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I cant wait to see Ice Cream Sandwich on one of these bad boy boys. The dated ios doesn't do them justice.
 
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That was a disaster and made Apple look silly.

Apple generally doesn't take a stand on form factors. If it works, it goes on until they think something is better...if not, it joins Pippin. I disagree and agree on the one-button mouse. I personally feel that if the industry had stayed with a one-button mouse it would have been a better overall user experience. Once the rest of the industry went with semi-arcane button combinations, third-party devices allows Mac users to interact. I personally hate going to Windows and having to think about which button does what. For me, its the same as all the small controls on other mobile platforms--Legacies from software engineer designed user interfaces.

It's moves like this that hurt Apple in the development and the corporate community because you can't trust Apple to not drop something at a moment's notice that you've made an investment in.

Having dozens of old SCSI and ADB devices around, I understand this. But at the same time, it is Apple willingness to drop legacy devices that allow it to move forward. The life of a hard drive or printer falls well within Apple's general support cycle. Companies depending upon devices that old have other problems. Sell the old tech and upgrade.


But Apple's reluctance to support Blu-ray and their supposed elimination of optical drives in all future models is a bad move, IMO.

I had friends that had tens of thousands of dollars in LaserDiscs. AFAIK, they still have them in their basement. I feel Blu-ray is headed the same way. Once streaming from the cloud is universal, I won't need to take up my living space with little pieces of plastic. I no longer buy DVDs because I want to upgrade to Blu-ray...but I haven't upgraded to Blue-ray because I don't trust its longevity. The most significant result of my delay is...NOTHING. I haven't lost anything. I have found that digital fills my needs, so I will probably skip Blu-ray.

I could be wrong. I remember standing in the store looking at DAT and saying to my friend..."Wow! Look at the future!"
 
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Pent Up Demand.....

I have a MBP so I didn't see a need for an iPad. But after helping my Mom learn how to work her iPad 1G, I can see myself using this around the house.

Old paradigm - big clunky tower remains stationary while smaller laptop floats around house

New paradigm - "big clunky" laptop remains stationary while smaller iPad floats around house (and everywhere else too)

I almost bought a 2G, I VERY glad I waited!!!

Waiting with CC in hand.....
 
we'll also likely see a different aspect ratio when the iPhone 5 comes out (and possibly even with the iPad 3, so no...batch resizing in photoshop isnt an option unless you want to either clip the edges, or have stretched images.

Notice that juxtaposition of OSX converging with iOS, and iPad 3 resolution converging with iMac 27" resolution. As everything goes "retina", and applications blur the line between hardware families, the various conflicting resolutions and aspect ratios must be standardized. At the moment I'm scratching my head over how running a remote iMac 27" desktop via the iPad 3 retina display will work out, being of overlapping non-subset dimensions of 2560x1440 vs. 2048x1536. What's going to give? should I buy an iMac 27" this week, will the next (soon) iteration change aspect ratio to match iPad 3?
 
Ummm, processing 2 1024x768 images doesn't use the same GPU power that processing one of 2048x1536?

Even if you process two completely separate 1024x768 images, that's still only half as many pixels as 2048x1536.
 
..this WILL unquestionably be the start of fragmentation on iOS. People will still be using the iPad 1 and 2 for a good 3-5 years from now, meaning developers who do universal iOS design will have to create 4 sets of images.

You simply cant keep messing around with screen resolution changes.

Apple halve already done this when they went from the iPhone3GS to 4.

It really wasn't much of a problem. If the developer didn't want to update their app at all, it still worked via pixel doubling. If they did update it, it would scale 'down' to the 3GS just fine. There is no need to create 4 sets of images.

...and ridiculously high resolutions like this, are so good, they won't need to change them again for a long time. Even if they make the iphone5 screen bigger (4 inches), they could keep the same resolution they have now and it would still be razor sharp.
 
will wait for the announcement and prices, but if there is no significant CPU/GPU increase, I'd be tempted to get an ipad2 on clearance.
 
I don't believe they will increase resolution to that level. I mean mac books have been updated for so many iterations and the resolution on MBP 13'' is still 1280*800. Given such a high resolution on ipad would mean much higher requirement on CPU and GPU, and you really have to keep your eye close to your screen to be able to benefit from the extra pixels.
 
How is a current gen graphics chip and battery going to power a 2048x1536 display?
Current tech (Tegra 3) already goes up until 1900x1200 and I don't know this is a panel limitation or a gpu limit. I think Acer upcomming tables will use this resolution.

I can imagine that when the iPad 3 will be launched we will be speaking about whole other numbers. One thing I have learned in technology is that nothing is impossible or that it doesn't stand still.

Hell for all that I know they could (for games) put in an Conexant chip (did miracles for the xbox 360 I heared) to upscale the resolution.
 
I probably can't go into details but a few months ago I was talking with a team of industrial designers... actually I guess you can just use common sense here;

How is a current gen graphics chip and battery going to power a 2048x1536 display?

I can imagine games running in a quarter of that with only the OS and non-demanding apps running at native res. Let's not be silly here. That's a huge resolution that currently only the best desktop cards can run games at. So I'm very interested to see what comes from this. Could they pull it off? As it stands right now they'd need 4xiPad 2 graphics chips, but they also have to offer improved performance (frame rate) over the last iPad 2. Plus the power to run them.

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But it does. The overwhelmingly vast majority of iOS games won't need that power. But what about UE3 engine games? They're almost on par with modern consoles (just without the intense overhead from larger scale games).


why do games need a higher GPU power for this screen? just because the screen is high res doesn't mean the games need to use it. they still could run on 1024x768 and just be upscaled.

i don't think a high res iPad should be delayed just because of games. there are many serious applications for better screens not just silly games.
 
Consumers response: YAY!

Developers response: Oh crap!

---

I know I'll get downvoted for this, but its got to be said as its completely true...this WILL unquestionably be the start of fragmentation on iOS. People will still be using the iPad 1 and 2 for a good 3-5 years from now, meaning developers who do universal iOS design will have to create 4 sets of images.

You simply cant keep messing around with screen resolution changes.

Apple has been talking up resolution independence for as long as I can remember. Of course there are many things you can only achieve as bitmap graphics (at least achieve quickly), but vector images and pixel doubling techniques also make up a lot of shortfall.

It's not the doom and gloom you predict, but it's not going to be a switch flip either.
 
Apple better seriously increase the storage space. With those super high Rez images, 16gb won't cut it. Even the current biggest size 64gb seems small and tight. Remember, all image size is quadrupling.
 
^ I agree. 64gb is paltry even for existing devices. I've got a 32gb music library, 80gb photo library, 120gb video library and 20gb app library and I've had to resort to the old iPod 3G days of trying to pick and choose what files I want on my device. (160gb iPod classic spoiled me)

why do games need a higher GPU power for this screen?
Can't tell if you're being serious?
just because the screen is high res doesn't mean the games need to use it. they still could run on 1024x768 and just be upscaled.
That's one of the points I put forward. It'd be awfully silly though, some games+apps running in 2048x1536, others running in 1024x768 all native and built for iPad 3.
 
I probably can't go into details but a few months ago I was talking with a team of industrial designers... actually I guess you can just use common sense here;

How is a current gen graphics chip and battery going to power a 2048x1536 display?

I can imagine games running in a quarter of that with only the OS and non-demanding apps running at native res. Let's not be silly here. That's a huge resolution that currently only the best desktop cards can run games at. So I'm very interested to see what comes from this. Could they pull it off? As it stands right now they'd need 4xiPad 2 graphics chips, but they also have to offer improved performance (frame rate) over the last iPad 2. Plus the power to run them.

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But it does. The overwhelmingly vast majority of iOS games won't need that power. But what about UE3 engine games? They're almost on par with modern consoles (just without the intense overhead from larger scale games).

I've also been thinking about the same thing and after much thought I do think it's possible. First I had the same idea as you had, but I believe it's very well possible they can improve the GPU just enough to support 4x the pixels. Games on the iPad don't need the desktop GPU power. iOS games are way more simple and not as complex. Most mobile notebook GPUs nowadays run games better than the Xbox 360 (when using the same AI and same graphics-settings).

An iPad game will need much less of that, even at such an high resolution. I hope Apple can pull it off, because as you I still have some doubts but it's not impossible.
 
I fully applaud Apple's endeavors to put high resolution, high PPI displays into the hands of the general public.

These things have been high-end, expensive devices for too long.
 
Excuse my ignorance ... but for normal users like me , a retina display type of screen on the iPad should be better for ...?

Quality. You're just used to a much lower ppi so you don't really see what you're missing. But you will. Your brain is trained to fill in the gaps and trick you.
 
I'm not very much into spec details, but I develop iOS apps and my real world experience is: iOS device GPUs are fragment-bound. Even with very low polygon counts, using pixel shaders, full-screen antialiasing and other pixel-level fancy stuff automatically drops your frame rate.

If the rumors are true and we are indeed getting an @2x iPad (can't risk calling it "retina"), either:

1) Apple pumps up the GPU speed/VRAM,
or
2) We are back to iPad 1-performance levels.

Hope for number 1.
 
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PlipPlop said:
I cant wait to see Ice Cream Sandwich on one of these bad boy boys. The dated ios doesn't do them justice.

Why dont you try it with a native android tablet? Surely if you can wait long enough, one might eventually come along that is half decent.
 
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