A few issues here:View attachment 2162587"Your system has run out of application memory". I get this force quit message after playing Classic Freecell - every time - I've never seen that on any Mac I've owned - not until I got this new M2 MacMini (8GB unified memory, 256GB storage).
I was getting ready to trade it in for a 16GB unified memory version - until - after researching - I learned that the single chip 256GB version will cause the exact problem I've been seeing (as seen on 256GB M2 MacBook Airs - insufficient memory issues). I'm now awaiting my new 512GB dual storage chip MacMini. I'll update this in a couple of days.
1. As someone else said, that app is using 9+ GB. It has a massive memory leak, and the flaw is in that app (and perhaps MacOS to allow that, but I digress). Either replace the app, upgrade the app, or, at least, complain to the vendor.
2. 16GB might put off the problem a little longer (until the app grows to 18-20GB of RAM, and you have to do the same things again…) but that’s a pretty crappy solution to a pretty crappy application. Fix the application, don’t spend money.
3. This has exactly nothing to do with the 256GB/512GB nonsense that’s so popular on the pearl clutchers / amongst the silly folks on YouTube. It’s a programming and memory constraints / memory usage bug in that one particular application. Fix your application. The 512GB Mac mini won’t help this one iota. More RAM, as I wrote above, will at least forstall the issue (as you’ve more RAM to service the application’s problem).