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Velma!

velma.jpg
 
All Apple can do is a camera button that is slower than normal usage, and Vision Pro is way to expensive, Meta is really pushing innovation and I love the quest 3 and this will be epic, gone are the days of Apple being the leaders in tech
This is a prototype
 
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If there is a full Vision product lineup within Apple internally, I hope something like this exists rather than two headsets. This could be a great companion product like the Apple Watch. Call it… Apple Vision Air…? Apple Vision Shades…?
 
Haha, where's Apple Intelligence? ;)

These glasses have problems, but IMO they are directionally correct for a future where AR is useful.
Yes, these glasses have problems, like: they can barely be manufactured, they aren't even close to being an actual product, each pair costs $10,000+ to make, and won't be able to be shipped in volume for at least several years. Just a few little problems...
 
This type of wearable is the future. Impressive what Meta was able to do here, and it will only get better. Still would never purchase simply because it is Meta, but this is where wearables are going. The difference is clear watching Apple Vision Pro - with people sitting alone and by themselves, versus the smart glasses are much more social.
 
So many people have this "like a normal pair of glasses" concept as THE target, but I question several things:
  • what's normal? One persons style just about always differs from the next persons (we can't even agree on one best phone size or even phone color, from only a handful of choices). Someone should offer up their example of "normal" and see if they can get consensus. Note that as you choose cooler and cooler frames, you are going to need to leave room somewhere for the circuitry, battery, etc.
  • if "four eyes" is still a thing, do non-glasses wearers decide to wear glasses? Else, is the wait for "invisible" contacts... or brain implants?
It's easy to create a picture in the first post where what the user is seeing looks about as good as images of what Vpro people would see. But if you don't block out the light, the surrounding light pollutes the VR image. Look at any screen where you block out the light and then strip away the block and look at it again. The unsealed, see-through (normal glasses) approach not only has this very tangible problem of light "pollution" from all sides but also from behind the image too. If you can see through the lenses to see reality behind the the AR, then the visuals have to overlay the light in that reality, and that is going to wash out what one can see too.

What I see here is beyond Apples & Oranges. Many of "us" like the form factor better than the Vpro one, but we seem to be imagining that this is going to display about as good as Vpro. If "regular glasses" could display as good as Vpro, I'm confident Apple would have launched "regular glasses" instead of Vpro.

What I've seen on the market already that is shaped like regular glasses offers black out covers so you can't look through them to try to address light pollution behind the projected video. To get the better images, you fully lose the "see through" them ability. In short, you would be more blind when using them than when using Vpro.

To deal with light pollution from the sides, you would need to block out light getting into the area between them and your eyes. The image shown of the girl doesn't show any of that. I'd like to see her using AR "regular glasses" out and about and even tech marketers daring to show that the projected image she could see would be as sharp looking as the one in the picture. Best case is probably what are sometimes called post-cataract (removal) solar shield glasses... like these...

solarshield.jpg


...which do NOT look like regular glasses and are- in fact- something that is worn over "regular glasses" to let less light into the area between eyes and glasses (so bigger and bulkier than "normal").

Are those "normal glasses" enough? Because- my best guess- some kind of glasses-based AR/VR is probably going to have to look like those unless thoroughly washed-out projected images in bright light or mixed light is acceptable. Or user is going to have to take that old song "I wear my sunglasses at night" quite literally.

Here's a glasses style typically considered cool/sharp...

sunglasses.jpg


If you think so, where's the circuitry going in them? Where's the power supply?

As one "blocks" up the frame to make room for such stuff, is the "cool" and/or even "normal" being lost? And if so, do the gripes about Vpro just transfer to the gripes about the blocky/"bulky" glasses, now with washed-out imagery due to light pollution?
 
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"anticipate and proactively address" the wearer's needs

Orion is not a consumer focused product, but it is also not just a research prototype.

When Meta says "proactively address the wearer's needs" in the real world this means "what Meta wants you to need/think instead of what the user actually wants. I'm sorry, I just do not trust Zuck.
 
So many people have this "like a normal pair of glasses" concept as THE target, but I question several things:
  • what's normal? One persons style just about always differs from the next persons (we can't even agree on one best phone size or even phone color, from only a handful of choices). Someone should offer up their example of "normal" and see if they can get consensus. Note that as you choose cooler and cooler frames, you are going to need to leave room somewhere for the circuitry, battery, etc.
  • if "four eyes" is still a thing, do non-glasses wearers decide to wear glasses? Else, is the wait for "invisible" contacts... or brain implants?
It's easy to create a picture in the first post where what the user is seeing looks about as good as images of what Vpro people would see. But if you don't block out the light, then the light pollutes that image. Look at any screen where you block out the light and then strip away the block and look at it again. The unsealed, see-through (normal glasses) approach not only has this very tangible problem of light "pollution" from all sides but also from behind the image too. If you can see through the lenses to see reality behind the the AR, then the visuals have to overlay the light in that reality, and that is going to wash out what one can see too.

What I see here is beyond Apples & Oranges. Many of "us" like the form factor better than the Vpro one, but we seem to be imagining that this is going to display about as good as Vpro. If "regular glasses" could display as good as Vpro, I'm confident Apple would have launched "regular glasses" instead of Vpro.

What I've seen on the market already that is shaped like regular glasses offers black out covers so you can't look through them to try to address light pollution behind the projected video. To get the better images, you fully lose the "see through" them approach. In short, you would be more blind when using them than when using Vpro.

To deal with light pollution from the sides, you would need to block out light getting into the area between them and your eyes. The image shown of the girl doesn't show any of that. I'd like to see her using AR "regular glasses" out and about and even tech marketers daring to show that the projected image she could see would be as sharp looking as the one in the picture. Best case is probably what are sometimes called post-cataract (removal) solar shield glasses... like these...

View attachment 2428096

...which do NOT look like regular glasses and are- in fact- something that is worn over "regular glasses" to let less light into the area between eyes and glasses.

Are those "normal glasses" enough? Because- my best guess- some kind of glasses-based AR/VR is probably going to have to look like those unless thoroughly washed-out projected images in bright light or mixed light is acceptable.
I owned Google Glass ten years ago. To this day it is still the most impressive piece of tech I've ever owned (and that was back in 2014 and it was a beta), and I've owned a ******** of tech gadgets in my life. Most people don't realize how awesome it is to have a voice controlled HUD that you can wear comfortably throughout the day, because they've never experienced it...add AR to that and you've got a winner. That is nearly the exact implementation I want to see for AR and I would purchase it immediately regardless of price, as long as it had 2024 hardware and software throughout. I don't want AR glasses, I want AR that runs from a prism, packaged like Google Glass. I still don't know how they engineered the prism on GG to completely vanish from your view unless you looked right at it, but they made it happen!
 
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Yes, these glasses have problems, like: they can barely be manufactured, they aren't even close to being an actual product, each pair costs $10,000+ to make, and won't be able to be shipped in volume for at least several years. Just a few little problems...
Do we have any sales numbers for Vision Pro?
 
This looks like a really impressive prototype, and immediately seems like it has more potential than Vision Pro or Quest products. This just gets me excited to see what Apple can do in this space, though it will likely be a while before we see what they are working on.
Like laptops vs desktops, AR glasses has more appeal to mainstream customers and those with spatial computing needs that need to be more versatile, portable, and moment-to-moment simpler or more immediate than what headset form factor can provide.

They will always co-exist with headset form factor the best for specific spatial computing needs to complex and advanced than what XR glasses can provide.

Also if you hate the Vision Pro’s price, an XR glass equivalent (prosumer XR glasses) would be more expensive.
 
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Apple Vision pro, Meta quest etc.
absolutely niche and will remain so.

Most of the devices are lying around in people's drawers
after initial enthusiasm.
I wouldn't buy one even for 499.

Back then, people also "believed" (= tech journalists) that everyone would have a 3D printer.
That didn't happen:rolleyes:

Now they want to tell you that these glasses will be the next hit.
They won't be. 🥳
 
Do we have any sales numbers for Vision Pro?
Not officially. We heard ~200k sold on launch in the US. We also heard Apple was limited to ~500k devices total based on manufacturing capacity on the OLED panels. A well respected analyst reported Apple had "slashed" its forecast from 800k to 400k products this year, but that doesn't match the 500k device limit he had previously reported.

TLDR: no official numbers, but probably somewhere between 200-400k units.
 
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