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I’ve watched Netlix on the quest 2 and it’s just plain bad. Resolution seemed to be capped to 1080p for some reason and the Quest 2 doesn’t have the highest resolution display also. I had trouble reading subtitles which was kind of annoying.
the Netflix app was actually written by a 3rd party dude that has since abandoned the project and the quality is capped to 420p
 
Apples Immersive Video format.... nothing new BTW - 180 60fps 8k video has existed for some time.... HVEC-MV is a nice package though, will give them that, and the high res displays will help.
Absolutely though Meta need to get on it, if they have any sway to get some media deals here, but I suspect Apple will have that one all wrapped up and the various companies bound by some exclusivity clauses.
 
I agree with this 100%. As a quest 3 owner, MR on the Q3 feels like it was rushed out to front run Apple's announcement of the Vision Pro. It now defaults to MR, but every app opens a black loading screen, touch/hand gestures are still very underbaked (Maybe just because of processor/sensor limitations.)

And then you get to the user software - I still don't have any of my streaming services installed, because no where in the UI does it promote Netflix/Hulu/Amazon/etc. I installed the Youtube app and it is horrible, I think it was built for the Quest Go. Using Youtube in the browser is a nightmare as well, you can barely use the playback controls as they are so finnicky.

Apple has a huge win with Safari, eye tracking + pinch and a way better standard av player.
 
Whether or not 3D movies are amazing probably depends on your taste in movies. I’m more into movies with good dialogue, script-led kinds of things than action movies that are all about the visuals. So for that reason, I’m sure I’ll have some fun enjoying the novelty of 3D movies on my Vision Pro at first, but it isn’t one of the main selling points for me.

I think the ability to put a movie up on a giant high resolution HDR screen with no light pollution from anything washing out the screen in dark scenes when watching a 2D movie is going to be just as great!
 
Let me know how the 360 VR content looks on AVP haha because I have been watching 12K VR Videos on my quest 3 and even in 12K, VR still seems to be a somewhat blurry mess and I doubt this will change on AVP if the source material simply isnt there. 20 years ago, I probably would have been impressed but nowadays I am used to crispy clear content on my tv and it just isnt it in VR
Quest 3 only has a 4K resolution compared to the 8K on the AVP. Also, AVP has OLED vs the LCD on the Quest. The image quality difference is going to be staggering.
 
Quest 3 only has a 4K resolution compared to the 8K on the AVP. Also, AVP has OLED vs the LCD on the Quest. The image quality difference is going to be staggering.

Isn't it 4k per eye on AVP?

It also isnt just about the "sharpness". The main issue I have (and I cannot explain it in technical terms) is that every 360 VR content I have tried on YouTube, seems like it is just a blown up video and you are standing too close, which makes everything seem washed out and grainy. It's like when you have a 4K tv and you only leave a distance of 1 cm between the screen and your eyes, it's almost too much information for the brain to comprehend? I prefer to watch 2D content on a huge "virtual" IMAX screen and even this is getting too much for my eyes / head after a while
 
Isn't it 4k per eye on AVP?

It also isnt just about the "sharpness". The main issue I have (and I cannot explain it in technical terms) is that every 360 VR content I have tried on YouTube, seems like it is just a blown up video and you are standing too close, which makes everything seem washed out and grainy. It's like when you have a 4K tv and you only leave a distance of 1 cm between the screen and your eyes, it's almost too much information for the brain to comprehend? I prefer to watch 2D content on a huge "virtual" IMAX screen and even this is getting too much for my eyes / head after a while
4K per eye is supposed to be effectively 8K, the meta is only 2K per eye. Not sure about YouTube but with “other” videos, the image on the Quest 1 was much better than even the quest pro because you need the OLED to achieve depth. The LCD just looks 2D cartoonish, even on a high quality VR video.
 
4K per eye is supposed to be effectively 8K, the meta is only 2K per eye. Not sure about YouTube but with “other” videos, the image on the Quest 1 was much better than even the quest pro because you need the OLED to achieve depth. The LCD just looks 2D cartoonish, even on a high quality VR video.
That's not how it works. 4K per eye is 4K, not 8K.
 
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they are deep stuck in metaverse and gaming

Yes, that’s true. They basically watched Ready Player One and thought, we are going to build that! Which is leaving some rather large engineering and social challenges by the wayside.

For me, what is much more interesting is VR Presence in the real world. VR and AR can give you a much better feeling of being ‘present’ in a location than a 2D camera… think of taking a morning stroll in the Vatican or Versailles, going to visit Macchu Pichu or climb El Capitan, or going for a tour of the Louvre, or watch a concert or sports game from ringside seats.

Apple’s new Immersive Video format is a step in that direction, but you could also do it live. And you could do it with interactive options like switching from one camera to the next for exciting moments - the whole process of editing that we now pay professionals to do with 2D camera’s.
 
Yes, that’s true. They basically watched Ready Player One and thought, we are going to build that! Which is leaving some rather large engineering and social challenges by the wayside.

For me, what is much more interesting is VR Presence in the real world. VR and AR can give you a much better feeling of being ‘present’ in a location than a 2D camera… think of taking a morning stroll in the Vatican or Versailles, going to visit Macchu Pichu or climb El Capitan, or going for a tour of the Louvre, or watch a concert or sports game from ringside seats.

Apple’s new Immersive Video format is a step in that direction, but you could also do it live. And you could do it with interactive options like switching from one camera to the next for exciting moments - the whole process of editing that we now pay professionals to do with 2D camera’s.
Is Apple's "new Immersive Video format" all that new? It's VR180 3D, right? And their spatial video is plain old stereoscopic video.

In the promotional material, the camera pans behind the person wearing the headset watching the spatial video, and we see the angle changing in the video itself. But I've converted spatial videos to side-by-side videos and viewed them on my Meta Quest 3. You can't move your head side to side and see anything that was not visible to one of the two cameras that captured the video. The 3D effect works best if you keep your head still.
 
As I understand it, Immersive Video is not 4K times 2, it’s actually a 180 degrees hemispherical capture using custom camera hardware, of which the 4K view of the headset eyes is just a subset. They had to make a new file format for it as well. But I haven’t seen the technical specs, I’ve just read what’s in the press.
 
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