I know they called out GI, but it makes me wonder if shadows and reflections are also included (no real reason to do GI without covering the others).I read that some people can't find the App Store Preview page. You can add your country code like uk or us in the link to open it in your country like https://apps.apple.com/uk/story/id1745567354.
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Ray-traced global illumination: The one and only ray tracing effect in Skull and Bones, and an unnecessary indulgence. The quality difference between this and ‘standard’ lighting is negligible, and disabling it pushed the RTX 4060 up to 68fps.
Even with a relatively short list of PC graphics options, there are still a few tweaks that can seriously put the wind into your framerates. Here’s what I’d consider the best settings for Skull and Bones:
- Upscaling type/mode: DLSS Quality or TAA Balanced
- Environment details: Medium
- Water: Medium
- Volumetric clouds: Medium
- Motion blur: Off
- Ray-traced global illumination: Off
- Everything else: Ultra High preset equivalent
This mishmash still looks nice – definitely more like the High/Very High than Medium – but lets Skull and Bones run far quicker than if you used the former presets as they come. The RTX 4060, for instance, averaged 109fps with them (including DLSS), almost doubling Ultra High performance and dramatically smoothing out visits to those hardware-intensive hub towns.
Older rigs will benefit, too. Using these settings, the GTX 1060 could average a slick 57fps at 1080p, which is about as fast as the Low preset with TAA on Quality. Only, y’know, far better looking.
Not only the first AC game but the first game to use HW ray tracing on Macs.
"War Thunder" on Steam beat it back in September!
It feels as if Capcom opened the door for more South East Asian game studios
Can't run on my 13 Pro because of RAM (curse you Apple)So has anyonegiven the iOS version of 3dmark Steel Nomad a try? My M1 Max 24c gets between 40 and 60 fps. Overall powerdraw hits 60W according to iStats.
yeah my 14pro doesn't have enough either.Can't run on my 13 Pro because of RAM (curse you Apple)![]()
IIRC Steel Nomad Light runs at 1440P scaled down (or up) to screen resolution. Steel Nomad runs at 4K. Same scene.I’m sorry. What. 9 FPS 👀👀👀👀
I'm not sure how well Solar Bay takes advantage of the hardware acceleration Apple provides.It looks like I also get 23.8 FPS in Solar Bay Unlimited, which 3DMark says is faster than 88% of iPhone 15 Pro Maxes that have run the test, so either I’m seeing a benefit from the latest version of iOS or I did well in the chip lottery.
Didn't someone say Nightdive had a history of promising the moon then dropping projects and moving on the new things?Okay, now we know at least. Mac and Linux was the first strech goal people paid for. You can read about people's disappointment after 8 years in the comments. Personally I was neither impressed nor fond of the pixelated graphics in the new game.
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So the prediction I made is right. It also means that PI shouldn't pressure the devs to release the game early on. But I'm glad they are on the process of porting it now.Cities: Skylines II was planned for a day-and-date release on Mac. Now they have to do a console port first. A Mac release can happen until 2026.
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