What happens if an app is using close to 100% CPU on the Activity Monitor list on a dual-core but the CPU meter shows both cores at around halfway?Another way to see if a certain process is nicely multithreaded is to open Activity monitor and look on the CPU graph. If you have one core around 100% and the others are pretty much idling, you got yourself a single-threaded Process that only gets faster with higher clockspeed. Beware though, the CPU peak in the graph may switch from one core to another occasionally to balance out heat dissipation on the chip, that usually means one thread is migrating from one core to another.
Your's will be faster for rendering, encoding, transcoding, etc... that's what really matters...Can someone help? i'm now totally confused by these benchmark tests. I've just ordered 8 CORE 2.26GHz machine with the upgraded Graphics card and will max out the ram to 24GB. Will this spec be faster for final cut pro / logic pro / motion than a 4 CORE 2.93 Ghz machine???
Someone please help!
My tower is under the desk. Couldn't tell you what it looks like. Don't care. It computes.
What settings? Without knowing your exact settings, you won't be able to benchmark it. You should skip 2-pass and just use the Apple TV prset—the best "bang for your buck" preset imo. I used to do 2-pass but it's really a waste of time for the little quality difference.Of all the apps I use that are multithreaded, I use this one [Handbrake] the most. Right now I do a 2-pass encode with a turbo first pass.
Not yet. At least not through Apples implementation of EFI....
Too bad handbrake doesn't really scale beyond 4 coresthat's mainly a limitation of x264 (the underlying encoding library) so you won't see Handbrake taking advantage of Grand Central anytime soon, unless someone forks the project.
It is nice that the machines are doing well but this confirms that the gulf between iMacs and Mac Pros is even wider. Thus many of us are wondering when Apple will fill that hole.
It will be very interesting to see how well Snow Leopard can leverage these cores. Combined with the GPU this should be one impressive machine for certain tasks. It does suck a bit that the clock rate is slower on the one machine. I have to wonder what brought that on.
Dave.
So, let me ask you this... I just ordered a Quad Core 2.66 with the 120 in it... With Snow Leopard, will more graphics cards bring out better results eventually? Or will just the one do the trick? Do you think that both graphic cards in the MacBooks will be utilized then as well?
Note, though, that x264 is full of asm optimizations for these new Nehalem chips which give a very significant speed boost at the same clockspeed compared to previous gen CPUs. Also, x264's issues with 8+ cores only come into play when using very low quality settings -- it's not that it can't take advantage of that many cores, just that the way it generates and closes out its threads has some overhead if the threads have very short lifetimes.Too bad handbrake doesn't really scale beyond 4 coresthat's mainly a limitation of x264 (the underlying encoding library)
Low yields? Who said yields were low? The dies that are being used are most likely able to run at much higher speeds than they are currently rated at. Intel has no reason to run them at higher speeds. Especially considering the lack of competition. I wouldn't be surprised if the 4 Core MacPro could run at 3.8Ghz or higher (assuming the cooler Apple uses isn't pants).Die yields are so low as yet anyway, these processors are probably performing at their peak. It isn't until the fab is perfected and die yields get so high that the lowe end units are actually underclocked that overclocking becomes a viable scenario. Granted, excellent cooling can eek out a few percent increase over what the processor comes at from the factory.
Games are traditionally single-threaded (Half-Life 2 being just one famous example), because they require heavy synchronization and threading only adds to complexity, but not to performance. Games want ONE fast CPU core and a fast graphics card to be happy.
I don't know if Snow Leopard can utilize multiple graphics cards for Open CL. One might hope though, since GPU's doing video encoding will speed that task up by milestones. If multiple GPU's can be utilized it'd be amazing for sure.
Games used to want one fast CPU core and one fast GPU. But nowadays new games start taking advantage from multiple cores and multiple GPU's. World of Warcraft uses 2 cores and doubles frame rates through the second core. GTA4 uses 4 cores and most games use 2-4 GPU's like COD 5.
The Quad-Core has an 8 GB RAM-maximum... that's going to seriously limit longevity as software demands increase. Apple dramatically increased the price of a 32 max GB computer from mid-$2000's to lowish-$3000's. A big disincentive to buying the Mac Pro from my perspective.
Low yields? Who said yields were low? The dies that are being used are most likely able to run at much higher speeds than they are currently rated at. Intel has no reason to run them at higher speeds. Especially considering the lack of competition. I wouldn't be surprised if the 4 Core MacPro could run at 3.8Ghz or higher (assuming the cooler Apple uses isn't pants).
All of the CPU's Intel has been making over the past 4 years have been capable of much higher speeds. As soon as AMD gets their act together you will see Intel up the clock to keep up the pressure.
It is hard for all of you real Pros who have to go backwards or spend so much more for the same performance. I really disagree with Apple's forward thinking here. I think Apple should have started the Mac Pro at Dual 2.66 GHz Octacore Nehalem to compete with its last generation.
Being an owner of an 8-core 2008 Mac Pro, I can't tell you how happy I am to see that the new machines do not blow the old ones out of the water.