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That’s the garbage iPadOS UI now on macOS.
The iPadOS UI is beautiful, intuitive, and modern. I love it! macOS has a lot to learn from iPadOS. Because iPadOS does it right and there’s a reason it appeals more to modern users, just saying… 🤷🏼‍♂️. Bring on the “iPadOS UI”, because I absolutely love it! 👍🏻
 
I love the new design. Much nicer and more modern and unified with Apple’s other platforms. And I love the rounded window corners, they actually look modern instead of the square ugly corners that were used before. So glad to see more modernization. 🙂👍🏻
It’s interesting to read of different perspectives like this.

Out of curiosity, how does the ‘roundness’ of Liquid Glass relate to modernity to you? I should point out that I’m not trying to poke a finger, just opening discussion 🙂
 
It’s interesting to read of different perspectives like this.

Out of curiosity, how does the ‘roundness’ of Liquid Glass relate to modernity to you? I should point out that I’m not trying to poke a finger, just opening discussion 🙂
I think the roundness is an aesthetic preference thing, but I just find it to look more modern. Similar to more modern OSes like iOS, iPadOS, ChromeOS, Android, etc. I like that it looks closer to iPadOS, It just seems more modern to me. 👍🏻. I’ve never really been a fan of blocky UI, I hated Windows 10s design language because of all the hard square blocky design elements. Windows 11 is slightly better, but still not as good as iPadOS design in my opinion. iPadOS is my absolute favorite platform, especially in terms of aesthetic. 👍🏻

Of course, I understand this is a matter of individual preference, and some may not like rounded UI elements and prefer more blocky ones. But I also feel that rounded elements fit Apple’s hardware design language better as well. It plays nicely with the rounded display corners, rounded hardware corners, etc, IMO. 🙂👍🏻

And I’m an iPad-primary user, so I really like the aesthetic of iPadOS, and am glad to see them becoming more unified. It feels more consistent when I use my Mac Mini to do something at my desk. 🙂👍🏻
 
View attachment 2599959View attachment 2599960

An older version of Pages contrasted with the recently released Tahoe version. (I'm not sure if links are allowed, but I saw these examples on Mastadon). I have a hard time understanding how the new version of Pages is more accessible or useable. The loss of the title bar alone is frustrating enough, but all of the selectable buttons in the format sidebar appear as if they have already been selected or are not selectable.

That lower left corner is definitely a design choice.
you can customize the toolbar to 'show icons & text'...
 
I think the roundness is an aesthetic preference thing, but I just find it to look more modern. Similar to more modern OSes like iOS, iPadOS, ChromeOS, Android, etc. I like that it looks closer to iPadOS, It just seems more modern to me. 👍🏻. I’ve never really been a fan of blocky UI, I hated Windows 10s design language because of all the hard square blocky design elements. Windows 11 is slightly better, but still not as good as iPadOS design in my opinion. iPadOS is my absolute favorite platform, especially in terms of aesthetic. 👍🏻

Of course, I understand this is a matter of individual preference, and some may not like rounded UI elements and prefer more blocky ones. But I also feel that rounded elements fit Apple’s hardware design language better as well. It plays nicely with the rounded display corners, IMO. 🙂👍🏻

And I’m an iPad-primary user, so I really like the aesthetic of iPadOS, and am glad to see them becoming more unified. It feels more consistent when I use my Mac Mini to do something at my desk. 🙂👍🏻
Making MacOS more iPad like makes MacOS less user friendly. People use their Macs to get work done, not just scroll through Instagram and take photos like on iPad. They should have different UI/UX as they are used differently - especially at the input level.

The earlier posts about Numbers and Pages shows this quite clearly. We have less information on screen and more visual clutter that serves no purpose. Just look at the difference between old Pages and updated Liquid Glass. The old version hold much more information in the menubar allowing you to work faster. Now we have truncated information or sometimes none at all because information has been removed to make space for the extra padding for all the circles. Circles waste space, it's why most packaging is in boxes, it makes use of all available space allowing you to ship more products at less cost. Even if it did look better, it doesn't in my opinion, its still wasting space and making MacOS more inefficient in its role.

4 corners good, no corners bad. 😛
 
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I think the roundness is an aesthetic preference thing, but I just find it to look more modern. Similar to more modern OSes like iOS, iPadOS, ChromeOS, Android, etc. I like that it looks closer to iPadOS, It just seems more modern to me. 👍🏻. I’ve never really been a fan of blocky UI, I hated Windows 10s design language because of all the hard square blocky design elements. Windows 11 is slightly better, but still not as good as iPadOS design in my opinion. iPadOS is my absolute favorite platform, especially in terms of aesthetic. 👍🏻

Of course, I understand this is a matter of individual preference, and some may not like rounded UI elements and prefer more blocky ones. But I also feel that rounded elements fit Apple’s hardware design language better as well. It plays nicely with the rounded display corners, rounded hardware corners, etc, IMO. 🙂👍🏻

And I’m an iPad-primary user, so I really like the aesthetic of iPadOS, and am glad to see them becoming more unified. It feels more consistent when I use my Mac Mini to do something at my desk. 🙂👍🏻
Interesting! I agree with you on the iOS side of things because, with these being generally smaller devices and having a different OS, I find the roundness makes sense with my natural finger-to-screen association. Also, I like how the roundness compliments the nature of the device form itself.

I dislike it on Mac because the screens, hardware, and interaction in general, to me, don’t conform to Liquid Glass’ properties.

A great comparison is the difference between the Creator Studio and non-Creator Studio versions of iWork. With Liquid Glass, the changes to the buttons and title bar have a negative impact because the title length is reduced and the buttons take up far more area in the same window dimensions. For an iPad it looks great, but for a cursor input it feels like wasted screen estate.

So I feel like a compromise would be to start simply by keeping the glass properties for consistencies sake, but changing the button shapes and use of title bar area to better suit a cursor 🙂
 
Taking @Apple Knowledge Navigator compromise a step further how about instead of individual circles for every button, group all buttons together in a glass like old school 'pill'. You still keep the rounded corners but youre not reapeating them over and over and having to waste space separating them. You just have the two ends of the pill rounded and simple line separators for different sections of tools. Much more clearer, far less clutter and still keeps the rounded style. Also the 'glassy' effects will be more apparent on longer edged elements than on loads of small circles. Currently the only reflection/refraction I see is from the Finder sidebar (as it has long straight edges) but apparently all the UI elements are supposed to show a hint of colour from surrounding elements. I don't see that currently.
 

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The iPadOS UI is beautiful, intuitive, and modern. I love it! macOS has a lot to learn from iPadOS. Because iPadOS does it right and there’s a reason it appeals more to modern users, just saying… 🤷🏼‍♂️. Bring on the “iPadOS UI”, because I absolutely love it! 👍🏻

Not today satan you will not trick me.

You will never make us this this is good UI. This is extremely bad even by Linux third party themes standards.

1769695869052.jpeg


If you’re goofing around please add /s for sarcasm in the future.
 
I think the roundness is an aesthetic preference thing, but I just find it to look more modern. Similar to more modern OSes like iOS, iPadOS, ChromeOS, Android, etc. I like that it looks closer to iPadOS, It just seems more modern to me. 👍🏻. I’ve never really been a fan of blocky UI, I hated Windows 10s design language because of all the hard square blocky design elements. Windows 11 is slightly better, but still not as good as iPadOS design in my opinion. iPadOS is my absolute favorite platform, especially in terms of aesthetic. 👍🏻

Of course, I understand this is a matter of individual preference, and some may not like rounded UI elements and prefer more blocky ones. But I also feel that rounded elements fit Apple’s hardware design language better as well. It plays nicely with the rounded display corners, rounded hardware corners, etc, IMO. 🙂👍🏻

And I’m an iPad-primary user, so I really like the aesthetic of iPadOS, and am glad to see them becoming more unified. It feels more consistent when I use my Mac Mini to do something at my desk. 🙂👍🏻

You don’t seem to have the basic understanding that different forms of devices need different interfaces. That’s probably why the head of design at Apple has left (I believe he was kicked out) and Federighi was probably having internal fights with him that led to the departure.

By all accounts people at Apple celebrated the guy leaving.

The guy probably kept making promises that they would fix Liquid Glass theme by the time Tahoe ships but failed to meet the deadline and completely screwed the interface so hard that it will take one or two years to redo.

So if you’re standing up for this disaster then you’re basically standing up for a guy who got booted out of the company.
 
Not today satan you will not trick me.

You will never make us this this is good UI. This is extremely bad even by Linux third party themes standards.

View attachment 2600047

If you’re goofing around please add /s for sarcasm in the future.
What does it look like with 'show icons & text' applied?

Just to add further to my 'pill grouping' idea. In the image below where the Magnifier has 3 options and separated as I suggested. If everything is grouped in one pill and subsections denoted by a line (instead of another pill or circle) the submenu items like the magnifier for example could be hidden behind one magnifier icon and if hovered over you could then take the liquid effect to a new level with sub options that 'drip' down from the main icon (similar to spot light animation) so you can select whether to zoom in or out.

While I prefer not to have extra clicks and effects this will allow more tools to be in the tool bar, less clutter and takes the 'liquid' part of things to a new level.

I've added a crude drawing to illustrate what im blabbing about but just throwing ideas out really. Probably a bit tacky to be fair but its an idea to save space and reduce visual clutter while improving the Liquid Glass idea (possibly).

Feel free to laugh at or expand on. Discussion is good.
 

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Making MacOS more iPad like makes MacOS less user friendly. People use their Macs to get work done, not just scroll through Instagram and take photos like on iPad. They should have different UI/UX as they are used differently - especially at the input level.
I disagree. Many users have an iPhone or iPad before they own a Mac, so making the system more consistent makes more sense in my opinion. And people use their iPads to get work done. Many use iPads for productivity, and not just “scrolling through Instagram and taking photos”… 🤦🏼‍♂️🙄. I use my iPad for productivity, to manage my business and do professional freelance graphic design work, as well as 3D modeling, sculpting, some video editing, audio editing, etc. Many others use the iPad productively as well…
The earlier posts about Numbers and Pages shows this quite clearly. We have less information on screen and more visual clutter that serves no purpose. Just look at the difference between old Pages and updated Liquid Glass. The old version hold much more information in the menubar allowing you to work faster. Now we have truncated information or sometimes none at all because information has been removed to make space for the extra padding for all the circles. Circles waste space, it's why most packaging is in boxes, it makes use of all available space allowing you to ship more products at less cost. Even if it did look better, it doesn't in my opinion, its still wasting space and making MacOS more inefficient in its role.

4 corners good, no corners bad. 😛
For buttons, I don’t think buttons need to be square. Buttons house glyphs that only take up so much space. Most glyphs can equally fit in a circle or a square. So a round button shape vs square doesn’t really make any difference. You don’t really need hard corners for most software buttons, they stack next to each other in a row the same. It’s just that the square buttons waste more space for the button kind of needlessly… Like insisting a base for a lamp on a desk must be square instead or round because “it’s more space efficient”, when, in reality, it just adds extra material to the base to add corners onto it… 🤷🏼‍♂️

There are some benefits to squares in certain situations, but software buttons, largely it doesn’t make much difference whether they’re squares, circles, or pentagons stacked side-by-side in a toolbar… 🤷🏼‍♂️
 
Interesting! I agree with you on the iOS side of things because, with these being generally smaller devices and having a different OS, I find the roundness makes sense with my natural finger-to-screen association. Also, I like how the roundness compliments the nature of the device form itself.

I dislike it on Mac because the screens, hardware, and interaction in general, to me, don’t conform to Liquid Glass’ properties.
That’s fine, I respect that. I get that most desktop monitors and the older MacBook models have hard corners, but I think part of this is because newer MacBook models have rounded display corners, and I wouldn’t be shocked if the next Studio Display has rounded corners, along with the next iMac. So for many current and probably most future models of Mac, I think it does make sense. Though if you’re using it on a display with hard corners, it may not be quite as visually appealing. To be honest though, to me, I like the rounded corners even though my desktop monitor I use with my Mac Mini has hard corners. I just generally like the way it looks. 👍🏻. But as this is a matter of preference, I totally respect that others may not find it as appealing. 👍🏻
A great comparison is the difference between the Creator Studio and non-Creator Studio versions of iWork. With Liquid Glass, the changes to the buttons and title bar have a negative impact because the title length is reduced and the buttons take up far more area in the same window dimensions. For an iPad it looks great, but for a cursor input it feels like wasted screen estate.
Personally, I really don’t see much difference in utility to be honest… 🤷🏼‍♂️. I don’t usually need to read the whole title of a document while I’m working on it, I just need to do that when I open it initially. So I don’t really understand how that would make any functional difference, but it does mean that it’s easier and more intuitive now to find the save and export options for documents now because you just click the button next to the tile, and you get those options right there in the UI just like on the iPad. Personally, I think that is nicer. 🤷🏼‍♂️

Perhaps the buttons could be smaller, though I don’t think they really seem any larger horizontally than with the old design… 🤷🏼‍♂️. And users can add additional buttons to the toolbar, which makes the buttons smaller, so this way, you can pack more buttons into the toolbar before their so teeny tiny that they’re annoying to try to click. 👍🏻
So I feel like a compromise would be to start simply by keeping the glass properties for consistencies sake, but changing the button shapes and use of title bar area to better suit a cursor 🙂
Perhaps, or, make the buttons smaller, though I really don’t know why large buttons are an issue for a cursor. They make it faster to click buttons because you don’t need to be as precise. I mean, for something where lots of options need to be surface level, by all means, make little buttons. But I don’t really know why we should purposefully make buttons needlessly small just to make it “cursor optimized”. Personally, I value the UIs being more similar for ease of switching between the platforms. It’s more convenient when I need to make an edit to a document and I happen to be at my desk without my iPad, and then I can essentially use it exactly the same. All my muscle memory carries over. I like the unified approach. 👍🏻
 
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I use my iPad for productivity, to manage my business and do professional freelance graphic design work, as well as 3D modeling, sculpting, some video editing, audio editing, etc.
I had an iPad Pro as I fell for the marketing about how productive you could be as a designer when in fact I found it to be the complete opposite. Getting content onto the device and into the apps was a lesson in frustration, especially with no real robust file manager (Files app is not robust). Font management and precision working another tale of despair. After 3 months I sold it. That's just my experience of course Im sure others may agree with you but quite a few of my designer friends fell into the same trap as I did and subsequently sold theirs or use it simply to consume content while they create on their Macs.

Like insisting a base for a lamp on a desk must be square instead or round because “it’s more space efficient”, when, in reality, it just adds extra material to the base to add corners onto it… 🤷🏼‍♂️
Singularly a circle takes up less space I agree, sometimes the ambiguous tick in a circle on its own looks good, however If you have two or more then you start wasting space. The analogy of a lamp on a table doesn't work against my argument as Im talking about the extra padding required to separate all the circles so they look 'ok' together. If they're too close together it looks messy. With squares and rectangles you can sit things closer together (or touching) and they look far neater while using less space.
 
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That lower left corner is definitely a design choice.

Most definitely. The developers undoubtedly had meetings on how to deal with the loss of screen real estate. I'm happy they opted for more room to work versus the more traditional approach of uniform padding.

That left corner will be one of the hallmarks of Liquid Glass, where developers have to cater for unusual container geometry. The iWorks team are lucky that they only have a single platform and can count on that geometry. Web designers will struggle far more. The left corner effect (the sharp point poking at the rounded corner) is what you see in Fastmail in Safari. You won't see that in any other browser or platform when using Fastmail.

I find the sharp point poking at the rounded corner to be an unpleasant effect. I'll try to use the update and see if the effect wears off.


That article certainly supports some of the assertions that the extra roundness in Liquid Glass has some calming effect (window corners and toolbar icons). It's interesting that the extra rounding of the window has introduced the need for an exaggerated sharpness effect.

Does anyone have a reference to Steve Jobs talking about how they chose the window corner curvature? I've read that he made the point that it was a carefully made decision. I wonder if he discussed the psychological trade-offs.
 
You don’t seem to have the basic understanding that different forms of devices need different interfaces. That’s probably why the head of design at Apple has left (I believe he was kicked out) and Federighi was probably having internal fights with him that led to the departure.

By all accounts people at Apple celebrated the guy leaving.

The guy probably kept making promises that they would fix Liquid Glass theme by the time Tahoe ships but failed to meet the deadline and completely screwed the interface so hard that it will take one or two years to redo.

So if you’re standing up for this disaster then you’re basically standing up for a guy who got booted out of the company.
He was not “booted from the company”, he left for other opportunities at other firms. There is no evidence I’ve seen anywhere that he was “booted” or that there were “internal fights” or any of that…

And different but similar devices don’t need completely different software designs just for differences sake… The design can and should be very similar. And thankfully Apple is finally making that the case instead of keeping them arbitrarily different for differences sake… 👍🏻.
 
I had an iPad Pro as I fell for the marketing about how productive you could be as a designer when in fact I found it to be the complete opposite. Getting content onto the device and into the apps was a lesson in frustration, especially with no real robust file manager (Files app is not robust). Font management and precision working another tale of despair. After 3 months I sold it. That's just my experience of course Im sure others may agree with you but quite a few of my designer friends fell into the same trap as I did and subsequently sold theirs or use it simply to consume content while they create on their Macs.
I don’t really see any difference between Finder and Files. They’re nearly identical in terms of UI. But to each their own. I’m the opposite, I couldn’t really replace my iPad with a MacBook. Not at least without dramatic compromises and downgrades for my workflow… 🤷🏼‍♂️
Singularly a circle takes up less space I agree, sometimes the ambiguous tick in a circle on its own looks good, however If you have two or more then you start wasting space. The analogy of a lamp on a table doesn't work against my argument as Im talking about the extra padding required to separate all the circles so they look 'ok' together. If they're too close together it looks messy. With squares and rectangles you can sit things closer together (or touching) and they look far neater while using less space.
I don’t really see any difference between the padding. Circles can be touching or near touching as well… 🤷🏼‍♂️. And the squares are actually using more space, because they’re adding unnecessary corners… 🤷🏼‍♂️
 
Most definitely. The developers undoubtedly had meetings on how to deal with the loss of screen real estate. I'm happy they opted for more room to work versus the more traditional approach of uniform padding.

That left corner will be one of the hallmarks of Liquid Glass, where developers have to cater for unusual container geometry. The iWorks team are lucky that they only have a single platform and can count on that geometry. Web designers will struggle far more. The left corner effect (the sharp point poking at the rounded corner) is what you see in Fastmail in Safari. You won't see that in any other browser or platform when using Fastmail.

I find the sharp point poking at the rounded corner to be an unpleasant effect. I'll try to use the update and see if the effect wears off.
I don’t know that that is going to make much difference for most web development… 🤷🏼‍♂️.

That article certainly supports some of the assertions that the extra roundness in Liquid Glass has some calming effect (window corners and toolbar icons). It's interesting that the extra rounding of the window has introduced the need for an exaggerated sharpness effect.

Does anyone have a reference to Steve Jobs talking about how they chose the window corner curvature? I've read that he made the point that it was a carefully made decision. I wonder if he discussed the psychological trade-offs.
That is very interesting, perhaps that’s why I‘ve always preferred more rounded UI elements over blocky ones. Rounded corners feel more organic and smooth to me. And they feel more modern. 🙂👍🏻
 
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That’s the garbage iPadOS UI now on macOS.

So we can’t see the document name, the toolbar looks all crammed and for some stupid reason the sidebar cuts through the toolbar.

Even if this idiotic concept was for a touch screen enabled Mac the rest of us who don’t want to touch buttons should not need to suffer eyesore because of it.

macOS is not iPadOS. Apple says they don’t make sporks but we got sporks.
I don’t understand how this UI would work for a touchscreen-based Mac.

Where would users touch to drag windows? Collapsing all elements into one bar renders macOS no different than Windows 10/11.

The OS X era interface seems more intuitive: a clear title bar can be used to touch and move windows; icons underneath the title bar can be quickly accessed for common actions; sidebar(s) delineate navigation and advanced tools; and “content” (sigh) is focused and unobstructed within the primary window.
 
you can customize the toolbar to 'show icons & text'...
I’n sure some will find that helpful. In the macOS era, I find that I often have to rely on the combination of icons with text such as in Mail. However, text under icons in Tahoe adds another layer of obscurity where content and controls blend.
 
I’n sure some will find that helpful. In the macOS era, I find that I often have to rely on the combination of icons with text such as in Mail. However, text under icons in Tahoe adds another layer of obscurity where content and controls blend.
huh? how does text add 'another layer of obscurity'? if you can read this post, you can make use of text in the pages toolbar. this option can also be found in safari, mail... it's not new ('show icons & text')
 
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huh? how does text add 'another layer of obscurity'? if you can read this post, you can make use of text in the pages toolbar. this option can also be found in safari, mail... it's not new ('show icons & text')
I acknowledged that I already use this option in versions prior to Tahoe.
 
Just to be sure. I've always assumed that you are not a professional developer or designer. Is that right?
I am a professional freelance graphic designer. I don’t do web design, but am familiar with it, and have dabbled some with html. I design static works like brochures, posters, etc. And I have a friend who is a web developer, he doesn’t have any issue with the rounded window corners either… 🤷🏼‍♂️
 
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