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Same refresh rate, so it’s just that you’ve now got your VR legs, not in any difference between Quest 2 and 3.

On another note, this space is so new and these headsets are still too heavy and uncomfortable, the refresh rates too low and the FOV too restrictive. Moreover, there’s almost no way to improve that coming anytime soon since processors are just not there yet. Maybe in 3-4 years.
Nah, Quest 2 still makes me feel sick after 15 mins of use. Probably due to the poor IPD choices and the more obvious binocular effect on the 3 also the much improved visuals and no fringing from the lenses.
 
Amazon sells a boat load of their Fire tablets and Microsoft has a lot of success with Surface. And the Apple watch isn't really a mass-market hit - it's certainly popular in fitness but it's not particularly useful outside of that, so I think the smart watch market is just small in general.
Over 100 million Apple Watch users in 2020, guessing it’s more now. That’s not an insignificant number of users.
 
Apple will need to release a much cheaper Vision for widespread market adoption. Quest may see increased sales in the meantime.
 
Because with MQ you are stuck in metaverse, which believes me or not, is like a desert island. VP is the opposite, it allows you to be in the presence. It focus on pass through instead of virtual space, so you can interact with people and your real room with ease.

Yeah I don't see myself wearing what is a heavier headset than the VR Pro and "interacting" with people. I'm not that guy.
 
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So said Steve Ballmer about the iPhone
So Said Michael Dell about Apple Stores
So said everyone mocking the iPad's name

So, said you. now helps us all in more interesting ways: tell us what stock to buy on Wall Street

Wait so because I said I don't think the Vision Pro is for me I'm calling it a failure? That's an interesting and absolutely incorrect stretch you made there. Nice try though.
 
Yeah I don't see myself wearing what is a heavier headset than the VR Pro and "interacting" with people. I'm not that guy.
The underline here is that you can interact with external objects and the experience is amazing (they are gradually blend in), but I am not going to convince you or anyone because that’s not my job. I am just making correction of some misunderstanding regarding VP. And there seems to be pretty a lot of misinformation around including how heavy is the headset. It is not that heavy, we are talking about a few extra ounces or grams here.
 
This might be an ok take by Meta IF they licensed the OS to other manufacturers - as Google does with Android.

But as long as Meta believe they can own the second place with their own exclusive hardware while companies such as Samsung, Google and the gazillion other Android manufacturers just sit around missing out, they're driving straight for the cliff.

All of these companies are watching and planning for this space. If Meta want to be the Android of spatial computing, they need to license or open source that OS yesterday.
 
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The underline here is that you can interact with external objects and the experience is amazing (they are gradually blend in), but I am not going to convince you or anyone because that’s not my job. I am just making correction of some misunderstanding regarding VP. And there seems to be pretty a lot of misinformation around including how heavy is the headset. It is not that heavy, we are talking about a few extra ounces or grams here.

Wearing the Meta Quest 3 for more than 30 minutes is uncomfortable for me so I doubt the VIsion Pro is going to be better.

And please understand. I didn’t ask you to convince me of anything. You seem to want to be the cheerleader for the Vision Pro and that’s fine but stop acting like I was asking for you to explain something to me.
 
Do you care to elaborate why you made that comparison?

You may not remember when every film at the Cinema was being released in 3D, or the 3DTV 'revolution' that followed, but it was the original technology hype-train solution desperately in search of a problem.

The Vision Pro is giving off the same vibe in terms of marketing and functionality. The reality is that both products share the same limitations and points of failure. Needing to wear a headset/glasses to watch stuff was a deal breaker for most people, especially when they required batteries and charging. Viewing angles were a problem with 3DTV, and they're a problem with Vision Pro since it is a $3500 single-user computer monitor that only works with MacOS/iOS software and devices. The prices were way too high and people were pretty comfortable with a regular TV. The same eye-strain, motion sickness, problems exist with both, Vision Pro is probably worse because you're gonna have a computer strapped to your head tight enough to block light and computers get hot.

Samsung had a 4K 3DTV that allowed two people to watch 2 different HD video streams on the same screen at the same time, but then there were issues with sound, and it also turned out that no one really needed that. Again, the prices were way too high and people were comfortable with a regular TV.

Technically, it was brilliant in design and execution, but functionally it was just kinda dumb, impractical and generally pointless.

That last sentence applies to a lot of 'cool tech innovations' and, in my opinion, how we will be describing this first iteration of the Vision Pro in a few years. It's either going to rapidly evolve into something more useful - like lightweight AR glasses - which are currently not possible with existing tech, or it's going to go away. If it follows the 3DTV trend, it will just die a quiet, unremarkable death.
 
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Wearing the Meta Quest 3 for more than 30 minutes is uncomfortable for me so I doubt the VIsion Pro is going to be better.

And please understand. I didn’t ask you to convince me of anything. You seem to want to be the cheerleader for the Vision Pro and that’s fine but stop acting like I was asking for you to explain something to me.

The avp is actually the heavier device here so there’s plenty of doubt there.
 
Technically, it was brilliant in design and execution, but functionally it was just kinda dumb, impractical and generally pointless.

That last sentence applies to a lot of 'cool tech innovations' and, in my opinion, how we will be describing this first iteration of the Vision Pro in a few years. It's either going to rapidly evolve into something more useful - like lightweight AR glasses - which are currently not possible with existing tech, or it's going to go away. If it follows the 3DTV trend, it will just die a quiet, unremarkable death.
I wouldn’t be surprised.
 
You may not remember when every film at the Cinema was being released in 3D, or the 3DTV 'revolution' that followed, but it was the original technology hype-train solution desperately in search of a problem.

The Vision Pro is giving off the same vibe in terms of marketing and functionality. The reality is that both products share the same limitations and points of failure. Needing to wear a headset/glasses to watch stuff was a deal breaker for most people, especially when they required batteries and charging. Viewing angles were a problem with 3DTV, and they're a problem with Vision Pro since it is a $3500 single-user computer monitor that only works with MacOS/iOS software and devices. The prices were way too high and people were pretty comfortable with a regular TV. The same eye-strain, motion sickness, problems exist with both, Vision Pro is probably worse because you're gonna have a computer strapped to your head tight enough to block light and computers get hot. Samsung had a 4K 3DTV that allowed two people to watch 2 different HD video streams on the same screen at the same time, but then there were issues with sound, and it also turned out that no one really needed that. Also, the prices were way too high and people were pretty comfortable with a regular TV.

Technically, it was brilliant in design and execution, but functionally it was just kinda dumb, impractical and generally pointless.

That last sentence applies to a lot of 'cool tech innovations' and, in my opinion, how we will be describing this first iteration of the Vision Pro in a few years. It's either going to rapidly evolve into something more useful - like lightweight AR glasses - which are currently not possible with existing tech, or it's going to go away. If it follows the 3DTV trend, it will just die a quiet, unremarkable death.

1. When's the last time that an Apple silicon device got hot? They don't get hot.

2. Almost all reviews I've seen so far indicate that there is virtually no motion sickness with Vision Pro except in extreme cases.

3. Eye strain also seems to be non-issue due to the fact that you get to specify your eye requirements beforehand. (Of course, this makes it more difficult to share the device with family members, etc).

4. I take it that neither you or I have actually tested the Vision Pro, let alone used it in our daily lives, so personally I think making declarations for how it will work or sell seem pointless.

Now, all of the above doesn't mean the Vision Pro will succeed. It may not succeed, and yet it may. Time will tell, but I'm not sure the 3DTV is the right analogy to the Vision Pro.

PS. Completely agree on the pointlessness of the Samsung "innovation" of having two people watch 2 different streams on the same TV. I struggle to think of even a niche use case where that would be genuinely useful.
 
1. When's the last time that an Apple silicon device got hot? They don't get hot.

2. Almost all reviews I've seen so far indicate that there is virtually no motion sickness with Vision Pro except in extreme cases.

3. Eye strain also seems to be non-issue due to the fact that you get to specify your eye requirements beforehand. (Of course, this makes it more difficult to share the device with family members, etc).

4. I take it that neither you or I have actually tested the Vision Pro, let alone used it in our daily lives, so personally I think making declarations for how it will work or sell seem pointless.

Now, all of the above doesn't mean the Vision Pro will succeed. It may not succeed, and yet it may. Time will tell, but I'm not sure the 3DTV is the right analogy to the Vision Pro.

PS. Completely agree on the pointlessness of the Samsung "innovation" of having two people watch 2 different streams on the same TV. I struggle to think of even a niche use case where that would be genuinely useful.

I'll reply to the points rather than a wall of text:

1. My iPhone 15 gets hot all the time, on a daily basis - especially when recording video. Hot enough that I wouldn't want one strapped to my face. The Vision Pro doesn't large fans to actively cool the device, it's not going to get hot enough to burn you, but it is going to get sweaty and uncomfortable.

2. Motion sickness is dependent on the individual and is caused often (but not exclusively) by the eye strain issue. But also any kind of lag that fills your entire field of vision is going to cause problems - even a juddering video because of a slow internet connection - like people experience on streaming services and youtube a lot. There is also the weight of the device and the heat that it will inevitably generate that will make people feel sick.

3. Eye strain is inevitable for the same reason that 3D movies create it. The focus of the image is beyond the screen, but your eyes are focused on the flat plane of the screen itself. Eye muscles have to work hard to operate in a different way, and this causes strain. Using diopters, etc. doesn't solve this problem because something that appears to be 20 metres away is really only an inch from your face. The Motion Sickness is directly tied to this.

4. People buy technology all of the time they don't need or use. People bought 3DTVs and never used the 3D function. A lot of people are buying electric vehicles and are getting buyers remorse when they have to completely change their lives to revolve around charging the car - rather than having a tool that serves their lives.

The Vision Pro is giving off major 3DTV vibes. But these aren't the only limitations.

It's a computer screen. A $3500 non-portable screen for ONE person that has a maximum 2 hours of battery life. That's not even long enough to watch the latest movies on Apple TV (made by Apple) like Napoleon or Killers of the Flower Moon.

It has no input with tactile feedback on its own, the input is talking and pinching, so it's not a private device that can be used in a public setting. It still requires a keyboard and mouse or stylus to do anything artistic or productive. You can't use over-the-ear headphones, so your options are airpods (if they're supported), which are another thing that needs to be fully charged or the speakers in the device/external speakers that everyone else can hear.

People that aren't using the Vision Pro are also going to have a huge problem with cameras being pointed at them in what should be private or semi-private spaces. This was the main reason Google killed the Google Glass project, the users were even called 'Glassholes', and the Vision Pro requires the cameras to be on at all times while being used.

It's not even revolutionary in concept - Microsoft tried and failed to introduce spatial computing with the hololens a few years ago, and VR headsets have largely been a niche gaming product. Even the porn industry hasn't been able to capitalize on VR and if anyone was going to make it work, it was them.

This iteration of the Vision Pro is like Samsungs '2 streams, full screen' concept. Yea, it was technically brilliant and amazing that it worked, but it was also kind of useless and had a lot of limitations and compromises. The only Vision Pro use case that people have been able to mention on this forum is 'i can watch big-screen movies on a plane'... but only with 2 hours of battery life.

Like I said in my previous post, this iteration will be looked at as technically brilliant in design and execution, but functionally it was just kinda dumb, impractical and generally pointless.

I'd like to see the technology evolve into something useful, but i'm not going to pretend that this is version of it has acheived something great. It feels like a prototype or a concept demonstrator rather than a fully developed product that customers want or need.
 
Nah, Quest 2 still makes me feel sick after 15 mins of use. Probably due to the poor IPD choices and the more obvious binocular effect on the 3 also the much improved visuals and no fringing from the lenses.
Could be, but motion sickness primarily comes from refresh rate and your brain perceiving that skipping of frames. It won’t be solved for humans until we get to 360Hz.

Quest 4 (2025) will likely have auto-adjusting IPD.
 
This is interesting.

OK Nobody likes Facebook but their Quest headsets are OK. Of course the Vision Pro quality is far in excess of the Quest 3 but functionally they are broadly the same beast with passthrough, browsers, games, etc (I said broadly!)

But, people are saying that the Vision Pro is some new Jesus moment, and yet there is a huge hill to climb.

Its a new product segment for Apple.. sure - but VR has been around for years so its not a brand new concept by any means.

There is a reason that the Quest 2 was very successful - and thats price vs features and it was a fine headset... the Quest 3 builds on that and remains reasonably priced and accessible for those who are interested.

Back to the Jesus moment for Apple.... when they introduced the phone... everyone had a phone. When they introduced the watch... a lot of people didnt wear watches so couldnt see the point however over a few years they have enticed the non watch wearers to wear a watch again...... but wearing a watch isnt a big leap.
The vision pro however is a totally different thing and a lot of people simply arent interested or find it understandably impractical to have that thing on their head. It's a very non-social device. You cant really wear it and use it with others in the room.....

Im not saying that VR/AR etc is never going to take off in the way that 3D TVs failed to gain traction... but the current hardware with the current price points and usage limitations with social interaction and battery life etc etc just mean to me its not going anywhere just yet.

One day, when the technology is shrunk into a standard pair of glasses and there are genuine use cases for it, then maybe... but that day is a long way off.

Back to the article.... Meta would be very remiss not to take full advantage of the rise in public awareness of VR headsets that the Vision Pro launch will provide... and given careful marketing they could entice people who could never afford the Vision Pro to take a chance on the Quest 3 give that it can do a lot of the things that the Vision Pro can for a fraction of the money. If a potential VP buyer loves the prospect of watching a large screen movie... MQ3 can do that. If a potential VP buyer wants that browser experience.... the MQ3 can do that etc etc......
and as if by magic...

Meta have announced that the Quest will be able to play 3d photos and videos taken on the iPhone....
 
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