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and how many of those even know they do? ?
also, I thought Apple is not collecting user data, how do they even know? or is it limited to those, with "Share analytics data" enabled

I had the same reaction

How do they know what they are claiming…and how skewed is the data if it’s relying on folks with all the data sharing turned on?

Or is there something far creepier in how they are tracking this usage?
 
If you are using Airpods, Airpods Pro or Airpods Pro Max, or any Beats headphones, even if they supported lossless audio, you wouldn't be able to hear the difference between AAC and lossless in 99% of the conditions you listen. Forget about lossless, if you are using these outdoors, you wouldn't be able to differentiate between 192kbps AAC and 256kbps AAC.

At home when I'm listening to my Hifi stereo, I use lossless. But using these wireless buds, I couldn't care less.

About spatial audio, the atmos mixes are sometimes better than stereo mixes, sometimes worse. Depends on the track really. But some tracks are really better with atmos so that's a welcome addition.
 
I had the same reaction

How do they know what they are claiming…and how skewed is the data if it’s relying on folks with all the data sharing turned on?

Or is there something far creepier in how they are tracking this usage?
This is fairly easy to do. Since they monitor their streaming service, they know how many users are using it, what type of files are being streamed. I still think most people who are streaming it are unaware themselves that it's in Spatial Audio, a lot of new albums have been released with it mixed that way and since it's on by default it's probably how the number is so high.
 
Because they don’t even know it’s on, it’s usless it ruins music and makes it sound like a demo track; lossless is the real quality, music is made for left and right stereo not virtual sound
Most music is mostly made for "left and right stereo". There have been times in the past when albums were specifically made for quadrophonic systems, for instance. And within basic stereo, there have been numerous variations. Some albums have been recorded specifically for binaural listening (essentially, specifically for headphones - and sounding less optimal if played over traditional speakers). Arguably, binaural recordings, while still two-channel, are different from stereo recordings.

There's also a big difference within two-channel recordings over the decades, depending on what they thought they were targeting as listening hardware. Lots of pop music was mixed to sound good on early car radios. Lots of music has been heavily compressed over the years - not talking about bitrate, but rather about screwing with the waveform so that it loses dynamic range, so there's only loud, with no sense of subtlety, no chance for quieter notes - because there are too many music producers and executives who think that louder must be better (historically, some compression was also done to keep from hitting limits in vinyl record / turntable technology - too quiet and the sound would get lost in the LP's noise floor, while too loud and the needle might literally get knocked out of the groove).

I recall a friend once saying that it was a shame that music wasn't being released in stereo any more. He said this while sitting in his living room, listening to an album recorded in stereo - sitting in a chair that was right next to one of his two speakers. His notion of "stereo" was when instruments were slammed hard into one or the other of the channels, or ping-ponged back and forth between the channels - such techniques were more common in the early days of the availability of two-channel recordings. My friend didn't understand anything of the notion of recreating the original soundspace, he thought of stereo as something more like a special effect.

I think there's also a good deal of "this sounds different than I'm used to and therefore it's bad" going on. I'm not saying that all of Apple Music's "spatial audio" tracks are improvements, but I'm willing to keep an open mind. I'm not in the "music must be two-channel stereo they way god intended" camp.
 
This is fairly easy to do. Since they monitor their streaming service, they know how many users are using it, what type of files are being streamed. I still think most people who are streaming it are unaware themselves that it's in Spatial Audio, a lot of new albums have been released with it mixed that way and since it's on by default it's probably how the number is so high.
Indeed, they literally have to know - and keep track of - how many times each specific track is being streamed, because they need to pay the artists and record labels per-stream.
 
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Indeed, they literally have to know - and keep track of - how many times each specific track is being streamed, because they need to pay the artists and record labels per-stream.

So it's a totally different track for every song in the catalog?

That makes sense then on tracking - got it, thx
 
I love spatial audio in everything that's not music. Music sounds better as intended, with spatial audio off. Everything else tho, voices, talking, movies, etc, sound better with it on IMO
 
But isn't it just a toggle on the user device?

To my knowledge, they don't have discrete files for SA on/off (otherwise how are they doing it to any/all audio based upon your setting being on/off)

Are Apple only talking about folks streaming specific SA mastered AM tracks?

If they are monitoring what settings we have on/off on our own phones, I have a real issue with that honestly.
They have to have discrete files for SA on/off - it's a different mix of the original multitrack recordings, not some processor software that runs on your phone. If you toggle the setting on, it doesn't magically make every song be "spatial audio", that setting simply says to use a spatial audio version of the song if available, falling back to the "stereo" versions of songs if a given track is not available in (and listed in their database as being in) spatial audio.

Apple Music is a streaming service. I expect they treat the local storage as a cache - if the requested track (a specific artist/album/song in a specific format) isn't in the cache, then go download it when its requested to be played. They're not monitoring the setting on your phone, your phone is requesting an actual different file if you toggle the setting.

They're simply talking about the percentage of Apple Music subscribers whose phones have requested songs in spatial audio format. They can infer from that, that you have that setting turned on. If that news bothers you, ... uh, I have a bunch of other scary news for you.
 
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I’ve always just found it to be such a gatekeepy thing to say.
Might as well say “you’re listening to it wrong, The only correct way to listen to it is the way that I listen to it.”
As long as it’s the actual original performances, then it’s basically the exact way the artist wanted you to hear it.
The only time I think it crosses into “this isn’t what was intended” territory is when they do things like overdub Orchestra‘s and stuff on top of old recordings, that’s the stuff that irritates me. But that’s not what this is
I agree. But have found that ‘audiophiles’ don’t like you to change any part of the music at all.
 
So it's a totally different track for every song in the catalog?

That makes sense then on tracking - got it, thx
For every song in the catalog in theory. In practice, I'd venture a bet that they don't have much more than a couple percent of the whole catalog available in spatial audio format at this point. But if you pick, say, the top 50 most-played albums in the catalog, and talk to their producers and artists, and get, say, a third of them to commit to remastering the albums for spatial audio (perhaps with some financial incentive), then suddenly you can get a whole bunch of people listening to at least some music in the new format.

The artists/producers incur some upfront costs for remixing, but with the potential of getting a whole lot more streams (and thus more money) if the format takes off. Especially if the public suddenly takes a fancy to it and your album is one of the first hundred or so in the new format - think of the first developers who released apps in the App Store when it first opened - many made fortunes by being in the right place at the right time. Heck, think of movies that were the first to make the leap onto DVD, or Blu-ray.
 
Spatial audio for music has been a big miss for me so far in most cases. One notable exception would be for the Dune soundtrack, where Hans Zimmer had early access to the Airpods Max and it shows. (And also if you make spatial audio on by default, of course you are going to have high numbers... I bet a lot of people don't even realize it's on.)
 
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And also if you make spatial audio on by default, of course you are going to have high numbers... I bet a lot of people don't even realize it's on.

This ^^

It's almost like quoting the dominance of built in Apple Apps that are defaults that the majority don't even deviate from.
 
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Apple's has an issue in the branding between "spatial audio" and Dolby Atmos, it's an ambiguity they usually try to avoid. It has UX impacts when you search for controls on your phone and can't find them because of the labelling, just try typing in either "spatial" or "Atmos" in Setting and you get a whole lot of nothing?! This should not be a concern for consumers.

Numbers like this are easy to game too when you have behaviors like Apple TV where it's a per app opt-out from spatial audio, and you won't find it in the global Settings either, it's in the slide out menu when you press and hold the TV button.

I first wondered, "Why does all the dialog sound like it's in a Small Room reverb setting" it destroys the stereo mix IMO.
 
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I disabled Spatial Audio, because the volume was way too low compared to regular tracks
 
Nope.

This says absolutely nothing about AirPods versus regular headphones.
All this says is that Apple is using their own Renderer for Apple Music tracks, nothing about AirPods. And it’s the Dolby Renderer if played through an Apple TV. Outside of that, nothing in here is said about playing Apple Music Atmos on AirPods versus regular headphones, because… there is no difference, outside of Head tracking.
If you were talking about Apple Music versus Amazon music, comparing streaming services, then you would be correct. But you specifically said “AirPods” use a special sauce that other headphones don’t have, which is incorrect.
Also, correct me if I’m wrong, but this entire Apple Renderer V Dolby Renderer issue has been solved with the recent logic pro update
 
Spatial audio worked great when watching foundation on TV+ as well. I won’t be surprised if that show was filmed specifically with spatial audio in mind.

There’s a certain elegance in consuming Apple content on Apple devices using Apple hardware (eg: streaming Apple Music on iPhone and listening via airpods). Apple’s decision to own every aspect of their infrastructure and ability to integrate hardware and software continues to pay off handsomely in spades.

There’s never been a better time to be all in on the Apple ecosystem. ?
 
I disabled Spatial Audio, because the volume was way too low compared to regular tracks
This was my main complaint. Especially when training in the gym, I could hear the music being played overhead in the Gym. The non-formatted tracks are significantly louder.
 
"Apple Music subscribers can listen to Lossless using the built-in speakers on their iPhone, iPad, Mac…"

My Spatial Lossless Audio experience on the Macbook Air speakers has totally changed the way I hear music. I could never go back to my studio monitors' lousy stereo sound.
 
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I don't like it for anything other than playing back non-spatial audio podcasts, lectures, etc. with the "convert to spatial" setting in control center. It makes voices sound less 'in your head' which I prefer for long form recordings of voices.
 
This says absolutely nothing about AirPods versus regular headphones.
All this says is that Apple is using their own Renderer for Apple Music tracks, nothing about AirPods. And it’s the Dolby Renderer if played through an Apple TV. Outside of that, nothing in here is said about playing Apple Music Atmos on AirPods versus regular headphones, because… there is no difference, outside of Head tracking.
If you were talking about Apple Music versus Amazon music, comparing streaming services, then you would be correct. But you specifically said “AirPods” use a special sauce that other headphones don’t have, which is incorrect.
Also, correct me if I’m wrong, but this entire Apple Renderer V Dolby Renderer issue has been solved with the recent logic pro update

But you specifically said “AirPods” use a special sauce that other headphones don’t have, which is incorrect.

Sorry, I meant spatial audio in general. But the issue is still valid: Engineers monitor their mixes using the Dolby Atmos Renderer. Apple Music users hear the Atmos mixes rendered using Apple's own "spatial audio" renderer.

Also, correct me if I’m wrong, but this entire Apple Renderer V Dolby Renderer issue has been solved with the recent logic pro update

No, Logic Pro uses the official Dolby Renderer. Apple has not integrated spatial audio rendering in Logic. Yet. (As mentioned in the article.)
 
Spatial sound is only great on movies, tv shows and videos not for music. I have off on Apple Music, I would much rather be able to download my Lossless catalog offline but Hey what do they care anyways
 
Spatial Audio makes a much bigger difference than lossless, especially if you have the right speaker setup. I have a dedicated home theatre setup with 5.1.4 Atmos and acoustic panels. Lossless sounds marginally better than high quality. For some songs, the difference is noticeable, for others, you really can't tell. The remastered Spatial Audio tracks are just incredible in my setup. Having said that lossless + spatial audio is a next level experience.

From my experience:

Spatial audio + AirPods = just ok
Spatial audio + car speakers = good, some songs really shine
Spatial audio + true atmos setup = incredible

Lossless + AirPods = slightly better
Lossless + car speakers = unnoticeable
Lossless + true atmos setup = slightly better
 
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