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Been playing this a lot, best game of the year so far for me.

One strange thing I keep noticing is that enemy soldiers walk slowly when you're scoping them but start running when you put the scope away. Zoom in again and they return to walking pace. It's really odd, and presumably a bug. Anyone else seen that happening?
 
^I've seen something similar, usually the soldiers run to there post when I approach then slow down once i'm in watching distance of the guard post.

I'm really enjoying this game and fulton-ing everything that isn't bolted down. I'm not interested in the mother base multiplayer but I am looking forward to the PvP multiplayer portion.

Bless
 
Fulton definitely makes things easier than in other Metal Gear games. I've totally depopulated enemy bases using it, although now I'm choosing only to abduct soldiers with high stats.

Also, the dog - I had to stop using him because having every enemy become immediately visible through walls was kind of spoiling it.

Now I've got Quiet. Did a mission the other day, got caught red handed, but within about 30 seconds everyone was asleep. She'd tranq'd every soldier in the area, must have been about 15 of them. I just went around fultoning the bodies of the A-rated ones and executed the Bs and Cs.
 
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Does anybody know how to stop the "Africaaaa..." background chanting going on all the time on the Africa missions? It is driving me up a wall. :eek:
 
I haven't heard that. All I hear is Quiet humming over the radio when she's picked a target, which can get a bit annoying when you're doing 10 minutes of sneaking. Impossible to shut her up.
 
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See, I love Quiet's humming. It's kinda reassuring.

I love that for like the first 15 or so chapters I'd hit bases and stuff around 0:00, so everyone started wearing NV goggles. Destroyed the base where you do the Bee mission at noon, with an air strike. Confused the hell out of them.

Now confession time, I love Kojima's convoluted world of conspiracy in the MG series. I wish he'd been able to make his open world MGS1 remake, but looks like Konami and Kojima's relationship is at an end.
 
Just started playing this last week, really enjoying the open world approach. I'm only on the 6th mission so haven't met Quiet yet, but rescued a pup quite early on. Are you meant to find him? I heard a random barking on the way to a mission and decided to investigate. If you ignore it, do you just go without?
 
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Anyone else notice this FOB ******** with your resources?

Seriously, **** Konami. If I wasn't 40+ hours into this game it would've gone in the bin.
 
I'm not sure what you mean with all the *****. At a guess, it's the way that when you have a FOB you might suddenly seem to lose a large part of your cash. I think that's because it isn't connecting online, and some of your stuff is affiliated with the FOB. So no online, no FOB resources. It comes back when you reconnect (at least that's how it works on PC).

I just got to a huge boss fight that's a whole lot of running around and firing missiles Twice in a row I've died when delivering the finishing blow, because I got caught in my own missile blast. Wasn't sure how else to do it. The checkpoint is right at the start of the battle. I just turned it off.

91 hours! I kind of want it to end soon, great though it is. I'm conscious of the amount of time I'm wasting playing it.
 
I'm just venting. The more I look into FOB, the worse it seems.

It feels like my resources are being held hostage. I can choose to stay online, have FOB set up, and allow potential raids (which sucks), or disconnect and lose 90%+ of my GMP etc. There is no way to reverse FOB or transfer all of my resources offline, and if I want to protect everything I need to spend more GMP on protection, or (this bit really got me), spend MB coins which can be brought with real freakin' money to 'insure' everything.

Looking online it seems like you can avoid raids by simply not participating, but it still sucks that there is no way to opt out of the online stuff and keep what you've accumulated from playing the game.
 
Yeah, it doesn't seem like it really needs to be an online game. Still, I've never been raided at all. I did five or six raids to see what they were like but thought it was a bit boring. I always chose people who'd either finished the game or probably given up on it, so they'd be less likely to retaliate.
 
I've been playing the crap out of this game. I always loved MGS and it only seems to get better as I get older. I do wish I was one of those people who could go around and play a game for all the tidbits and Easter eggs scattered about but I simply don't have the patience
 
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Just wanted to throw in some of my thoughts about this game.

It's great! I find myself just wandering around destroying radar equipment, taking delivery receipts, looking for high ranking soldiers, and experimenting in how I take over bases. I find its great for 10-20 minute bursts doing the side missions and putting an hour or two aside for the main missions. I've been playing for 19 hours and I'm only 9% into it.

It has its graphics flaws, and sometimes the gameplay is a little boring, but the overall package is superb.

But with all that I still prefer Peacewalker.

It had more story punch, and being able to send out your soldiers on missions was a lovely strategy minigame too. PW feels like a better edited version of MGSV with better environments and more focus. Gathering boss pieces to build your own robot? Brilliant! I don't think any MGS will be able to top that now (for me). Even though V is very close to it.
 
Okay I'm annoyed.

*SPOILERS*
The mission where you have to save the children, I got all the kids to the helicopter but only the injured one that I carried on board got air lifted...the others danced around the choppa like idiots and the helicopter left them there. OMG I almost delete the game data from my PS4 because of this. I'm I suppose to carry each child onboard for them to be rescued?

They should at least inform me I had to toss the kids onboard..



Bless
 
This has kind of fizzled out for me now. After about 95 hours, admittedly, but it just doesn't seem to be going anywhere.

I love the basic mechanics of it. Infiltrating bases, abducting soldiers, building weapons. It's incredibly solid and extremely 'gamey'. It's the ultimate Metal Gear in terms of actual gameplay.

But it's also very repetitive, and the story is, well, nonsense. I got to a point a couple of weeks ago where I'd finished the main bad guy and it seemed like Game Over. Credits rolled. But then Chapter Two popped up and there was a preview of a load more cutscenes, so I carried on but it's all exactly the same. Repeating the same missions as before, but with the occasional new one thrown in.

I was getting tired of it for a while, but the bit that tipped me over the edge was when <ludicrous plot spoiler> I was summoned back to the base to find them torturing Quiet. I mean, why the hell did that happen? I'm the Big Boss, right? I'm in charge, it's my goddamn private army. Quiet has been my sidekick for the majority of the game, and is the reason most of my soldiers are alive. Yet my own employees decide to tie her up (how did they do that when she can just vanish?) and start electrocuting her because they think she's a spy. And the cutscene after that, well, it's ridiculous even by Metal Gear standards. So she can speak, but she doesn't because of some parasite that would infect everyone if she so much as uttered a word of English. But any other language is fine. And yet she never thinks to get a pen and paper to communicate. I guess they didn't have text messages in the 80s.

I played on for a few more missions, but I haven't touched it for a while and I'm pretty certain I'll never go back. Life is too short for this. So, great game but it outstayed its welcome like nothing I've ever played before.
 
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This has kind of fizzled out for me now. After about 95 hours, admittedly, but it just doesn't seem to be going anywhere.

I love the basic mechanics of it. Infiltrating bases, abducting soldiers, building weapons. It's incredibly solid and extremely 'gamey'. It's the ultimate Metal Gear in terms of actual gameplay.

But it's also very repetitive, and the story is, well, nonsense. I got to a point a couple of weeks ago where I'd finished the main bad guy and it seemed like Game Over. Credits rolled. But then Chapter Two popped up and there was a preview of a load more cutscenes, so I carried on but it's all exactly the same. Repeating the same missions as before, but with the occasional new one thrown in.

I was getting tired of it for a while, but the bit that tipped me over the edge was when <ludicrous plot spoiler> I was summoned back to the base to find them torturing Quiet. I mean, why the hell did that happen? I'm the Big Boss, right? I'm in charge, it's my goddamn private army. Quiet has been my sidekick for the majority of the game, and is the reason most of my soldiers are alive. Yet my own employees decide to tie her up (how did they do that when she can just vanish?) and start electrocuting her because they think she's a spy. And the cutscene after that, well, it's ridiculous even by Metal Gear standards. So she can speak, but she doesn't because of some parasite that would infect everyone if she so much as uttered a word of English. But any other language is fine. And yet she never thinks to get a pen and paper to communicate. I guess they didn't have text messages in the 80s.

I played on for a few more missions, but I haven't touched it for a while and I'm pretty certain I'll never go back. Life is too short for this. So, great game but it outstayed its welcome like nothing I've ever played before.


I agree. In terms of story, I've exhausted what little there is here. I reset my game after mission 45 and put in another 15 hours or so before other games got in the way. MGSV is the first game in a long time that hooked me in like this. Mechanically it's a lot of fun. But like you, I feel like its probably time to move on. I'm not sure if it's worth continuing just for the sake of trying out some new weapons/equipment/strategies.

Also, everything about Quiet defies reason and logic. It's mentioned somewhere that she refuses to communicate by paper and pen for some reason, but it doesn't explain why Code Talker couldn't translate for her. Her ending was complete BS as well for several reasons.

Final note: FOB holding your resources to ransom is still BS. In my second game I went offline immediately but still lost a bunch of GMP. You can't opt out without penalty at all.
 
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*Post-mission 45 spoilers*Following the recent update, has anyone tried "Cloaked in Silence" to get Quiet back? Apparently after 7 times you it changes to "[REUNION] Cloaked in Silence" after which she returns with all the upgrades you've brought her.

 
Agreed with both of you, Tsuchiya and garnerx. I love the story; I've loved every MGS story, and this one is no exception. Gameplay is super fun, but it's getting repetitive now. It's like GTA but with less to do lol
 
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