That was a disaster and made Apple look silly.
It's moves like this that hurt Apple in the development and the corporate community because you can't trust Apple to not drop something at a moment's notice that you've made an investment in.
But Apple's reluctance to support Blu-ray and their supposed elimination of optical drives in all future models is a bad move, IMO.
we'll also likely see a different aspect ratio when the iPhone 5 comes out (and possibly even with the iPad 3, so no...batch resizing in photoshop isnt an option unless you want to either clip the edges, or have stretched images.
Ummm, processing 2 1024x768 images doesn't use the same GPU power that processing one of 2048x1536?
It still has a crippled and restricted operating system, so I strongly doubt that it will kick anybody's ass except for that of its own user.
..this WILL unquestionably be the start of fragmentation on iOS. People will still be using the iPad 1 and 2 for a good 3-5 years from now, meaning developers who do universal iOS design will have to create 4 sets of images.
You simply cant keep messing around with screen resolution changes.
Ummm, processing 2 1024x768 images doesn't use the same GPU power that processing one of 2048x1536?
Current tech (Tegra 3) already goes up until 1900x1200 and I don't know this is a panel limitation or a gpu limit. I think Acer upcomming tables will use this resolution.How is a current gen graphics chip and battery going to power a 2048x1536 display?
I probably can't go into details but a few months ago I was talking with a team of industrial designers... actually I guess you can just use common sense here;
How is a current gen graphics chip and battery going to power a 2048x1536 display?
I can imagine games running in a quarter of that with only the OS and non-demanding apps running at native res. Let's not be silly here. That's a huge resolution that currently only the best desktop cards can run games at. So I'm very interested to see what comes from this. Could they pull it off? As it stands right now they'd need 4xiPad 2 graphics chips, but they also have to offer improved performance (frame rate) over the last iPad 2. Plus the power to run them.
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But it does. The overwhelmingly vast majority of iOS games won't need that power. But what about UE3 engine games? They're almost on par with modern consoles (just without the intense overhead from larger scale games).
Consumers response: YAY!
Developers response: Oh crap!
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I know I'll get downvoted for this, but its got to be said as its completely true...this WILL unquestionably be the start of fragmentation on iOS. People will still be using the iPad 1 and 2 for a good 3-5 years from now, meaning developers who do universal iOS design will have to create 4 sets of images.
You simply cant keep messing around with screen resolution changes.
Can't tell if you're being serious?why do games need a higher GPU power for this screen?
That's one of the points I put forward. It'd be awfully silly though, some games+apps running in 2048x1536, others running in 1024x768 all native and built for iPad 3.just because the screen is high res doesn't mean the games need to use it. they still could run on 1024x768 and just be upscaled.
I probably can't go into details but a few months ago I was talking with a team of industrial designers... actually I guess you can just use common sense here;
How is a current gen graphics chip and battery going to power a 2048x1536 display?
I can imagine games running in a quarter of that with only the OS and non-demanding apps running at native res. Let's not be silly here. That's a huge resolution that currently only the best desktop cards can run games at. So I'm very interested to see what comes from this. Could they pull it off? As it stands right now they'd need 4xiPad 2 graphics chips, but they also have to offer improved performance (frame rate) over the last iPad 2. Plus the power to run them.
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But it does. The overwhelmingly vast majority of iOS games won't need that power. But what about UE3 engine games? They're almost on par with modern consoles (just without the intense overhead from larger scale games).
Excuse my ignorance ... but for normal users like me , a retina display type of screen on the iPad should be better for ...?
PlipPlop said:I cant wait to see Ice Cream Sandwich on one of these bad boy boys. The dated ios doesn't do them justice.