I've had it since day one and I love it ... but I'm a VR enthusiast. And even then I use it maybe 2-3 times a week for movie watching, looking at photos and video in 2D and now 3D - the conversion of which for stills is amazing in VisionOS 2.0. I also use it for PCVR for the occasional MS Flight Simulator (where it's quite elevated over my quest 3). And now and then use it to relax a bit. Or for travel. And uh that's about it.
When visionOS 2.1 comes out with that 8k ultra wide virtual screen that will probably be pretty useful for video editing.
Bottom line it's too heavy, too expensive, and has far too little to do in it. The technology is amazing and wows me every time (that 40+ PPD sure is nice), but the software and content is insanely lacking.
If you have a family or a lot of people to interact with, also a non starter.
Maybe at $1500-2000 it's worth it. But as a day 1 AVP owner and Apple super fan ... even I can say they did not all think this one through. It wasn't ready for the mass market.
This isn't an iPhone moment. Most people don't need VR headsets attached to their face. I use my meta raybans far far more. What does that tell you?
I do think Apple will keep developing the tech and keep it as a "hobby" for a long time. And they've already said it has a lot of legs in the enterprise. But it is for now an extremely niche product.
It’s not a mass market device in the same way the Pro Display XDR, iPad Pro, Mac Studio, Macbook Pro, and even iPhone Pro aren’t.
Features like the Dolby Vision HDR and the upcoming 5K2K virtual screen are invaluable for unapologetically prosumer use cases—things which existing mediocre standalone gaming headsets and Windows prosumer headsets that are even more expensive than the Vision Pro don’t even offer an alternative for people who want to do meaningful computing with spatial computing tech…
Apple has never made their entire line-up made for mainstream adaption for years. It’s entitlement to suggest they should have started with mainstream users.
They haven’t done that for prosumer-dominant or high-end device categories like monitors for some time.
Like desktop vs laptops and phones, more accessible means for mainstream people (people with modest computing needs or cursory investment in spatial computing) to get into spatial computing will be XR glasses than a headset.
If the only use case for headsets mainstream people gravitate towards is gaming, I don’t see Apple accommodating that until they address AAA gaming in non-VR hardware of theirs.
Like the Mac Pro not having a “mainstream equivalent” and invaluable for prosumers instead of mainstream Apple users who make do with iPhones, their tablets, and typically at best Macbooks besides a mini, Spatial computing for prosumers will probably continually be accommodated by the Vision Pro as a headset complimented by prosumer XR glasses
As with Apple mainstream products today, everyone else would have their spatial computing needs met with glasses that aren’t nearly as high-end or optimized to portray or create non-gaming media that eventually get features handed down from the prosumer Apple products after years exclusively on such products due to price