I'll skip because I can't C# anymore.[...]
PS: That technology is pretty much replaced … but hey have a look at Web Assemblies
I'll skip because I can't C# anymore.[...]
PS: That technology is pretty much replaced … but hey have a look at Web Assemblies
Allowing xCloud only benefits Microsoft and xCloud users and Apple shouldn't care about them at all.
You could also use Rust for WASM ?I'll skip because I can't C# anymore.![]()
This isn’t an issue. The android version of the xcloud app already restricts any type of IAP. MS was perfectly fine with doing the same for iOS.Imagine each individual movie or episode of TV shows in Netflix would 'un-lock' for 'full content viewing' only after an IAP... If that would be the case, then Apple would ask Netflix to do the same -- submit each content item separately in App Store (along with the mandatory review).
OTOH, I agree there should be a way that Apple should come up with to allow their hardware to be used for better (AAA) gaming experience...
Lots of xcloud users are also apple customers. So I don’t think it’s that cut and dry. It’s definitely a balancing act. To be honest xcloud via a native app would allow much better parental controls than via browser. MS would have definitely honored age range restrictions, via limiting games available via the app. To be honest I’m not apposed to the individual app per streaming game. People usually only alternate between 1-3 games until they move on to another game.And that's the biggest problem.
Apple want games and applications to be local apps. They want developers to use Apple's developers tools and APIs. They want them to be Apple developers and not Xbox developers. In addition it undermines the whole games = apps which integrates tightly with the App Store and the operating system.
When I go to the App Store I expect to find every game which are playable on iOS in the App Store.
If I turn on parental control I epoxy it to work for every game.
If I turn on screen time I want to know how much time I spent on individual games.
I don't have any of these expectations of movies, music, podcasts or books.
Allowing xCloud only benefits Microsoft and xCloud users and Apple shouldn't care about them at all.
As a customer I want to own the software. This sort of service is another step backward for consumers.As a developer, I don't see how creating separate apps would be any problem. Sure, it's more work than using a single app, but not that big of a deal especially for a big company like Microsoft.
They would have to write 99% of the code for each app once, the rest is just config for what game needs to be loading, image material, descriptions etc. They could automate updating the apps when the main code needs to be updated.
Nintendo does this as well. They stream some of the games you can buy for the Nintendo Switch.
And: "an incredibly negative experience for customers"? How so? I could search for Halo and get a bunch for xCloud games in the App Store like I'm used to with every other game. Reviews about the game right there. The only 'hurdle' is needing to login to be able to play. Big deal.
Loss for Microsoft if you ask me.
Yes they do, rarely. Amazon is the first example I can think of. Still glad they're not doing it more.But it's already been established that Apple does give select developers additional privileges and exceptions for their apps where Apple sees a benefit to themselves in doing so.
They're different use cases. Microsoft sells these individual games through the app. They don't charge you per app you run over VNC. It's about how humans are using it, not the technology. To a user, xCloud is very close to running the app on the phone.But, by all means, explain to me how it’s any different to stream a game from Microsoft’s cloud than it is to remote into a cloud-based Windows desktop from my iPad and play Minesweeper or solitaire.
But even with Amazon, though Amazon brought up the concern and got changes made, Apple changed their rules not only for Amazon, but for anyone else that comes along with an “Amazon type” business model.Yes they do, rarely. Amazon is the first example I can think of. Still glad they're not doing it more.
I’ve always find it quite interesting how, as long as one is willing to ignore the differences between two things, they’re exactly the same.
But even with Amazon, though Amazon brought up the concern and got changes made, Apple changed their rules not only for Amazon, but for anyone else that comes along with an “Amazon type” business model.
It's about how humans are using it, not the technology.
If one is fond of arguing, absolutely anything can be argued! Even that water, once you exclude all the ways in which the two are different, is exactly the same as an all expenses paid trip to Aruba. Arguing a point doesn’t make it so, though. It just makes it an argument.We can also argue the opposite. As long as one is willing to ignore what they have in common they are totally different.
How about this. Amazon does a LOT of different things, they’re in a lot of various and sundry businesses. Pick one that has an advantage over competition where the App Store is related and I’ll go “AH! I hadn’t thought of that! Good on you!”Show us another instance of ”Amazon type”.
Two ways. First, had the plan of every app being in the App Store gone through they’d be making money off each app sale. Second, for those who signed up for the pass through iOS apple would get a cut.How would Apple make more money with this?
Certainly no services revenue would come to Apple.
The plan was actually more like what Netflix Games has going now. You can sign up outside the app, even already have an existing subscription, and when you pull up the app, you sign in and get access to the games, no more money changes hands for you to start playing.Two ways. First, had the plan of every app being in the App Store gone through they’d be making money off each app sale.
Completely stupid to run native, ported, inferior versions of the same game, and maintaining absurd amount of code based on an ridiculous decisionEither the 3rd party would need to port them, or they wouldn't be offered via the App Store subscription.
And, realistically, MS themselves probably never intended to do any porting at all. How many of their 1st party games had they previously ported to iOS from PC or Xbox? Zero. They were looking for a huge exception/exemption from App Store rules or free publicity about their iOS streaming service via the "controversy" of it being rejected.
How about this. Amazon does a LOT of different things, they’re in a lot of various and sundry businesses. Pick one that has an advantage over competition where the App Store is related and I’ll go “AH! I hadn’t thought of that! Good on you!”
If one is fond of arguing, absolutely anything can be argued!
Don’t worry about it.Where is that written the the App Store policy?
Don’t worry about it.The information is there for anyone earnestly looking for it.
Apple will never dominate the gaming market.Then what happened? They couldn’t see/face how Apple is dominating the gaming market, ?
Dont argue with diehard apple fans. They can’t be reasoned with. Only thing they understand is apple is god. In their eyes at least. Kinda sad.
Apple will never dominate the gaming market.