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The Xbox has the best controller, period, so this looks nice. Well, like it'll control nicely anyway, I hope more ugly controls are released so Apple finally releases their own.

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It will very shortly if they don't get their acts together better than they have been. Nintendo will turn into Sega if they aren't careful.

Doomsday prediction? Where've I heard one of those regarding a company......
 
All you Nintendo Doomsayers underestimate the power of the Nintendo brand and their franchise.

The Wii U was released without a flagship 3D Mario or Zelda game. That was a big problem.

The 3DS was deemed to be a flop until Pokemon and other flagship games (like Super Mario 3D Land) were released and the price was brought down. The same will likely happen with the Wii U.

The new Super Mario 3D Worlds for the Wii U will sell millions of Wii U this holiday by itself , and when a new HD Zelda game is released next year many will buy the console if only for this game.

Becoming an iOS/Android game provider is something they can do at last resort and would be easy to do if they have to. It doesn't need years of planning and shifting a whole platform like Blackberry, Nokia and others who are used as examples to say "If Nintendo waits it will be too late". Nobody remembers Symbian. Mario is almost as big as Mickey Mouse.

This is exactly why Nintendo will go down. They are so incredibly stupid that they released the wii U with literally no major games (sure there was a remade platform Mario with no better graphics). Not only did they not release a single major Nintendo game at launch, but it has been out for a LONG time now, and it is only finally about to get a few games that someone might purchase it for (one of which is a remake.. Wind Waker).

They released the wii U well ahead of sony and microsofts next gen consoles to get ahead of the game, but they failed miserably because they were so stupid that they brought a system to the market which is at best equal to the 360 and ps3 with absolutely no games that Nintendo fans buy their consoles to play. They could have waited and made the system far more powerful and released it alongside the ps4 and Xbox one and actually had new major Nintendo games at launch, but they did the exact worst thing they could do. Now they have a new console with previous gen graphics (as always) which is just now starting to get a very few major Nintendo titles and it now has to go against the xbox one and ps4. Sorry, as much as I love Nintendo games, they are run by morons.

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The 3DS have something that iOS devices will never have, and that is Nintendo games. iOS supported controller will not hurt 3DS sales in the slightest.

Yes because obviously every single person who purchases a 3DS is doing so for Nintendo games. Not quite. However there are plenty of people that buy it for just that reason.

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There are 200 million iOS users running iOS7. I think the game developers haven't developed AAA titles because the input methodology is relatively weak. But once the gamers have their controllers, the games are going to follow. The hardware is powerful, the screen is good, the phone is always with you, the controller will be relatively inexpensive, and the market is going to be pretty big. I think this happens and it happens pretty darn quick.

Also games like GTA and Batman are basically AAA. The FPS are fine as well. Really they just suffered from the fact that the controls are tough to use and your thumbs cover the screens.

Also your phone outputs to your Apple TV, which will be powerful enough to play a lot of games. So you can buy your game once, play it on your phone and on your couch. The phone becomes the controller for your Apple TV which becomes your console.
I so hope you are right about this, but my fear is that they are still just third party controllers. I don't understand for the life of me why Apple didn't just design their own, it would not only be a million times better, and be trusted, and purchased by so many more people, but it would be supported by all apps, and I believe the AAA gaming developers would be so much more inclined to start developing.

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What was your argument again? Just to remember you - mine was Nintendo is doing well. They could care less about iOS.

I remember reading something a Nintendo executive said (maybe it was the CEO), they said iOS is ruining gaming. They are worried, or they should be. That was when it was simple touch input. If Apple gets these controllers to take off (which would have been 100% more likely if they made one themselves), and AAA gaming developers start putting good games on the App Store, then Nintendo and Sony are done with mobile gaming. Apple's devices are updated with much better performance every year, something Nintendo and Sony can't do in a mobile gaming device.
 
I remember reading something a Nintendo executive said (maybe it was the CEO), they said iOS is ruining gaming. They are worried, or they should be. That was when it was simple touch input. If Apple gets these controllers to take off (which would have been 100% more likely if they made one themselves), and AAA gaming developers start putting good games on the App Store, then Nintendo and Sony are done with mobile gaming. Apple's devices are updated with much better performance every year, something Nintendo and Sony can't do in a mobile gaming device.

Pure and simple - won't happen.

Reason being that the iOS crowd is educated to spend little money on games. With titles averaging below the 5$ mark I don't see why any AAA developer should concentrate on this platform. The indies can do it - and some may be doing great.

Console buyers are willing to spend 50-70$ for a new game. If your game is good an has a loyal fanbase you have a cash cow (yearly Madden, NHL, NBA, FIFA releases, CoD).

Why worry about a superstitiously thought big consumer base which includes an unknown number of people not willing to shell out any money for real gaming?

I tried to find a sales figure for GTA3 on iOS but struggled to find hard evidence. But feel free to post that and compare that to the number of current GTAV sales keeping in mind that GTA5 cost a tenfold amount of money.
 
Pure and simple - won't happen.

Reason being that the iOS crowd is educated to spend little money on games. With titles averaging below the 5$ mark I don't see why any AAA developer should concentrate on this platform. The indies can do it - and some may be doing great.

Console buyers are willing to spend 50-70$ for a new game. If your game is good an has a loyal fanbase you have a cash cow (yearly Madden, NHL, NBA, FIFA releases, CoD).

Why worry about a superstitiously thought big consumer base which includes an unknown number of people not willing to shell out any money for real gaming?

I tried to find a sales figure for GTA3 on iOS but struggled to find hard evidence. But feel free to post that and compare that to the number of current GTAV sales keeping in mind that GTA5 cost a tenfold amount of money.

First of all the low cost of iOS gaming is due to the fact that almost all of the games are awful, little casual mindless repetitive games. If the games were actually good (also new, instead of remakes) people would be willing to spend a significant amount more. Instead of spending a significant (or any in the case of freemium) amount of money for games on the App Store , people spend a significant amount of money on in-app purchases for those games which they spent so little (or nothing) to initially purchase. So iOS users are educated to spend little on the game itself, but a ridiculous amount on in-app purchases. This could easily be reversed for great games, significant amount on the premium title game, with little or no in-app purchase. Final Fantasy remakes on the App Store are set at a ridiculous price compared to almost all other games, and I assume if square enix didn't sell any of those they would stop wasting whatever it costs them to relaunch them on the App Store.

Secondly console buyers are willing to spend $50-70 for a new game because that's what they cost, and unlike iOS, almost all of those have nothing to purchase after you initially buy the game (a few have DLC some people purchase). They are also $50-70 because it costs a lot more to distribute games on hardware as opposed to digital downloads online. People would be willing to pay $15~$30 (look at PS vita and 3DS game prices) for GOOD premium titles from well known and trusted developers, which have a fan base, and good games, without much if any in-app purchase (I don't even want to imagine how much people are shelling out for these games when you count in-app purchase, it's sad). This all of course is ONLY and I can't stress that enough, if iOS had a great gaming controller accessory (preferably Apple designed, which clearly isn't happening sadly) with all of the normal buttons you'd find on an xbox controller.

Finally, I don't have a clue what you're getting at with comparing GTA 3 sales on iOS to GTA V sales on the 360 and ps3, but you need to keep in mind that would be the most meaningless and idiotic comparison one could make. GTA 3 was a 10 year old game pushed to iOS when it was released. iOS currently has absolutely nothing but touch controls (no I don't count the awful icade which supports like no games) which doesn't entice many people at all to purchase games like this. GTA V was just released as the newest GTA game which was incredibly, highly anticipated GTA installment, and here's the kicker: it wasn't released on iOS. No comparison to make.
 
Aaaaaaaaah - and you obviously don't have a clue about SmartGlass. Or the Playstation App. Sorry - myself not being a hardcore one but obviously you are no gamer at all. This is where smartphones are headed in gaming (and that is a great development).

Nintendo is doing well in the mobile business. They aren't having stellar growth but they have a loyal customer base they cater to. They may get short term massive growth with going iOS but they'll lose their closed hardware infrastructure and business model.

To put that into perspective: You are just like those crazy guys stating Apple should license OS X to third party vendors. Google MacClones and see how well that went.

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What is wrong with you guys?!? Every once in a while somebody turns up in these threads stating the obvious: As soon as AppleTV will gain games it will crash the console market.

Get a grip. Really. Honestly.

4 weeks from now I will be on XBox One, and before I'd even consider giving a "gaming Apple TV" any chance I'd rather directly go the Steam Machine route. You heard about that? Educate yourself and learn who may have the right mindset to crush into the console market. Right. That's Valve.

As a matter of fact one thing is for sure: Apple and "real gaming" are just two confronting worlds. And now think about your gaming on the Mac when you had to rely on the AppStore instead of Steam.

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Oh come on...being available for 2 years now, the 3DS is not doing to shabby. There you go - cumulative sales.

And as you can see on this very page Nintendo just grabbed a ton of cash with Pokemon X/Y selling 4 million copies.

What was your argument again? Just to remember you - mine was Nintendo is doing well. They could care less about iOS.

Well you are right that I'm not a hardcore gamer. I don't even know what Smartglass is. I googled it and now I do. It is a nice feature supported by the limitless pocketbook of McSFT. Nintendo doesn't have the luxury of losing a billion a year for a few years of development. McSFT can do that because of the revenue from its other lines (which are probably going to shrink very soon, present quarterly results aside). Sony can do it, but doesn't have to since Sony could abandon this market and do other stuff. McSFT will not give up because its other growth lines (Windows Phone and Surface) have all been real failures. At least the xBox sells.

Nintendo can make nice software and has some very nice brands. But its hardware can't compete on a technical level with smartphones. Not just because of lack of skill but because folks are willing to spend $700 on their smartphone. The $700 device is generally going to be better than the $300 device. And when the $700 device gets coupled with a $75 controller and becomes in every way better than the $300 device, Nintendo has a problem.

Thanks for the link to the global sales though. But look again. Nintendo DS has sold 158 million. The 3DS has sold 35 million. How can you not see that as a massive problem? The NES sold 62 million, the SNES sold 49 million and the 64 sold 32 million. The Wii sold 100 million, the Wii U sold 4 million. Do you see the trend? It is across every product line and it is all in the downward direction.
 
This is exactly why Nintendo will go down. They are so incredibly stupid that they released the wii U with literally no major games (sure there was a remade platform Mario with no better graphics).

That's pretty much what they did with the first NintendoDS. It looked like a janky, cheap piece of crap, and the only games available for it at launch were a couple of shovelware titles and a port of Mario64. With the PSP around the corner, it looked like every bit a DOA product.

...then it turned around and sold millions upon millions of units, becoming one of the bestselling consoles of all time.

The moral of the story is that you can never really tell about these things. What seems doomed to failure in its first year might be a resounding success the next. Though I will admit, the WiiU is doing a good bit worse than any piece of Nintendo hardware has in the past.
 
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