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Castle Crumble is fun on my Mac and iPad but I don't see much value added by turning it into a VR game. Definitely not a game that would motivate me to spend $3500 on a Vision Pro. It's astounding how badly Apple mangled this launch and ongoing support. They needed killer apps and games to start--even just a few of them. They could have easily financed the development of at least a few high end games on this thing just to get a market going. This is so bad, that I would be hesitant to buy this thing for fear it will be abandoned in a few years.
 
Apple clearly didn't want the Vision Pro to be seen as a gaming device (and similarly for Macs), so this is an odd announcement.

I think the one thing they could do to massively boost the Vision platform for entertainment would be to provide a native way for YouTubers to share Immersive quality video (once the necessary Black Magic camera launches of course). Everyone has specialist interests that they would love to experience in Immersive but if Apple holds the only keys through Apple TV+ app, then there's no incentive for creators to get involved. Most big YouTube channels (1m+ subs of which there are at least 50k channels) could easily afford the kit and be motivated to provide content to be early in the space.

People who discuss the Vision Pro's work features miss one vital thing: it's an amazing device for pure focus. Shut out the world, turn up one of the incredible environments and pull up the project you're trying to finish and it really shines. A lot of us are waiting for the wrap-around huge Mac display feature to launch later in the year.
 
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The only feature that would make me consider a VisionPro is user profiles, hopefully tied to retina ID. (I say, without knowing anything about the engineering challenges that may prevent this.)

You want to sell VisionAir in the future... on "cool experiences, 3D puzzle games, and 10-min documentaries" alone? Paraphrasing @jcmoney10 Then allow any family member to plop it on their face and go.

100% that's why this thing "flopped". From a household perspective, it's Apple's most "selfish" gadget to date.

IMHO
So your family sits around your iPhone to watch videos?
 
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This is why Apple should have included controllers in the box. Even if hand and eye tracking are the primary input methods, including controllers would have given developers another option for input which would have allowed for existing VR games to be ported over while also allowing for new VR experiences. With the power of the M2 chip, the Vision Pro should be the most capable of all the standalone headsets when it comes to games and graphical capabilities. The VP could have given us things that could only be rivaled by PC connected headsets.

For those that don’t know, all developers are required to ensure their app supports the standard input method for the device they are developing for. This is why games like Resident Evil 8 for iPhone still have to include touch controls even though the game is really designed to be played with a controller. This requirement actually makes perfect sense as you can never guarantee a user has access to a controller. When it comes to the VP, if Apple had included controllers in the box of every unit sold, developers would have the freedom to develop games with controllers in mind.

This is a huge bottleneck when it comes to getting quality games onto Vision Pro. The deeper VR games require more time to develop which raises the risk. Developers can soften that risk by having the option to port their game to several different platforms… However, that option wouldn’t be possible for Vision Pro since it has such a unique input system. Games would need to be designed from the ground up for Vision Pro along with custom gestures. With the small audience of VP owners, that risk is just too high. Therefore, even with all the technical capabilities of the Vision Pro, we will keep getting these cheap tech demo like games until the VP audience grows significantly.

Apologies for the long comment but it might be helpful to some potential Vision Pro buyers who are wondering what’s going on with games from a developer perspective.
 
Is this product going to make it long term? I'm very skeptical.
Btw, I've been on Macrumors for over 20 years. Shouldn't I be in some category more grand sounding than, "macrumors regular?" I mean people who joined last year have the same distinction as me. How about "Double Decade Boomer" or something like that? I know I don't contribute much, but I've been on this site checking for articles almost every day forever.
 
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Did Netflix and YouTube ever get added?

No and I seriously doubt they ever will. Apple has made themselves rivals in streaming video, so Netflix and Youtube will use their leverage against it.

Netflix always expects special deals anyway.

And Google will be coming out with a headset soon. I say this based on nothing but the fact that Apple did it. But if they do, Youtube is a good carrot to dangle.

Having said that, I believe there are third party apps for Youtube at least.
 
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Talking of hands, I’d like to see a shoot-out which of the two offers more precision, the Wii controller or AVP hand-tracking.

It drives me crazy that the Wii controller was so good and unique, and they threw it all away with the Switch.

The Wii controller with the motion add-on is still the most accurate motion controller I'm aware of. Switch Sports and Golf Rush don't come close to the accuracy the golf games on Switch did.

I would love for someone to tell me there's a great golf game on the AVP.
 
Sure they have the money.

But I wish they'd use all that money and engineering resources for their actual productivity platforms, instead of rich people toys.

These games do show very clearly, the AVP is just a toy. Apple isn't interested in making it a gaming machine, so you're stuck with the blandest clones of casual gaming trivialities.

It has a lot of similar problems to the iPad Pro, without many obvious unique upsides. Especially at that price.

They don't really know what to do with it. It's not Pro enough for Pros and it's too Pro for...casuals?

It's a good toy but it's too expensive to be a toy and there are better, cheaper toys if that's what you want for anything beyond the base model.

It's nice for work but you quickly realize the limitations if you're used to a "real" computer like a Mac.

Everyone said before it was released that Apple would show us the way, but I still have not seen a real convincing argument about what it's for that makes me consider it.
 
It may be toy you for you, but I am hoping next iteration of AVP will be my main productivity tool on the road. I travel a lot, and would love to take high quality screens on the go to tether my mac. There is lot more to AVP than games, hope Apple keeps working. I won’t use for gaming, but others may. More user base, better it is.

There is immersive video, so that's good. Kind of high cost of entry.

There are these iPad apps floating in space, which is interesting I guess.

But what you really want from the sound of it, and what I would like as well, is just a large virtual monitor.

Just like the new release of macOS, what people really seem to want to do is use their other device from the device with the best display.

But I'm not sure that this can all be in the same device. EyeSight was a huge swing and a miss, that's an easy one to axe first. But can it be a good gaming device for people who want that, while also being a good utility device for people who want that?

I think it's going to take quite some time, and more importantly a clear vision that I'm not sure Apple has, to make these devices compelling.

They already like segmenting their products too much, maybe they could release one more focused on games, and one more focused on productivity. But that's not really the Apple way, especially to release a gaming focused device.
 
Great! Let’s add some gimmicky games users will play only once before the headset goes back to collecting dust on the shelf!
 
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Apple is taking the same approach with this that they did with the iPhone. They are looking for developers to create the insanely great apps and games to make it flourish. Can't see this happening anytime soon, but, if Epic were to make a great VR version of Fortnite that ran on Apple Vision Pro, there may be a huge uptick in sales. We'd may be at the beginning of the "Ready Player One" journey.
 
And games. Work, except for specialized design professions, makes no sense in these headsets. This is an entertainment device, and Apple has Spatial Video, Apple TV+, producers, Arcade and development studios for this entertainment, and they do nothing! Nothing! They showed the world a beautiful device, amazing technology that has nothing to do with ergonomics and usability, and the entertainment potential is... 3D puzzles or something else.
…There is plenty of space for non-gaming headsets to exist and is Apple’s core focus for all their core prosuner headsets.

A core problem for the VR market is that there hasn’t been no prosumer headset being in the market to do meaningful computing beyond games.

The specs for that in the matter Apple has successfully pursued with their other prosumer products are fundamentally antagonistic: High PPI screens with premium content HDR are things directly conflictual with what a very meaningful amount of pure gamers prioritizes with willing to sacrifice those things for resolutions and arrangements abysmal for meaningful, productive computing.

Apple until M3 chips didn’t even support real-time ray-tracing, a core current-gen tech.

It would also make more sense for Apple to establish an actual viable AAA gaming strategy for their non-VR hardware first.

After all, companies all about AAA gaming more than perhaps they will ever care to follow have yet to figure out a proper gaming XR headset approach that’s actually commercially successful:

Meta has a loss leader strategy with gaming headsets that have yet to appeal to a meaningful amount of AAA gamers and enthusiasts losing billions of dollars in the process…. Why would Apple follow that approach?

Sony has an overwhelming lead over Microsoft selling current gen consoles and they’ve been unable to be successful with their headset with their Valve-like lack of support for it.

All these gaming headsets are not specced adequately nor supported within software to met the baseline expectations AAA gamers and enthusiasts wanted from a gaming headset: Pay more towards playing VR and non-VR games on par or better than the traditional means of playing games and consuming content.

Gaming headsets don’t even support HDR and have significantly lesser sharpness than a 4K TV expected for current gen headsets (especially the PSVR2).

Apple has met the core baselines for a prosumer computing experience that works well alongside their established prosumer hardware and ecosystem.

Meta’s Quest Pro, their prosumer headset, did not meet prosumer expectations and has reached a level of obscurity that Zuckerberg would rather disingenuously compare the Quest 3 to the Vision Pro than acknowledge this problematic reality of their abysmal execution accommodating prosumers compared to Apple.

The Vision Pro accommodates and is appropriate for its niche than any gaming headset to date.
 
Apple is taking the same approach with this that they did with the iPhone. They are looking for developers to create the insanely great apps and games to make it flourish. Can't see this happening anytime soon, but, if Epic were to make a great VR version of Fortnite that ran on Apple Vision Pro, there may be a huge uptick in sales. We'd may be at the beginning of the "Ready Player One" journey.
That may make sense for a non-prosumer headset from Apple or XR glasses (the “laptop or “phone” of spatial computing).

The Vision Pro intrinsic specs are antagonistic and combative of a great gaming experience—especially current gen AAA gaming not even capable of real-time ray-tracing.
 
Is this product going to make it long term? I'm very skeptical.
Btw, I've been on Macrumors for over 20 years. Shouldn't I be in some category more grand sounding than, "macrumors regular?" I mean people who joined last year have the same distinction as me. How about "Double Decade Boomer" or something like that? I know I don't contribute much, but I've been on this site checking for articles almost every day forever
I feel ya!
 
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Great! Let’s add some gimmicky games users will play only once before the headset goes back to collecting dust on the shelf!
Being a prosumer headset, it’s very much on users to have that happen for something you use very regularly to be productive/creative.

It would be like buying a iPad Pro, Mac Pro, or Pro Display XDR with no explicit intent to use the core prosumer-oriented specs:

You’d only gave yourself to blame if they’re collecting dust.
 
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It’s not “there” for most people yet — even if you ignore the price. I think Apple will stay in the space, but their offering(s) in 5 years may look extremely different. I think that the external battery was a good move, and if Apple and Meta are moving forward with external compute units (as opposed to cramming a whole Mac in the headset), I think it’ll be more appealing. I’ve been doing VR for years, and the weight/comfort of AVP just isn’t great.

I actually did see a few (old) people doing a demo when I was in an Apple store last weekend.

Old people? You mean people who own their own homes and have disposable income.
 
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Being a prosumer headset, it’s very much on users to have that happen for something you use very regularly to be productive/creative.

It would be like buying a iPad Pro, Mac Pro, or Pro Display XDR with no explicit intent to use the core prosumer-oriented specs:

You’d only gave yourself to blame if they’re collecting dust.
Uh, what's this now? If there's no use case for AVP, it's now the user's fault?
 
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