I think you summarize the current state of software design, and honestly, software in general, very well.
“I don’t see any issue.”
There you go.
No attention to detail. No craftsmanship. No rigor in the making. No intent behind decisions. Just “good enough” shipped as fast as possible.
It reminds me of the Steve Jobs story (I think I've read it in his auto-biography by Walter Isaacson), about painting the back of a fence. His father taught him that even the side nobody sees still matters, because craftsmanship is about your standards, not visibility.
Today, a lot of software feels like the opposite philosophy: if the user doesn’t immediately notice the flaw, inconsistency, friction, or ugly workaround, then it’s considered acceptable.
But people
do feel it.
They feel it in cluttered interfaces, broken flows, soulless interactions, inconsistent spacing, awkward animations, confusing navigation, endless feature bloat, and products that look polished at first glance but collapse under actual use.
Details shape trust.
They communicate whether the people building the product cared, whether decisions were intentional, whether the experience was
designed or merely
assembled.
That’s why craftsmanship matters.
“Yeeahh, that thing looks like crap if you do it that way… but who’s gonna notice, right?”
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