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It used to be that Apple wouldn't allow executables that weren't in the actual binary to execute on the device. Is that what is happening here?
 
It used to be that Apple wouldn't allow executables that weren't in the actual binary to execute on the device. Is that what is happening here?

No, because they aren't executing on the device. You are streaming the screen from a server-based gaming machine
 
I say: don’t bother getting upset. Considering LAN-based game streaming is passable at most, WAN-based game streaming is “snake oil”.

I have always felt the same way, where latency concerns was a big red flag and I was simply not interested. But it really is time to think past this mindset. I subscribed to Stadia for a couple of months, and it was actually impressive. Minimal lag, to where I really could not tell if I was playing locally or not. A good internet connection speed helps (both download and upload).

I would suggest trying out the free trial.. why not? :) They are offering a free 2-month premium trial. To play on TV, you would need a Chromecast ultra (not worth it just for this), but you can play on a web browser on your PC or Mac. Just connect an xbox or PlayStation 4 controller to your computer, and go to Stadia on a web browser (does need to be Chrome or Microsoft Edge, which use the same framework), and you're good to go. It is quite an experience to be playing a top-tier AAA game at 4k 60fps , and the computer is dead silent. Fans not going crazy like they normally do during a heavy gaming session.

Stadia does have issues. There is a monthly fee AND you need to buy games individually - I feel like they are double dipping. Also, library size is a concern. But Stadia, along with Nvidia, and Microsoft are all going to be doing cloud-based streaming this year. All of them, sadly, not accessible on iOS.
 
Because theoretically one could bypass the App Store, set up a remote “App Store”, and stream everything.
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But they should exempt desktop game streaming. Keep mobile games/apps still banned from streaming tho
 
Microsoft should bring xCloud to macOS-so we can stream Xbox Studios games.

I think they will. Right now xcloud streaming isn’t even available on windows 10. The speculation is that Microsoft needs to upgrade the hardware to stream past 720p, which will occur when they can put the new Xbox series x consoles into the data servers (current xcloud uses Xbox one s consoles). After they do that they can open the xcloud streaming to windows/macOS, and perhaps others.
 
The Moonlight developer said Apple has been questioning him - Apple might be looking to shut down all remote streaming game apps. Pretty stupid, especially with the antitrust things going on. I will switch to NVIDIA Shield so fast if they pull this crap.
 
rules make sense. otherwise, microsoft would just say "hey all developers who hate paying 30%, just bring your app to our streaming service and we'll give you 100%".

but go ahead and bash apple anyways.

If Apple's platform is so horrible that developers would rather *stream* their app to your device, then Apple should fix their platform, not strongarm developers into using it.
 
Because Apple built the platform, tools, and services that all developers have access to, regardless if they utilize the resources or not. Same way that Sony, Microsoft, and Nintendo get 30% from game sales on their platform.

That's the worst argument. Developers made Apple rich. If the iPhone didn't have 3rd party apps, no one would own one. Apple owes a huge debt to developers, not the other way around.
 
Fortnite is on iOS and Xbox. If Microsoft offered Epic 100% of the cut, Epic would remove Fortnite from the App Store and tell iOS users that it’s available on Microsoft’s platform, bypassing Apple’s 30% cut for in app purchases.

Do you understand now?
Your argument has a major flaw, which is that Epic would be still required to pay a 30% cut for IAPs, with the only difference being that the money goes to Microsoft instead of Apple. (I’m pretty sure you already know this though, as you mentioned every other console maker demanding a cut in your other post but conveniently left out Microsoft.)

Since Epic recently moved Fortnite from their own launcher on Android (where they keep 100% of the profits) to the Google Play Store (where the mandatory 30% cut for games applies) because of the better exposure and the hassle that came with providing an app outside of the Play Store, I don’t see why you think they would choose to have a game, that runs perfectly fine even on older iPhones, rather be streamed - with all the limitations and possible negative impacts on the user experience that come with the technology.

Out of curiosity: Would you also like to see other subscription-based streaming services like Netflix be banned from the App Store and have each movie be individually distributed through iTunes? If not, why do you think there is a difference? Why don’t movie studios have to pay Apple directly, when users consume their content on Apple devices through streaming services, but game publishers are considered ‘cheating’ the App Store if they do the same? Especially since in contrast to music and movies the vast majority of the games offered through GFN/Stadia/xCloud isn’t and probably never will be available as native iOS apps anyway, it’s not like Apple is currently making any money off them.
 
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"This is because ‌App Store‌ rules state that "games offered in a game subscription must be owned or exclusively licensed by the developer."

Why? So Netflix can stream only their films? YouTube should only stream their videos? Spotify?

I really hope the EU antitrust investigation into the App Store leads to resolving this problem once and for all:

Give power to the people, and let them make their own choices about what apps they want on their phones.

This is a complicated philosophical dilemma:

customer: My device, my choice

manufacturer: My product, my choice. Buy another if you don't like it.
 
The Moonlight developer said Apple has been questioning him

The no xcloud on iOS bugs me a lot, and I use moonlight all the time through my Apple TV. If I wasn’t such a big gamer I wouldn’t care, but if this is the future on iOS my next iPhone will be a Pixel.
 
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So yeah... go get an Android.
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Yeah. Lets ignore what the trillion dollar company is doing because Mr Forum Guy knows more than Apple.
How much did Apple pay you? Why do you have to apologize for them?
 
If Apple's platform is so horrible that developers would rather *stream* their app to your device, then Apple should fix their platform, not strongarm developers into using it.

No, it simply means they would rather take a 100% over 70%. Who wouldn't want more money?
 
That's the worst argument. Developers made Apple rich. If the iPhone didn't have 3rd party apps, no one would own one. Apple owes a huge debt to developers, not the other way around.

Extremely stupid comment.

No smartphone manufacturer set up the platform the way that Apple did (even to this day). There were plenty of Windows Mobile developers before the iPhone came out, but you think they got rich? Not at all. Android is a complete mess and it's no wonder people rather develop for iOS instead (despite the fact that Android has 80% marketshare globally).

Apple invested several hundred million dollars into making it easy for developers to develop apps for the mobile devices. Google doesn't invest nearly as much for the Android platform, yet they make billions in revenue from the Play Store. Just compare this year's new API releases from Apple and Android. Not even CLOSE. You have no idea what Apple does for developers and users behind the scenes.

iOS Developers should be thanking Apple for making their careers easier than Android developers.
 
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Your argument has a major flaw, which is that Epic would be still required to pay a 30% cut for IAPs, with the only difference being that the money goes to Microsoft instead of Apple. (I’m pretty sure you already know this though, as you mentioned every other console maker demanding a cut in your other post but conveniently left out Microsoft.)

No. The assumption is that Microsoft wants many users to use their service. So they strike a deal with Epic to make Fortnite exclusively available through streaming and in return, Epic keeps 100% of the cut (or at least, more of the cut). The more people that use the service, the more that Microsoft makes from sales off of their streaming service from other games. These types of deals happen already in the gaming industry (it's very common) where developers/publishers keep more of the royalties in exchange for platform exclusivity.
 
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The App Store is a cancer in Apple's soul that constantly tells them worse customer user experiences are good, so long as there's a buck in it.

Shut the whole thing down. It will take forty years, but it will destroy the company as is.
 
As a big Halo fan and Xbox player in general who has a GamePass subscription and was excited about the prospect of playing on the go, this sucks ass.
 
I’ve begun shopping Android. Never thought I would say that. I’ll give Apple a month or so to right this wrong.
 
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