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You clearly have no clue what design means.

You are talking about styling and that by definition is subjective.

Interesting, since I'm a designer by education and have 25 years of experience...

This thread is about the (presumed) form/aesthetics of the iPhone. My preference for a bezel-less look assumes zero loss of functionality. Why would I assume Apple (or Samsung) would implement it otherwise? So all things being equal, this is a design/aesthetics feature (which is exactly what Apple has built their whole reputation upon).

Samsung's implementation of curved-glass edges give the appearance of a bezel-less look, without any perceived functional compromise. In fact, this is at least their 2nd iteration of this feature, so I assume they've perfected it - and I'm going to go out on a limb here and say that it's doubtful that they would have integrated it in on their core rain-making device if it weren't. So yes, from a DESIGN standpoint, it's a pretty brilliant solution.

So assuming the functionality is not compromised, I agree it is merely an aesthetic feature, and hence a subjective one. So feel free to like whatever you prefer...but don't tell me that a bezel is a superior design feature when it's clear the whole industry is trying to minimize them.
 
If Apple plans to use 18.5:9 or 2:1 aspect ratios, what is the need to increase the width by 4 mm?
 
I think these are bad examples for AR (as was the one in the keynote), because there is no interaction between the VR world and the real world.
The VR content doesn't benefit from being placed on the table, nor does the real world. You might just as well view the content in plain VR and lose nothing.

Those were tech demo mockups people made in very little time. The only thing these were really meant to demonstrate is how good apple's tracking is and how easy it is to create something that works on your phone and iPad.

As for "might as well view in VR", nah. People don't carry Vive or Rift VR sets in their pocket every day, and can't use them out on a walk, out on a construction site, or at a meeting room table. Apple hasn't sold 1.2 billion VR headsets in the past 10 years. Sure there are wireless VR headset setups out there, but who wants to strap a backpack and battery to their body and walk around like a Boston Dynamics experiment? Well, I do. But I'm weird like that.

Here's a virtual walkthrough of a house. Just plopped into a field, and mapped to one-to-one movement with the person. The use for home builders is obvious. Could it be done in VR? Yeah. But who wouldn't like seeing their house at the actual site on a sunny day?


Here's mincraft in AR. Can it be done in 2d on a console, pc, or phone already with no ar? yeah. But this is just plain neat:


Here's one with someone using AR to create fake interaction with the real world by carving a hole in a garage door to see another world. It's super low poly and kinda goofy, but he interacted with the real world there.



Here's an airplane sitting in AR on some concrete. Seems boring, right? Not if you think of it in the right context. Imagine going to an airshow, and loading up other historical aircraft to show them side by side with existing aircraft. It would be great for learning and comparison. I know some people in an aviation company that got all excited by this simple demo! They got all sorts of ideas from this.


And not just for comparison, they also want interactive apps to demonstrate runway incursions that allow you to view from any angle.

Doable in VR? Yeah. But pilots don't almost all own VR headsets already. They own iPads, because they use them for flight plans and other aviation tasks. The iPad is a common cockpit tool now.

Can any of this be done in VR? Sure. And it can look much better. But AR will surpass VR in market penetration in no time with the right backing. In this case, the biggest mobile manufacturer in the world and tech that works on devices people already own.

I love AR and VR. I look at AR as a way to get VR off the ground even more, and get the development tech to mature faster.

Besides, it isn't like VR headsets are selling well.
http://fortune.com/2017/02/19/virtual-reality-vr-sales/
 
I dig it. Not sure how exactly I feel about the sensor bar; I’m a fan of lesser bezels but I feel I’m ok with just having that upper bezel present. Still, it looks nice. Curious how videos will play. I’m assuming there will be a black bar there. Will likely be the case for a lot of things I am guessing. The top area will be useful for reception and quick glance alerts without sacrificing actual screen real estate.
 
No one noticed the lack of a top speaker? I can only see a bit of the display! Where s the hole for the speaker? Its fake!
 
Interesting, since I'm a designer by education and have 25 years of experience...

This thread is about the (presumed) form/aesthetics of the iPhone. My preference for a bezel-less look assumes zero loss of functionality. Why would I assume Apple (or Samsung) would implement it otherwise? So all things being equal, this is a design/aesthetics feature (which is exactly what Apple has built their whole reputation upon).

Samsung's implementation of curved-glass edges give the appearance of a bezel-less look, without any perceived functional compromise. In fact, this is at least their 2nd iteration of this feature, so I assume they've perfected it - and I'm going to go out on a limb here and say that it's doubtful that they would have integrated it in on their core rain-making device if it weren't. So yes, from a DESIGN standpoint, it's a pretty brilliant solution.

So assuming the functionality is not compromised, I agree it is merely an aesthetic feature, and hence a subjective one. So feel free to like whatever you prefer...but don't tell me that a bezel is a superior design feature when it's clear the whole industry is trying to minimize them.
It looks like there is no bezel, but there is one since the borders are a useless distorted mess that even weakens the phone. So100 % form over function so it's of course a very Samsung design. The fact they had to send authorities the back pushes this narrative even further.
 
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