Never.I'd love to see this come to Apple TV.
Userbase is too little to care for such big companies, sadly.
Never.I'd love to see this come to Apple TV.
Stadia works great for me. I have a really good internet connection though, but eventually everyone will so I totally see game streaming being the future of gaming.I don't think Game Streaming will ever work.
lol Maybe you are experiencing user errors? All those services work fine for me and for many others.As a frustrated user of OneDrive, Teams, and countless other "almost-there-but-something-sucks" softwares from them, I feel supremely confident that Microsoft will find some way to mess this up.
Microsoft is getting there with this - their server side component is the old (8 yr old?) Xbox One - so 1080p at best, sometimes less on some games. Seems like they need another year or two (with backside hardware upgrades) before it's actually giving a better than the old Xbox One.
GeForce now is limited to 1080p as well (with no talk of updating the hardware there) and much of the PC catalog it could access through Steam or Epic's game Store pulled and not available. Stadia is the only thing released (not testing) out there that gives a very good user experience at this point - you literally can use Chrome to run it on any PC Mac with a good internet connection.
LOL. The AppleTV experience does not equal the AppleTV app... And OMG the xbox UI is like someone said what if we take everything people loved about Windows 8 and tried to make it more like Microsoft BOB.
That is not what the issue is. I have 500 mbps - fastest possible from Spectrum in my area and I can definitely see the input lag.
Monopoly relates to control of a “market”. The market can be defined sensibly (smartphones) or absurdly (Sesame seed bun for the McDonald’s Big Mac). The absurd case is generally used when a company doesn’t have an effective more broad monopoly to speak of, BUT people want to use monopoly to describe their displeasure at the situation. (It’s like presenting that mom has an unfair “monopoly” on “cabinet where the cheesy snacks are stored”. Of course she does, it’s her house, but YOU DON’T HAVE TO LIKE IT!!!) In both cases, you can reasonably define what “market control” means, but as your market definition trends toward the absurd, your chances of winning decreases tremendously."monopoly" is thrown around far too much. Apple is not a monopoly in any of their markets. 1.) Phones, they have a minority marketshare against Android. 2.) Mobile gaming, they have even less marketshare when you add in other mobile devices/tablets/platforms. 3.) Gaming in general, even less with Sony/Microsoft. Where do they have a monopoly? Over their own device? That is like saying the grocery store has a monopoly over their deli section.
I think that says something about the service though. “Hey guys, we just REALLY don’t think there’s enough in this whole STADIA thing for us to make games for, but YOU should totally keep making games. What differentiates our service from others? Well, it’s called Stadia, not many other services out there called Stadia! And the pricing is different, orrr, maybe the same we haven’t really checked. We just know that WE aren’t going to make games for OUR system.”Stadia has not been shut down. The first party development studio was.
While that would be a bad customer experience, I absolutely understand Apple’s position there and support it. If there weren’t another another way to accomplish this such as the in-browser method—then we might have an issue... but since there is, imo there isn’t a problem. I would rather an app, but webapps are going to become much more common and will accomplish very much of the same things. I can almost guarantee Microsoft will mess something up with this in their own, without Apple’s help.You know it's ok for MacRumors to express an opinion on this matter rather than just quote Microsoft's. Requiring individual games in the xCloud to be submitted and bought through the App Store is a bad user experience. Requiring that these games be individually vetted by Apple is particularly laughable. Apple is pissing against the wind here and the customers are getting splashed as the result.
Sure hope it doesThis could be huge if it works well — what's stopping any game company to launching their own creation via a browser?
This could hit Apple's bottom line.
I’ve put about 45 hours into Assassin’s Creed Valhalla using GeForce Now and coupled with an Xbox controller I couldn’t be happier.I played Dishonored 2 on my 2016 iMac via Nvidia's GeForce Now and it was incredibly good.
At least they took an alternate route instead of trying to sue Apple for how they run their platform.
Some people are sensitive to it. I cannot play at 60Hz since I experience input lag that I notice. I need 120+ Hz and FPSI have PSNow on my PS4 Pro and use it on my PC as well. I have no problem with input lag. Also using Spectrum, 400Mbps plan provisioned at 465Mbps.
Until playing a game via streaming is the same as using a dedicated console or PC in terms of quality, and I mean exact, then it’s more of a side thing and not a legitimate method.
When was the last time you used an Xbox? The UI for the Xbox One hasn't even remotely resembled Windows 8 in years. As it stands right now, it's the best console UI experience (I own a PS4 Pro, Switch, and Apple TV 4k too). On the Xbox One X it's fast, its easy to get around, it's incredibly fast to get to all of your games and apps after boot. It definitely offers a lot more customization and advanced options than the Apple TV. Unlike the PS4 Pro, I can at least download a game in the background and not have the UI slow to a crawl. Unlike the Apple TV, I get real fast forward and rewind commands. I get multi-button input so I don't have to hold buttons down. Unlike the Apple TV I can choose which audio output I want, different video output options.
My issue is that what I can do with xCloud feels like a novelty. Let's say they get a sub 10 ms input lag with 144 fps on any screen. That doesn't fix the problem that I only want to play immersive games sitting in a room with surround sound, or that I want to play social games in a room with my friends. I don't think people want to carry a bulky Xbox controller when they go out for the day.Time will tell. Gaming is a fairly big business for Microsoft. Pushing XBox services beyond traditional consoles and PCs is a growth opportunity and differentiator against Sony/Nintendo. I've been beta testing xCloud for a few months. I agree that for shooters it's not a great option. However, for RPGs or casual games it's quite a decent experience. One can play on smaller screens or stream to a PC without beefy GPU. The business case for xCloud is to make XBox Game Pass subscription stickier for people.
Because people walk around with their consoles and plug in to nearby TV's for casual gaming?
Mobile gaming is the LARGEST growing gaming sector taking in approx 51% of ALL gaming and this is expected to continue growing. There are 2.2Bn mobile players and the current mobile market is worth approx 70Bn per year from the $150Bn total gaming market.
For many companies, targeting this market with streaming services is going to be extremely lucrative and allow players to continue playing casually, where they left off on their console. This is going to be a lot more than a "side thing".....this is going to legitimise the entire mobile gaming industry even further.
Edit:
This is why I think Apple are reluctant to allow game streaming right now. I have a feeling that their plan involves the M series Macs, M Series Apple TV's and iOS devices coupled with Apple Arcade. Being able to move from living room to Mac to iPad/ iPhone and back again with full continuity. Given that Apple stated in the "State of The Union" address that the thing they were most excited about is their custom GPU's, I think we'll be seeing performance high enough for AAA games in coming hardware.
Yeah I can’t do 60Hz anymore. My 165Hz monitor has ruined meSome people are sensitive to it. I cannot play at 60Hz since I experience input lag that I notice. I need 120+ Hz and FPS
I suspect that has more to do with it being a great game than the platform it's on. Because last I checked GeForce Now doesn't support HDR or eye tracking.I’ve put about 45 hours into Assassin’s Creed Valhalla using GeForce Now and coupled with an Xbox controller I couldn’t be happier.
I don’t think they would really have an issue with this as long as it exists outside of the App Store. I personally appreciate the walled garden on iOS to a large extent. I actually just wish it was tighter when it came to things such as enforcing the new privacy labels. I would however love the ability to officially side-load unofficially supported apps without having to use the developer workarounds. I have no problem with Apple’s App Store approach and I feel that they should be able to take a cut(even if 30% is a little much).I’m sure Apple is going to “patch” this in the next update.
Vertical Monopoly?? You need to tell me which crack you smoke man!Half agree, as there are two types of monopolies, horizontal and vertical, and you only address the first. Apple arguably has a strong vertical monopoly which exists from design through deployment and that makes it hard to get in. Because Apple controls the hardware, software, and service they can basically dictate how their platforms are used. Apple's argument is that this is all one product so the competition within the Android world means that they do not have a Monopoly. I think it is safe to say that while no one has challenged this argument directly when it is challenged it is going to be a tough battle.