LOL thanks for the laugh 🙄
How does comparing a console to an operating system make any sense?
Tell me... How is MacOS any more difficult for devs than PS5?....
You're really overplaying the notarisation thing here.
It’s starting to sound more and more like someone else who used to hang around here, m****y, constantly spamming threads with unfounded misleading posts.
Digital Foundry concluded that Resident Evil Village Mac and PC look practically identical with the same settings. The PC and Xbox X versions also
look identical except for AA. The visual quality of Xbox X and PS5 is
almost the same too. So saying the image quality of Resident Evil Village Mac is not even close to PS5 means the image quality of PC/Xbox X is neither close to PS5 and PS5 has vastly sharper image than PC/Xbox X which simply is not true.
Further more the poster takes for granted that you always have to use MetalFX in macOS. That is only needed on low-end Macs. RE Village runs perfectly fine with the same performance as PS5 and Xbox X on several Macs without MetalFX. Again
DF ran the game at max settings and 4K without MetalFX at a stable frame rate of 50-60 fps on M1 Ultra. That’s only on the first gen Apple Silicon. We have also M2 Max/Ultra and M3 Max and soon Ultra. Note that the comparison before was made between PS5 and macOS, not any particular Mac.
Another misleading detail is again that macOS always uses or have to use MetalFX upscaling and PS5/Xbox X doesn’t. Both those consoles have to use
Checkerboard rendering to achieve 60 fps at 4K. Although the result is very good and almost identical to 4K and CBR is not the same as upscaling the consoles rely on that feature while M1 Ultra mentioned above achieves the same result rendering fully 4K images. Therefore I see no problem in comparing the performance of consoles with Macs using MetalFX Quality, especially when DF found the quality of MetalFX impressive.
Then we have that argument again about Apple making it hard for everyone to develop and trying to force everybody into their HW and SW. The solution in other words is that Apple first should abandon their architecture, scrap Apple Silicon and go back to x86 CPUs from AMD, just like PS5 and Xbox. They should also scrap Metal and replace it with Vulkan and even macOS with a compatibility layer that can run both games and applications like Proton/Linux. In other words Apple should become just another PC maker. Well, I think we have enough of those. Anyone wanting that can buy PCs with Windows, AMD, Intel, Nvidia or Linux/Proton or the beloved Steam Deck. Why would we even need Apple anymore?
It amazes me every time and makes me wonder why people saying such things don’t do something constructive like contacting Apple with their ideas or even apply for a job there to make real changes. I guess it’s easier to have such creative and wild ideas about Apple’s business practices in internet forums than actually pitching them for Johny Srouji and Tim Cook. Imagine having a meeting and telling them straight up they should ditch their HW and OS and become another Dell. I would love to see their faces.