MacScene.org Demo Contest Results

arn

macrumors god
Original poster
Staff member
Apr 9, 2001
14,506
1,789
Lana writes:

Every year macscene.org hold a demo contest to stimulate the production of more demos for the Macintosh platform. This year's contest has resulted in the release of four really fantastic demos, and it is now up to the public to decide the winner.

These demos are really worth downloading, and please also come back to vote after watching the demos - it only takes a few seconds. Voting is open until midnight GMT Saturday 14th September 2002.

Just in case you're wondering "what are these demo things she's talking about?", here's a brief description:

Demo programmers seek to achieve seemingly impossible programming feats such as real-time ray-tracing, fractal zooms, volumetric lighting, turbulent flow and other real-time visual effects. Demos are also an art form with artists and musicians working with the programmers to produce a powerful composition, awesome 3D models and a stunning light show, set to great music.


Be sure to vote...
 

arn

macrumors god
Original poster
Staff member
Apr 9, 2001
14,506
1,789
Originally posted by 8thDegreeSavage
The Dr Fugi one was complete rubbish....
aw - c'mon... Dr. Fungi was my favorite one!

lots of style...

arn
 

RandomMacGuy

macrumors member
Apr 30, 2002
30
0
This makes me want to learn OpenGL all over agian...

I have developed for OS X on the practical side of the fence for a while, making applications that help me with daily life. After seeing this I really want to dedicate some time to learning OpenGL.

That should be fun. I highly recommend downloading everything on this site and watching them a few times (although admittedly I like them all too much to vote for any individual one ;) )

I don't post here often enough at all... oh well. Maybe I just have too eventful of a life.... maybe not


--END--
 

G4scott

macrumors 68020
Jan 9, 2002
2,219
2
Austin, TX
Are these things OS X compatible? I downloaded one, and it was a classic app. I don't even have OS 9 installed on my machine...

And something else... Wasn't there one called "SuperSideKick" or something like that? I had it on my iBook until i re-formatted my HD...
 

Balin64

macrumors 6502a
Jul 23, 2002
772
1
In a Mauve Dream
Well, i tried visiting the site and the "server failed." maybe I will try later.
I have never tried programming before, but would sure like to learn the basic skills to try! I have an idea for a simple app that I have not seen at all for OS X (or any platform); it would be a useful app, and I think a lot of people would like it! I just don't know how to get started... I have developer tool CD's but never installed; is that all I need? thanks for any help!

Hector
 

ThorPrime

macrumors member
Jun 6, 2001
41
0
Originally posted by G4scott
And something else... Wasn't there one called "SuperSideKick" or something like that? I had it on my iBook until i re-formatted my HD...
You can find SuperSideKick(one of the better demos ever made) at the fruitz-of-Dojo

also only Dr. Fungi and arquee run OSX native but the other run great in classic from what I understand.

BTW, did Arquee load then play the music and refuse to quit or even relinquish the screen for anyone else.
 

barkmonster

macrumors 68020
Dec 3, 2001
2,123
12
Lancashire
<<lastminute>> quit to the desktop at the end, changed the resolution back but didn't fade the desktop back, it was all grey and I had to force restart.

I was very impressed by the kind of blue hair ball in the quidquid demo but I can't run the other because I've not got OS X yet.
 

Mr. Anderson

Moderator emeritus
Nov 1, 2001
22,561
0
VA
That was actually very cool stuff - now I too am a little curious about doing some programming again - I'll have to see all the resources at the site - might take a bit of time though.

As for the voting - think we could use that sort of thing....

D
 

barkmonster

macrumors 68020
Dec 3, 2001
2,123
12
Lancashire
Talking of coding demos, why is it that I could have smoother movement and more objects moving on screen at once using GFA basic on on an Atari ST with 8Mhz 68000 running 320x200 with 16 colours than I can do in realbasic on my 300Mhz G3 at 640 x 480 in 256 colours ?

Realbasic is so slow I wouldn't even think about buying it to code anything unless I had a killer idea for some shareware application and could justify the cost of buying it. £60 isn't too bad anyway but it's so lame I wouldn't pay £6 for it right now and I'm talking about the latest version of realbasic aswell.

Is there anything like STOS, AMOS or GFA Basic for the mac that IS fast and doesn't cost too much ?

I'm not someone who'd ever learn code warrior, I can't even program much with supercollider and that's only a subset of C with extra commands for audio, synthesis and midi.
 

Unicron

macrumors newbie
Aug 28, 2001
8
0
Demos

All the MacOS 9 demos ran fine in Classic in Jaguar.

I think Dr. Fungi is my favorite.. it has the most unified sense of design and style.

Last Minute is interesting, but it's low resolution makes it looks like an old Playstation 1 demo from 1995. I would love to see run in MacOS X with anti-aliased OpenGL.

Arquee has nice music, but I just bought Clive Barker's Undying and it looks too much like it.

QuidQuid is just... well... too short and not much happens but 2D warping effects that were cool during the 16-bit Sega Genesis days.
 

trilogic

macrumors member
Dec 31, 2001
75
0
Switzerland
amiga

good old amiga times: I've still got my amiga 1000 in the cellar.

I'm not shure what I love my Powerbook more than I loved the Amiga 1000 :confused:
 

RIP

macrumors member
Jul 23, 2002
75
0
Phoenix, AZ
Hah!

I've got better demos on my Commodore 64!

The scene just isn't impressive anymore. Sure, the coding is impressive, I sure as hell couldn't do what they are doing, but the demo is also suppose to demo the hardware and software (OS) of the machine using a base model as a standard to work with. There are too many different hardware platforms for the Mac, 601/603/604/G3/G4/blah/blah/blah with different video cards, memory sizes, blah blah blah. The days of a single hardware platforms such as the Atari 800XL, Commodore 64, Tandy Co-Co, Sinclair, Apple II, and the rest are gone. To see what coders can do with those limited machines, when you THOUGHT you knew what the limits of those machines were, is what is impressive. Even today I am amazed at what my Commodore can do since I know about its 8bit CPU, 3 voice SID, and 16 color 320x240 graphics limitations, and 64K (32K really) memory limitations.

I give the coders credit, it's due, however I would rather be blown away with a CREATION for base level G4 or G3 hardware that makes you think, "Wow, I had no Idea a B&W G3 Mac can do that!".

There is so much bloat on our machines that with tight coding, making use of every single CPU cycle, and taking advantage of the limitations of our own sight and hearing we should be able to see things we haven't seen even in the most advanced games.

Sorry for the rant, call be disappointed.
 

yellosno

macrumors newbie
Sep 3, 2002
1
0
5 gb !!!

Congratulations guys, you blew up the web server!
Yes, apparently the downloads were so popular they used
up 5 gb transfer in less than a day, and the ISP wasn't
too pleased with that. Is that a lot for a webserver these days?

So anybody looking to host some files? They're < 10 megs in total.
:)