Tahoe could be the "jump the shark" moment for macOS. :-(
Then why did Apple release Sequoia and Sonoma in September?We're on the fourth developer beta and first public beta of macOS Tahoe, which means we're getting closer to the launch version that's set to come out in September.
New macOS versions tend to come out in October. September is usually iPhone month. October or November is typically Mac month. Apple likes to put out new versions of their OS’es when they introduce new hardware.
I'm on the public beta and was thinking the same thing. Outside of the some updates to the toolbar button designs, the sidebar, and the rounded corners, Liquid Glass feels very sparse across the OS. Even the clear widgets and icons aren't enabled by default. Big Sur was a bigger UI overhaul vs. Catalina compared to this vs. Sequoia.I don't think many (who've posted here) will agree, but ....
I'm on dev beta 4 (same as public beta 1) and it's really not that much different to Sequoia. Sure, some things are more "faded" and there's a bit more "curviness" to some elements, but don't think it's something completely different.
There are new features of course, but as far as the basic UI is concerned, it's not as drastic a change as some portray.
To be fair, I think the same way about the latest iOS 26 beta and iOS 18, so maybe it's just me 😁
Have you used Windows recently? Because my god. macOS is still pretty damn simple to use. The system settings app is really the most annoying thing I can think of. And even it is miles ahead of Windows. I just spent the better part of a day helping a friend with their PC, bouncing around between what passes as the settings app in Windows 11, the control panel, and device manager.Remember when the Mac's entire reason for being was simplicity?
Cook needs to honor the history of Apple, this ain't it.
This, on the other hand, is 100% correct. I'd much prefer to use Tiger, Leopard, or Snow Leopard. But I don't want to bash my head against the wall when I use modern macOS either. It's not as easy as it should be some of the time, but it's a lot easier to deal with than Windows.If you're comparing one macOS release to another, you may be right. But if you compare to Windows or many Linux variants, macOS still sets the standard.
People demand more, more, more... and when Apple delivers, the complaints never cease to amaze. 🤣
I think it's worth pointing out that the change between skeuomorphism and flat design for user interfaces didn't occur entirely in a vacuum, design in general followed suit. Skeuomorphism, 3D effects, and photorealism in design began to accelerate with advances in design software and printing/displays around the turn of the millennium and really accelerated through the early 2000s. Look at corporate logos that were redesigned in the 2000s and you'll see most added texture, shading, or 3D pop effects. By the early 2010s that look was starting to feel dated, and minimalistic and flatter designs started to feel cleaner and more modern. (A great example of this evolution is to look at the evolution of the Olive Garden or Volkswagen logo). The move to flat design in UIs thus occurred alongside the move to flat design elsewhere in visual design.Standard screen design language went through a long phase of having buttons and controls embossed to make them appear physical, to help users clearly identify what they could interact with as they gradually migrated from physical controls into digital controls.
As time has gone on users have grown far more accustomed to screen based interfaces and the need to make controls feel ‘real’ has fallen away as physical controls become less common. As a result screen design language has been simplified, flattening everything out and removing embossed edges to reduce visual clutter, preferring instead to use well laid out concise clearly contrasted controls. It is widely accepted that this has made screen based interfaces better to use, and UX has been improved.
I hear you. I would argue though that wider design trends need not correspond with or apply to user interfaces, which are inherently utilitarian and should be considered very differently from corporate branding.I think it's worth pointing out that the change between skeuomorphism and flat design for user interfaces didn't occur entirely in a vacuum, design in general followed suit. Skeuomorphism, 3D effects, and photorealism in design began to accelerate with advances in design software and printing/displays around the turn of the millennium and really accelerated through the early 2000s. Look at corporate logos that were redesigned in the 2000s and you'll see most added texture, shading, or 3D pop effects. By the early 2010s that look was starting to feel dated, and minimalistic and flatter designs started to feel cleaner and more modern. (A great example of this evolution is to look at the evolution of the Olive Garden or Volkswagen logo). The move to flat design in UIs thus occurred alongside the move to flat design elsewhere in visual design.
Now we're in the mid 2020s and flat design itself is starting to look dated and sterile, though I wouldn't say it's over. But there is a bigger push now for a middle ground between flat and ornate skeuomorphism or photorealism. Within that context of where design is headed explains why Apple is trying to add more "real" feeling materials to their UI design. Whether Liquid Glass is successful at that is a completely separate debate, but this is a case of Apple following design trends, just like Aqua was them following design trends of 2001.
can confirm. Us folks with astigmatism need contrast. This doesn't deliver. I guess I can just go into accessibility and dial things down for my disability, you know astigmatism that affects 30-60% of humans.This 'Glass' nonsense seems like it might be a nightmare for folks like me with astigmatism.
Guess we'll find out soon enough.
Agreed. I don't get why of all the 'materials' that they could have chosen, glass was believed to be have been the best for an operating system. This seems counter-productive and I've yet to hear/read one good reason for why it's an improvement over what we currently have.Like others here, I just don't "get" Liquid Glass and I wish there was a way to just turn it off. Maybe an accessibility option.
Visually Liquid Glass just looks really amateurish. It's pretend. It's fake. It's not real.
Yeah, cool, I have astigmatism too and I have no idea what you're talking about. I don't need any particular contrast. Maybe there's different types of astigmatism, the regular and the anti-Apple one.can confirm. Us folks with astigmatism need contrast. This doesn't deliver. I guess I can just go into accessibility and dial things down for my disability, you know astigmatism that affects 30-60% of humans.
So if a contingent of users dislike something and have objective reasons for such, this is a 'hatefest'?With the hatefest here taking over the thread, I guess I'm out of this one.
Eh?Like and subscribe and I'll see you in the next one. Peace and hair grease!
That was the single biggest architectural transition Microsoft ever made to Windows.It's like when M$ reskinned Win 98 and called it XP.
It was more like a point release increment.That was the single biggest architectural transition Microsoft ever made to Windows.
Not true anymoreWe're on the fourth developer beta and first public beta of macOS Tahoe, which means we're getting closer to the launch version that's set to come out in September.
New macOS versions tend to come out in October. September is usually iPhone month. October or November is typically Mac month. Apple likes to put out new versions of their OS’es when they introduce new hardware.
This 'Glass' nonsense seems like it might be a nightmare for folks like me with astigmatism.
Guess we'll find out soon enough.
It was more like a point release increment.
It was but it was still a point release.It was literally a different kernel
It was just Windows NT reskinned for the consumer market.That was the single biggest architectural transition Microsoft ever made to Windows.