I always grumble about thumb aiming, even though I started with it on the N64. My gripe level has only grown as its influence has had a direct dumbing effect on PC games in general. I really hope MS makes mouse support official or releases their own unique pointer for the games that could use it. Too many games are being gimped these days and are just too easy and MS has always done so much good for PC gaming in the past.
I don't know if this relates to your awkward comment, but your TV size and sensor bar placement play a huge role in how the Wiimote feels. A poor setup can really make the Wiimote inaccurate and difficult to aim with. For my setup in my office, I'm only on a 19" LCD,
(Funny how the younger peeps here find that size too small for gaming.) and since the sensor bar is about 60% of the screen's width, everything feels really accurate and tight -- it feels like I'm shooting where I point.
I loved RE:4 once I got used to it.
The thing that threw me off at first was switching to aim-mode. I would always look up and get annoyed. Anyway, once I got used to that and moved beyond the first town, I couldn't put the game down. It's by far the most fun I've had in years for any type of single player shooter. I've really been looking forward to replaying it on hard mode, which I think I'll do this coming holiday weekend. You should try it again, the game has so much going for it!
And to the question about split screen online play, from what I can gather the game doesn't support it. The box states that MoH2 supports 4 players on the back, but I can't get the game to recognize more than one Wiimote when it's on, it automatically disables any other Wiimotes. Multiplayer brought me directly to EA's online log in, where I created my account. From what I can tell this game doesn't even support split screen play, which is a first in my case for a console FPS.
Oneness,
I would buy MoH2 mainly for multiplayer, but the campaign mode so far is fun and has consumed most of my day. I have my usual console gripes about it, but not enough to push me away. The ally soldiers are somewhat retarded, OK very retarded, especially when they get into a fire fights with the German troops. It's like watching a GI Joe cartoon, no one ever seems to get hit for the amount of fire and they're often only about 2 inches away from each other. On hero mode the enemies go from mediocre console difficulty to super soldiers. I've been killed by guys I couldn't see without a sniper scope. But the game is typical FPS addicting, it's by no means the best FPS I've played and it can use some improvements all around, but I'm still happy with the purchase. It's fun enough that I put Super Mario Galaxy aside.
And on the Prime thing, I really enjoyed that game. I played the first one on the Cube, so was looking forward to this release. It takes some time to get into and it's not like this game or RE:4, where you focus on straight forward objectives and who to kill next -- RE:4 excelled in this area. Anyway, Prime is more exploratory, so if an enemy is hard to kill, generally a quick scan reveals their weakness for a quick kill. It's basically a 3D update of the old 2D platformers -- which if you liked I would give it a second go, so really quite different from MoH2 or any other FPS
And back to the visuals, the game still has its high points, but I'm running into lots of PSP ported elements. I don't mind it, since as mentioned things are pretty clear overall and this is only their second Wii attempt, so I'm not going to be overly critical. So don't be surprised when you run into trucks that aren't even up to a PS2's standards. I guess this is what comes of a game that has its roots on the PSP, but at least unlike the awful WiiS2 ports, they did make a good effort to get this looking better on a Wii.
Anyway, if you're in the itch for a Wii FPS, this is my favorite so far, but I can only hope for CounterStrike level of gunplay, or a true Wii refined CoD game in the future.
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