmes.
I guess these people will have to go to Windows if true or is an alternative in there or hope their programs are updated?
 
So we can suppose they won't support 32 bit apps in 2020, if not fall 2019.
I think they had good reasons to ditch 32 bit support in iOS (less RAM and resources available, keeping in memory 32 and 64 bit libraries was expensive), but it will take longer on the Mac since you can install stuff without the App store and there are tons of legacy app you may need. I bet some folks will stay on High Sierra or on the next version as long as possible to continue using their apps
 
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Microsoft should follow and dump 32 bit too.
No microsoft legacy support is essential and one of the main feature historically, that is critical for many users to be able to run old apps - that is the reason why windows 10 32 bit edition exists

in 64 bit editions of win you have at least windows xpmode (if you are lazy or not able to run virtualized older versions of win) so you can run ms-dos apps from 1985 ...
 
Just think of all those old games in our steam libraries we’d never be able to play again...

just because a game is old, doesn’t make it bad or unplayable today

I just replayed KOTOR and KOTOR 2. Amazing games. But if the people screaming that 32bit support has to die for “reasons” (and none of them are true reasons! They just believe newer = better), all of these older, but quality games would be completely unplayable.


Apple dropping 32bit support is a cost savings method. Less dev time needed on future updates. But nothing to do with consumer side of using our devices
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You really don’t know what you’re talking about in the corporation and enterprise world, where companies have millions invested in proprietary software solutions..

You think banks and financial institutions are going to want to spend millions every couple years on extremely risky software migrations? Just because an the program is 32bit?

From my professional experience as a subject matter expert in financial software and banks. You’re 100% wrong. They might do some odd functionality updates to their back end. But a full 32bit to 64bit conversion is an intense and costly adventure that is extremely high risk, and depending on size of data, could be hours, if not days of downtime.

I had one client running on a 20 year 32bit dB. It was nearly 100tb. We did a test conversion. 3 weeks. 3 weeks of downtime would shut the business.

I don’t care, Apple is finally killing 32bit and I’m happy about it.
 
You're not alone. Users that knew any better LOVED the fact that SL was really a "tock" cycle, where they essentially just took Leopard and made it better, faster, and awesomer.

Apple should do that again.

Snow Leopard was the final pure OS X release before the iOS integration began in Lion.

Snow Leopard was 100% about productivity without this modern day emoji nonsense.

Snow Leopard offers Rosetta for those wishing to run PPC applications.

If you can live with running older software Snow Leopard remains the ultimate OS X release.
 
It’s ok on iOS with overall a very active developer community, but I feel like macs are too software poor (App Store wise) and the cross platform programs available not via the App Store aren’t necessarily going to want to put in a lot of effort creating/ testing/ maintaining a 64 bit Mac version.
 
Are most modern Apps purchased within the last 2 years 64 bit apps? How does one know if they have 32 bit apps?
 
You can install an older O/S on a Mac. You can create a VM of your Mac. It isn't so much the software but what you can do about it that really matters.

VM's are the way to go, then you can run it on any Mac. If you have external bootable hard disks for older OS then you cannot use it on a newer Mac than the OS was for.
 
Well, whatever. I mean this is Apple. Customer choice and respect has never been a thing with them.
 
Why would any app developer still keep a 32bit version?
its either updated to 64bit or the software is too old to use. If you have relic software then you can keep using it on relic hardware on relic OS. It will still work. Only games will face this problem as games don't get updated.. at least not the retro ones.

This isn't about app developers' new stuff. If you buy a piece of software for your business that costs $10k, you're likely not going to want to pay an extra $10k to get it upgraded very often. If you're a small businesses that's a hell of a lot of money. And what if it's $100k. Not all corners of software works like the App Store, where you just get the free update and go on your merry way. And for developers, they might not be able to upgrade their app to 64-bit, because they're relying on a library someone else made that's only available as 32-bit. Now if it's a single library you may be able to just go and find an alternative, but if it's 5 libraries and the app is fairly old, you might not bother. But it may still be valuable and important software to people.

And, like iOS 10, this will be my last OS. I refuse to let things I paid for die.

I am fairly certain the next release will run 32-bit apps as well, so you can go one more.

If you can live with running older software Snow Leopard remains the ultimate OS X release.

I love SL as much as anyone, but without security updates, it's sadly not a very good idea to use it on a production machine.

Are most modern Apps purchased within the last 2 years 64 bit apps? How does one know if they have 32 bit apps?

Definitely. 64-bit started rolling out to Macs in Tiger I think.
You can check in System Information -> Applications. Then there's a column that says "64-bit" and each entry then says yes or no. You can sort by this column.

You can also check running apps in Activity Monitor much in the same way
 
I wonder why Apple has such a fetish for phasing out 32-bit code.

The CPU has NO PROBLEM executing 32-bit code, and there isn't even a performance hit in doing so. There's no real solid reason to discontinue 32-bit support. This is going to keep people who requires certain older apps from upgrading to the latest version of MacOS, and expose them to security vulnerabilities for no good reason at all.
Intel owns a lot of the x86 patents and they don't like to share.

Assuming that Apple plans on going to ARM, and still support 32 bit apps, they would need to emulate the x86 function calls, which would slow everything down, or get Intel to license their IP, which will never happen. Furthermore, putting an ARM to x86 emulator into a PC requires special hardware - at least that's the road MS took.

And I suspect, adding a shim to translate from x86-64 to ARM 64 isn't as involved.

Edit: It could also be a loss of confidence in Intel's ability to secure the x86 instruction set.
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Meh. Windows XP boots much faster and performs better than Windows 10 and can run on far lower specced systems.
I'm not actually sure that's accurate -- especially if you're considering XP SP2, which made it unusable on anything below 256mb of RAM. Meanwhile Windows 10 will happily run on something with a 1.2 GHz processor, 1GB of RAM, and 8GB of storage.
 
Intel owns a lot of the x86 patents and they don't like to share.

Assuming that Apple plans on going to ARM, and still support 32 bit apps, they would need to emulate the x86 function calls, which would slow everything down, or get Intel to license their IP, which will never happen. Furthermore, putting an ARM to x86 emulator into a PC requires special hardware - at least that's the road MS took.

And I suspect, adding a shim to translate from x86-64 to ARM 64 isn't as involved.

Edit: It could also be a loss of confidence in Intel's ability to secure the x86 instruction set.
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I'm not actually sure that's accurate -- especially if you're considering XP SP2, which made it unusable on anything below 256mb of RAM. Meanwhile Windows 10 will happily run on something with a 1.2 GHz processor, 1GB of RAM, and 8GB of storage.

Why would Apple go to ARM on desktop computers? ARM doesn't offer anywhere near the performance as x86 chips even natively. If you have to emulate it'll be like running Java on a 386.
 
I don’t care, Apple is finally killing 32bit and I’m happy about it.
You’re happy they’re killing something that negatively affects others.... because it will have zero impact on you.


That’s one of the most self centred comments I’ve read on this forum in a while... and that’s saying a lot.
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Why would Apple go to ARM on desktop computers? ARM doesn't offer anywhere near the performance as x86 chips even natively. If you have to emulate it'll be like running Java on a 386.
Yeah, but tell that to many of the posters on this site who think Apple going Ax for their computers would be the best thing since sliced bread.
 
Will this kill the ability to emulate 32 bit operating systems in virtual machines?
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Are you sure about this? I would expect 10.14 to be the last.

They said 10.13 would be the last OS that would run 32-bit "without compromise," whatever that means. So they should run in 10.14 in some fashion, but that'll be it.
 
Microsoft is pushing the subscription model with Office, and has made it affordable for the casual user. $69/year to use on your PC/Mac, iPad/Tablet and phone is pretty reasonable. $99/yr and you get 5 PCs/Macs plus unlimited phones and tablets.

And you just explained why companies like shorter lifecycle support with a hard end in line for usability.

I bought Office 2011 for basic word use at home. today it still does everything perfectly the way I need it to. It doersn't NEED to be 64 bit. there's really no benefit for most basic word usage to go 64bit (though of course not unwelcome when tehy do).

But to create a hard cutoff forcing an upgrade via OS support is a means to generate new revenues. if this were Microsoft dropping 32bit support, they would be lampooned. But yet, when Apple does it. it's "FUTURE PROOFING!" and "OMG BEST EVER!"d despite having absolutely ZERO BENEFIT TO THE USER!

the OS is not running32bit. you're not losing performance for all your programs because there's 32bit compatibility in the OS. there's literally ZERO reason for Apple to drop 32bit support except for development costs.

and you're talking about the richest consumer tech company in the world with billions in assets and revenues, complaining about a couple million in developer costs. we're probably talking about a small team of a dozen people at most to keep 32bit support going.

we're losing 32bit support in OSx purely so that the balance sheet says 38.9% profit margin instead of 38.5%
 
But to create a hard cutoff forcing an upgrade via OS support is a means to generate new revenues. if this were Microsoft dropping 32bit support, they would be lampooned. But yet, when Apple does it. it's "FUTURE PROOFING!" and "OMG BEST EVER!"d despite having absolutely ZERO BENEFIT TO THE USER!

the OS is not running32bit. you're not losing performance for all your programs because there's 32bit compatibility in the OS. there's literally ZERO reason for Apple to drop 32bit support except for development costs.

and you're talking about the richest consumer tech company in the world with billions in assets and revenues, complaining about a couple million in developer costs. we're probably talking about a small team of a dozen people at most to keep 32bit support going.

we're losing 32bit support in OSx purely so that the balance sheet says 38.9% profit margin instead of 38.5%

For creative professionals, 64 bit holds huge benefits, especially when it comes to RAM limitations(4gb vs 17 billion gb).
Logic pro and final cut dropped 32 bit plugins over a year ago. Pro Tools went full 64 bit in v12 IIRC.
There are still a good amount of people that use Mac only because of their careers. For those, 64 bit is a huge improvement. There are plenty of freeware and cheap word processors out there.
Any end of life cycle hurts some users temporarily but in the long term, it aids in progress.
 
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