Just a quick update to show the progress of the Metal drivers since my first test. Here are Metal results under macOS 10.12.4, in the same order.
34.6
85.1
78
72.3
5496
Metal now faster than El Cap OpenGL. The difference isn't big, but again, we don't expect to see much difference on a weak GPU. At least the GPU is not used less efficiently now.
Still seems very case by case for me, on my 27" iMac with a 755M I ran both this morning, everything except driver overhead was still better on the OpenGL test then the Metal 2 test. Odd. I wonder how much is API side and how much is optimizing for the API, as I recon these low level APIs are more like a lot of rope for a developer to use as they will, not always an instant performance uplift.
Wonder if this is using Direct to Display too, that's a big deal, lack of it always hurt MacOS GPU performance over windows since it was doing compositing and colour correction when it didn't need too, and compositing even when set to lower resolutions.
https://arstechnica.com/gadgets/2017/09/macos-10-13-high-sierra-the-ars-technica-review/7/
And compute is even more different than graphics scores - the 2017 iMac scoring 115,000 in OpenCL compute was getting 50,000 on Metal compute on High Sierra. Hm.

