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I am not sure about it.

Sony is #2, but I suppose these revenue figures consider console sales.

Tencent is #1, but I cannot name one game they make. Perhaps I am too old. It seems to me that Tencent is just some vampire ripping off people after making them addicted to pay-to-win games.
IIRC the list is for Publisher sales. Tencent has it's hand in practically everything (especially chinese games). They developed CoD: Mobile, looks like they own 14% of Krafton (PUBG: New State) and made the mobile version of PUBG. They also own League or Legends.

Sony has a crap ton of IP they could bring back (I miss MAG), if they so chose. To be honest it isn't really clear what all of Sony's studios are doing these days, Sony's announced first party game list for the PS5 looks slim (compared to the amount of Studio's they have and the IP catalog they have access to).
 
While I understand that concept at first glance... I have a question.

Why would a studio/publisher want to cut their addressable market in half?

Actually it's more than half... since there are more Playstations out in the world than XBoxen.

?
Because they liked the price they got for selling their company - end of story. :) Once part of Microsoft, it's no longer about how many games they sell, but how many XBoxes they sell. (Which is why they can be part of game pass and make essentially no money at all.)
 
Because they liked the price they got for selling their company - end of story. :) Once part of Microsoft, it's no longer about how many games they sell, but how many XBoxes they sell. (Which is why they can be part of game pass and make essentially no money at all.)

Thanks.

But I was talking about other game companies who aren't getting acquired for billions of dollars. :p

I just think it's funny when a game company says "we'll be on this platform... but not that platform"

That's what I meant by cutting the addressable market in half.

Then again... some platforms pay for exclusivity... so that money must offset the losses by only being on one platform.
 
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Thanks.

But I was talking about other game companies who aren't getting acquired for billions of dollars. :p

I just think it's funny when a game company says "we'll be on this platform... but not that platform"

That's what I meant by cutting the addressable market in half.

Then again... some platforms pay for exclusivity... so that money must offset the losses by only being on one platform.
Just like for the mac, it could very well be that the kind of game they are trying to sell sells better on one platform over another, so maybe it isn't worth the extra man-hours to get the game working on the platform where it is missing, for such little return on investment.
 
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They're already beating them.

Apple earns more from gaming than Sony, Nintendo, Microsoft, Activision combined​

Too bad Apple is not beating them when it comes to games with good quality.
 
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