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Wuthering Waves is out for Mac on Mac App Store in case someone didn't know.

 
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Yes I am concerned about that. I wonder how much better a 16inch would do and if I should replace my 14inch with 16inch (but I do like the portability of the 14inch), but couldn’t find very conclusive answers about throttling. And it’s not consistent in my tests. I wonder if a background process could be the major culprit instead of thermals (because I something have ~20% drop in performance…).
Download Mx Power Gadget and monitor the Mac while running stuff, you will get to learn how to spot throttling. Usually it is when temps reach a certain point, then more or less right away P-cores and GPU cores decreases their power consumption, that's when the Mac decides it is time to throttle.

IMO if portability is a priority, then 14" is the ideal, it lets you have some of the top end performance potential, just not at all times. 16" does give you that extra headroom, but it is not a Mac Studio chassis either, it has its limits also.
 
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Here's some Wuthering Waves...

M1 MacBook Air (1TB, 16 GB max cores at the time) and it actually does work well enough, although I'm barely through the tutorial. Waiting for the shaders to be compiled was a bit long, but performance isn't bad. It's likely not the best detail, but whatever.

It works like Genshin Impact, Honkai: Star Rail, Solo Leveling: Arise, all of which I've played extensively. I didn't have to adjust to the key bindings because I've already used them elsewhere. I did not use a controller. I used keyboard and mouse.

I hope that shows the others that their software will work on Macs.

Update: There have already been a couple of updates to the launcher and the game but just within the launcher. Haven't seen anything big enough for the Mac App Store to be involved.
 
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M1 MacBook Air (1TB, 16 GB max cores at the time) and it actually does work well enough, although I'm barely through the tutorial. Waiting for the shaders to be compiled was a bit long, but performance isn't bad. It's likely not the best detail, but whatever.

It's works like Genshin Impact, Honkai: Star Rail, Solo Leveling: Arise, all of which I've played extensively. I didn't have to adjust to the key bindings because I've already used them elsewhere. I did not use a controller. I used keyboard and mouse.

I hope that shows the others that their software will work on Macs.
Yeah, even after adjusting my resolution and playing at full 4k, with or w/o metal fx, still maxed settings and 120fps. Prolly could go higher, but it's locked at 120.
 
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That fake "Japanese person trying to speak English" accent is so stupid. How could they even think of something like that.
 
What hardware are you playing on?. I want to try it on my M4 iMac but I am wary of wasting $70 if it doesn’t perform OK.

I’d wait until after they issue a good performance patch, because as it is now, it’s unplayable on your iMac. It’s even underperforming on the latest nvidia 50 series on Windows PCs, returning 40-45 fps at 720p!!
 
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I’d wait until after they issue a good performance patch, because as it is now, it’s unplayable on your iMac. It’s even underperforming on the latest nvidia 50 series on Windows PCs, returning 40-45 fps at 720p!!
I wonder if there is a way to turn the weather system off. That is using straight compute and doesn't scale with resolution.
 
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I wonder if there is a way to turn the weather system off. That is using straight compute and doesn't scale with resolution.

I don’t yet have a copy of Shadows nor a Mac that will run it, so I can’t look to see if there’s a weather system toggle.
 
I’d wait until after they issue a good performance patch, because as it is now, it’s unplayable on your iMac. It’s even underperforming on the latest nvidia 50 series on Windows PCs, returning 40-45 fps at 720p!!

That's just sad - 60 fps should be the minimum for 1080p, let alone 720p. If your game can't even run decently at those resolutions, someone messed up royally.
 
That's just sad - 60 fps should be the minimum for 1080p, let alone 720p. If your game can't even run decently at those resolutions, someone messed up royally.
The games performance on PC isn’t as bad as advertised. Took the plunge and I get 50fps at 3440x1440 with FSR at Quality. Diffuse Everywhere + Specular. I think the presets font do folks any favors, for sure. If I turn off Specular I get 60 frames. All on a “lowly” 6900xt.


I really think the weather simulation isn’t helping either.
 
I bought PalWorld but I haven't played it enough to learn anything good or bad. It's an Early Access release, so I expect BUGS.

Wuthering Waves is going well. Lots of quick updates.
 
I’d wait until after they issue a good performance patch, because as it is now, it’s unplayable on your iMac. It’s even underperforming on the latest nvidia 50 series on Windows PCs, returning 40-45 fps at 720p!!
Lord. Got a link for that? My 4090 with maxed settings, no dlss, no frame gen, does over 80 at 720p.
 
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Lord. Got a link for that? My 4090 with maxed settings, no dlss, no frame gen, does over 80 at 720p.

40-45 fps at 720p sounds a bit off but if you compare with mobile 5090 the comparison will be more "accurate" since Apple Silicon has iGPU. At 1440p with very high settings, RT everywhere and max TGP 175W without DLSS/FG The Tech Chap gets 45 fps in AC Shadows on Razor Blade 16. With DLSS4 Balanced (835p) he gets 63. In another review of Razor Blade 16 with medium settings, everything off and DLSS on Matthew Moniz gets 55 fps. Unclear which DLSS scaling he used at 1600p so it’s 480-960p.

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According to HW Canucks 3DMark benchmark is in development for macOS but the beta is working well. The current version although working on macOS is for iOS.
 
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According to HW Canucks 3DMark benchmark is in development for macOS but the beta is working well. The current version although working on macOS is for iOS.
Is he saying they are making a native launcher for the existing benchmark tests, or that they are going to bring the same suite that runs on Windows over?
 
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