Pleasant Surprise, but I still back WebM over H.264.
She wasn't prepared for this, but she was prepared for Dinner
She wasn't prepared for this, but she was prepared for Dinner
Today's announcement also paves the way for H.264 to become the standard video format for HTML5,
I think we ALL here can agree that, since Firefox is distributed for Free, Mozilla SHOULD be excempted from paying any royalties/fees to MPEGLA?
Should is something, but the fact is they aren't.
This whole thing is GIF the sequel. Too bad the current generation is too young to remember that. And too bad Microsoft never really got to supporting the true free alternative, PNG until it was too late and Unisys' patents had expired.
Yep you will still need to support h.264 as Blu DVDs, iTunes, Podcasts, Youtube, and just about every other piece of media on the market including Flash video is in h.264.
The company, Mozilla, makes roughly 100 million a year in profit off of their free product through their close relationship with Google.I think we ALL here can agree that, since Firefox is distributed for Free, Mozilla SHOULD be excempted from paying any royalties/fees to MPEGLA?
Except this time round its not so simple as a picture format. Were now talking about displacing h.264 which is hardware decoded on billions of devices, with such a hugh investment from both consumers and businesses it is a solid format to work with.
On the other hand we have webM a unproven format, that requires buying a new GPU, settop box, Laptop, Phone etc. Not only this but it requires buying new software to encode(and decode) it
the format is yet unproven to be royalty free for all.
So in other words, anything that is free and open source must suck because less will be invested in it. Do I understand you correctly?
Companies like Google, Yahoo!, Firefox, Opera will invest in improving something that is open source rather than something that they have no control over.
WebM has potential to be better at a much faster rate than H.264 ever will.
Why would it, Mozilla isn't selling a product (which is specifically mentioned in the licensing).
A solid format that is non-free. The Web is about Free (as in freedom) and open standards. Tying vital web infrastructure to a patent troll is something we've gone through and we shouldn't repeat the mistakes we made back then.
WOW. This is a BIG DEAL for Apple and makes the content providers look like asses if they don't sign on to iTunes download model.
GoogleTV? what?
Hmm...possibly good, but possibly bad...because are they actually opening this, or just promising not to charge royalties? If it's the latter, this doesn't change anything-we still need an open standard for HTML 5.
They haven't changed anything. This annoucement is basically saying : "What you have now and expires in 2016 won't expire". Status quo, perpetually. All the same problems as before.
Do you have any proof that Google did this? MPEG-LA has already been doing this for years - committee rules simply forced them to review royalties every few years or so. As far as I can tell, free distribution content has always been free from royalty charges. For all we know, the committee has been wanting to go permanently free for awhile and the simple bureaucracies of dealing with a committee have prevented it (such as a couple of patent holders holding out)Thank you Google for forcing MPEG LA to change.
Personally I really think Firefox needs to rethink it's position.
They are sort of being hypocritical in a way because they have supported H264 video for years through the Flash plugin. They were ok to ride the H264 wave when they didn't have to touch the code in any way but now all of a sudden it is evil.
Mozilla is really in a bad position now. I and many people love Firefox but I can see it's userbase really going down if they do not support H264. Nobody in the video world gives a crap about Ogg. I work for a video production and design company. We stream live video for corporations and I can tell you without a doubt we would never consider using Ogg. I recently participated in a streaming video webcast that talked about the future of HTML5 and Flash streaming video and there is very little to no place at all for Ogg.
... On the other hand we have webM a unproven format, that requires buying a new GPU, settop box, Laptop, Phone etc. Not only this but it requires buying new software to encode(and decode) ...
Knight you keep talking about gif. What exactly happen in the past on that mess?
Just a note. Blu-ray != DVD. At all. HD DVD is closer to DVD than Blu-ray is.
Other than that you are right, WebM requires a pretty big re-investment. On the GPU side it wouldn't be as bad. GPUs can decode WebM in shaders. No it isn't as efficient as having dedicated silicon to do it, but it does the job.
else they got together with an open source consortium which created the PNG format. PNG avoided the patent by using a different compression algorithm. At the same time, the PNG format introduced new features intended to make it technically superior to GIF on other grounds.
By the time PNG really caught on, though, Unisys' patent on LZW compression had already expired.
I think it's a bad idea to build hardware that is dedicated to one format!
Those GPUs should simply provide raw power in terms of floating point, parallel instructions and other 'building blocks' that most modern codecs could take advantage of. I'm sure it's easier to say than to accomplish, though...
This is how it is. Why is it that you guys think "hardware h*.264 decoding" is some kind of gate logic applied only to H.264 ? Seriously, this idea that somehow "H.264 hardware decoders" can only decode h.264 in hardware needs to die. One simply needs to add a new decoder in the firmware to have the hardware be able to decode it.
There's nothing hard about programmable ASICs. This is 2010 for cripes sake, not 1974.