True, and well-optimized flaws is a good way to put it.Those OS’s, that were far from flawless still managed to be better optimized. They were really well optimized flaws, perhaps.And there were plenty of systems that had WEI graphic scores of 3 or below where folks were provided tips/tricks on how to improve the performance, like turning off transparency.
Those were on graphics chipsets that were comparatively ancient though. I had a Windows 7 system a long time ago that ran buttery smooth on an integrated graphics chipset paired with an Athlon X2. It geekbenched about 1/3 of the performance of the i5 in a 2012 macbook pro, and the graphics performance was about 1/10 the performance of that same i5's integrated graphics It handled animations and transparency very smoothly and everything opened almost instantly.
I gave that same computer away to a friend recently (they literally had no computer at all, so to them it was amazing). I installed Windows 10 on it first and had to disable ALL graphics animations and eye-candy, it was choppy even trying to load the start menu. Most apps still were fairly snappy to launch (it's not like Chrome is heavy until you start opening 20+ tabs), but it was a lot slower to boot and background tasks hogged a significant percentage of the CPU. And graphics, oh my. That thing felt like it was from the 90s on Windows 10, it performed that badly. And this same machine ran Windows Aero flawlessly.
Granted, nobody has to optimize things for machines from 2009 anymore (and to be fair, it'd probably be a waste of Apple's time to try to make Mac OS monterey work on ancient pre-2009 hardware, very few would use it), but when it comes to eye candy, it's definitely possible to make these kinds of effects work VERY smoothly on this kind of hardware. If it performs poorly on anything even remotely recent (I'd say made in the last 10 years or so), I'd say it's much more likely that it is poorly optimized than it is to be an actual hardware limitation IMO.
Last edited: