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Progress has been shown earlier in this very thread too, me first by permission of Edu and later Edu themself.

There's a lot to be done like for example you can reach full acceleration as a proof of concept to show and this milestone was reached but it still doesn't end there, if many apps or UI elements are still glitching then it's not gonna be very usable even if you have a shiny translucency in your Dock. It's the minor details that take a lot of time.
Liquid Glass seems to be a source of complication for a not such important thing. I could see a lightweight version of Tahoe / OCLP, without Liquid Glass but allowing people to enjoy the rest of the new features.
 
Liquid Glass seems to be a source of complication for a not such important thing. I could see a lightweight version of Tahoe / OCLP, without Liquid Glass but allowing people to enjoy the rest of the new features.
Liquid Glass itself isn't a problem, old drivers are. Most problems we're currently trying to solve already existed on Sequoia and older but they caused more problems on Tahoe so some patches we're working for Tahoe should also benefit Sequoia and older.

My experience with 10+ unsupported Macs on Tahoe is that Liquid Glass and animations are surprisingly smooth on Macs from 2012+ but the OS is considerably slower compared to Sequoia because Apple keeps increasing the CPU usage with more and more processes.

Liquid Glass is only a problem for non-Metal GPUs since we have to replace it with the blur available on the old frameworks we have to use but that mostly causes more graphical glitches and will need a lot of work to make it usable.
 
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