Yep, I have noticed that as well. M1 series did well in games but one always had the impression that in more general workflows the performance was a bit wobbly. In applications like Blender M1 GPUs performed significantly lower than expected on their compute capability. But according to these
new Blender results the M2 GPUs perform much closer to the expectations: e.g the ~14TFLOPS M2 Max is not far off the ~15TFLOPs mobile 3070. Seems that Apple at least partially addressed whatever was holding their GPUs back. It seems that M2 series is the first Apple GPU designed specifically for desktop use and one that performs like a desktop CPU. Now bring that hardware RT support and Apple Silicon just might become a force to be reckoned with in production rendering.