The above is of course, your interpretation.
Yes of course. The article says specifically that at the core of Apple problem was how it would deal with in app purchases … or should I say … in stream purchases.
Videos aren't executed streams?
What is an executable stream? Never hearth of it such concept. Streams are excutable as file. You should write a white paper about the novelty. Are you referring to interactive streams? These are not executables. Like any stream client the app just projects the “images” and captures user input that is that sent to the server … that in turn executes and projects back again.
Not the way the rules are written. Videos aren't executed streams? Are they? I'm not saying I agree with Apple here, but it's their house their rules.
Again, don’t know what are executable streams. I’ve seen interactive videos … yes, both streamed and non stream. The basic, pause, play … so on and so forth.
Did they say that? I must have missed it.
My parody around:
Emails also suggest that the deal fell through because Apple was concerned about how in-app purchases in Microsoft's games would work. "Their proposal for IAPs is still that they process all IAPs on their existing system and settle up with us (either in real-time or monthly)," wrote App Store games manager Mark Grimm in an email describing the negotiations with Microsoft.
Was your ”executable stream” a tech parody also?
No business in their right mind treats all customers equally. All customers should be treated fairly, but giving the "exact same" treatment to every customer of a consumer oriented mass distribution company will not happen
Interesting because you also said …
Sounds like Apple is treating all customers equally. Just in a way that is not inviting. Microsoft says: "Here let me make us some money". Apple says: "No thanks".
Is your point then to sstablish a new technical concept, “executable streams” equating to executables such as apps? Materially / Technically that is way off reality. I say new, because interactive streams is a well known concept while executable streams … I think you may have something there to register as new IP.
Honestely you don’t need to go that path to justify Apple charging a digital stream of any kind in an app. The company already charges in app sales for anything digital assets on top of apps. Streams is just another third party digital asset that can be sold and Apple charge a commission on top.
PS: Of course an app is a software program that run on an OS built by Apple and licensed by iPhone and iPad owners to do so (licensed Apple IP). Didn’t the user licensed the OS to run Apps? I mean, how can user use an iPhone without being able to run apps? I’m now puzzled.
FROM iOS EULA: Subject to the terms and conditions of this License, you are granted a limited non-exclusive license to use the Apple Software on a single Apple-branded Device
So its grants the user the right to run apps considering iOS was built also for that matter right?
Yet it seams that the user licenses the OS to be able run the Apps he wants, and than the dev licenses again the OS for the user to run the Apps he wants that happened to be the devs. Classic double …
Now I understand if you argued that the dev needs to license Apple tech to build the App and pay for it.… but not to run it as such ability is already licensed by the device user. This is the standard practice in the industry. Actually a pretty standard practice governing digital properties. You don’t license a song, a player and than license the ability to play the song, that would be abusive. What would be a song without being able to be played, and what would be a player without being able to play songs? Ether, nothingness, zilch, nada. Would be paying for nada … than again abnotmal profitable businesses have appeared here and there around such concepts … usually disbanded in courts.
I would also understand that the dev may need to pay Apple as they distribute the builds (App Store) as per ecossystem policy, sell the App if you wish.. or even pay Apple to promote their App in the App Store. Now imposing charges around other kinds of kinds of digital assets, streams of any kind, specific data, files and all, considering that Apple offers no platform for it of course its abuse. Once in App, its all provided, created, invested by the App builder / developers, being run as per the EULA agreed by the user and the device bought by the user … what is is there requiring payment to Apple … nada … yet … there is the Wall.
Yet this nonsense is being perpetuated …
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