Not sure if there will be A6 (?) available in Q1 2012 that will provide the 4x graphical power (and similar batery time).
Will wait for the first reviews,
if not convinced: hold on to the iPad 3S![]()
Imagine the 3D games with a similar screen resolution to the iMac 27".
Apple halve already done this when they went from the iPhone3GS to 4.
It really wasn't much of a problem. If the developer didn't want to update their app at all, it still worked via pixel doubling. If they did update it, it would scale 'down' to the 3GS just fine. There is no need to create 4 sets of images
Won't a new resolution in the iOS cause issues with fragmentation of the apps on the platform? I thought Apple was standardizing iPhone and iPad resolutions? Could the higher-res designations be for a future version of iOS for Mac?
Wrong actually. Images dont 'scale down' to the 3Gyou have two sets of images. One for the 3G(lets call it 'image.png') and another for the retina display, which has to be called 'image@2x.png'. The app then uses the '@2x' images on retina resolutions.
The only real way around it is a fixed size across all apps. Its not a problem for an app that only uses images for tiled backgrounds and such, but lets say for example you've got an app that shows information about different holiday destinations. It has a page for each hotel, along with a thumbnail sized photo in the corner, which when tapped opens a photo of the hotel larger.
Thats two images: the thumbnail and the full sized image.
Now, the fullsize image you'd probably need 2 sizes as you can get away with a pinch/zoom on the retina iPhone. However the thumbnail is designed to be a fixed, 'static' image that has to be pixel perfect or all your buttons and text overlap and screw the app up. Lets say that the image has to be 1/4 the width of the device, you then need 4 images:
80px wide for the iPhone 3G
160px wide for the iPhone 4
192px for the iPad
384px for the iPad 'Retina'
When you've got hundreds of hotels to list, thats going to make the filesize 4x the size it should really be, all because Apple failed to include a decent way of cross resolution management with one set of files.
The A6 and ImgTec PowerVR 6 series are already in Apple's hands for some time.
http://www.imgtec.com/News/Release/index.asp?NewsID=658
Coming iPad is not really iPad3, but iPad Pro.
iPad Pro:
- x86 Processor
- OSX 10.7 Lion
- Retina Display
Next year, Windows 8 tablets will rush out. In this situation, do you think that Apple can battle against them with their Giant iPhone?![]()
Consumers response: YAY!
Developers response: Oh crap!
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I know I'll get downvoted for this, but its got to be said as its completely true...this WILL unquestionably be the start of fragmentation on iOS. People will still be using the iPad 1 and 2 for a good 3-5 years from now, meaning developers who do universal iOS design will have to create 4 sets of images.
You simply cant keep messing around with screen resolution changes.
And let's not forget, it's expected that Apple will drop iPhone 3GS support next year. From than on, developers won't have to deal with 'low-res' displays anymore unless Apple is going for a 1920*1280 display in the 6th generation iPhone. Than the iPhone 4S' display will be 'low-res'. In that case, nothing really changes.
Math time-
(iPad display)*2= 1,572,864 pixels
2048x1536= 3,145,728 pixles
I hate the timeframe for new iPads, the beginning of a year is not a good time for new products, everyone that buys a iPad for christmas is ****ed because of that.
I doubt they will drop support for the iPhone 3GS because the power is about on a par with the iPhone 4 as it only has to drive a quarter the number of pixels. Plus they are still selling the 3GS.
...those two squishy things just above and either side of your nose.Excuse my ignorance ... but for normal users like me , a retina display type of screen on the iPad should be better for ...?
Maybe this will clarify the resolution increase:
Wrong actually. Images dont 'scale down' to the 3Gyou have two sets of images.