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macrumors bot
Original poster
Apr 12, 2001


We wrote about the upcoming Angry Birds Space previously, but Rovio today released a new trailer for the upcoming bird vs. pig game.

The trailer features a demonstration of weightlessness and gravity by NASA astronaut Don Pettit, recorded on board the International Space Station -- something that will be key in the actual game. At the end of the trailer, we also see our first gameplay footage. Angry Birds Space's gameplay will involve launching space-helmeted birds around multiple planets with gravitational fields to get the pigs -- perhaps a more complicated physics than the standard Angry Birds games.

Angry Birds Space launches on iOS and the Mac on March 22.

Article Link: NASA and Rovio Release First Gameplay Video From Angry Birds Space


macrumors regular
Apr 18, 2011
Wirelessly posted (Mozilla/5.0 (iPhone; CPU iPhone OS 5_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9B179 Safari/7534.48.3)

This actually looks like a fun game!


macrumors 68040
Aug 29, 2009
Wirelessly posted (Mozilla/5.0 (iPhone; CPU iPhone OS 5_0_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9A405 Safari/7534.48.3)

It's almost refreshing that they tried something new for once, after what seemed like countless rehashes of the same game :p


macrumors 68020
Jun 22, 2010
Looks fun and it's cool that Rovio is doing something with NASA, unlike the government.

Had to get that in there ;)


macrumors newbie
Mar 8, 2012
Great comment by Hastings101

Looks fun and it's cool that Rovio is doing something with NASA, unlike the government.

Had to get that in there ;)

Hastings101, every point you made is right on target(including about the govt). I think it is great that Rovio's doing this with assistance from NASA. And who knows, maybe it could get kids interested in getting an education along the line of the space program. As to the game, it does look pretty damn neat-with physics different from their norm. I'm looking forward to the 22nd.


Jul 11, 2008
I have to say, I think it's very cool that they got a real astronaut on the real space station to demonstrate how a stuffed red angry bird hits a green pig balloon in zero gravity! Since when does NASA help sell video games? Excellent collaboration and I totally agree with the above post about theoretically stimulating some kids to take an interest in physics and science.

I wonder how that would look on a kid's college application when he writes the essay about how he became interested in physics or aerospace engineering.... "I was originally planning a career in creative writing, but I when played Angry Birds: Space and studied NASA's zero gravity YouTube tutorials on sling shot mechanics, I had an epiphany." Of course, I'm laughing to myself right now since I have that dumb Angry Birds song in my head as I'm writing this....:)


macrumors regular
Oct 28, 2010
I just feel pity for the scientists in NASA that spent their youth studying just to end up helping creating another angry birds game…

I grew up with a dream to work in NASA some day. After I saw this, something just died inside me… alas...


macrumors 6502
Mar 18, 2010
on your plate
It's the same idiotic game over and over again but in a different setting. How much do you suppose it costs to develop these "games"? Rovio must be cashing in by the truckload.


macrumors member
Mar 7, 2012
Brisbane, Australia
You are the one who decides to buy it so, if I were you, I would stop posting non-sense.

Please explain to me how that was non-sense when other developers, for example Halfbrick, design a very popular app like Jetpack Joyride that is designed for both the iPhone and iPad, you know that wee + symbol that Apple have been pushing to show that a developer has taken their time to design for both. Other examples would be Rage HD, Zombie Gunship, Monster Dash, Temple Run... just to name a few.

Plus loading your game progress to Game Center regardless of which iOS you use is also a great feature. If your happy to pay for the same app twice thats up to you but this whole 99 cents for iPhone and $5.49 for iPad is ridiculous when other developers have illustrated that its possible.

So you being the one to decide your reply, if I were you, I would stop posting non-sense!!


macrumors 65816
May 8, 2010
London, England
Wirelessly posted (Mozilla/5.0 (iPhone; CPU iPhone OS 5_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9B179 Safari/7534.48.3)

This game looks quite fun. It reminds me of Super Mario Galaxy's gravity bending physics.

The clip from aboard the ISS was awesome to see. It still fascinates me that humanity has managed to build a habitable environment in space.


macrumors 68020
Jan 6, 2004
Raleigh, NC
They better have designed one app compatible across all iOS devices instead of milking us for every last cent they can get with their games!!

Milking you for every last cent? It's a 99 cent game that has gotten more content updates then pretty much every game out there. If this were an Xbox Live game every single level update would be a piece of paid DLC.
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