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People who discuss the Vision Pro's work features miss one vital thing: it's an amazing device for pure focus. Shut out the world, turn up one of the incredible environments and pull up the project you're trying to finish and it really shines. A lot of us are waiting for the wrap-around huge Mac display feature to launch later in the year.
Never mind the pure ergonomics of have a wildly scalable monitor that can be placed at any angle, at any height, in any room or spot. Then pair this with the fact that it being the most private device and monitor on the market, which is a good thing (there are plenty of shareable screen devices people, c'mon) and I think this thing is a pure winner, especially for work and enterprise.

I also think that this is the greatest personal entertainment device ever made. People act like that's a bad thing.
 
I've had it since day one and I love it ... but I'm a VR enthusiast. And even then I use it maybe 2-3 times a week for movie watching, looking at photos and video in 2D and now 3D - the conversion of which for stills is amazing in VisionOS 2.0. I also use it for PCVR for the occasional MS Flight Simulator (where it's quite elevated over my quest 3). And now and then use it to relax a bit. Or for travel. And uh that's about it.

When visionOS 2.1 comes out with that 8k ultra wide virtual screen that will probably be pretty useful for video editing.

Bottom line it's too heavy, too expensive, and has far too little to do in it. The technology is amazing and wows me every time (that 40+ PPD sure is nice), but the software and content is insanely lacking.

If you have a family or a lot of people to interact with, also a non starter.

Maybe at $1500-2000 it's worth it. But as a day 1 AVP owner and Apple super fan ... even I can say they did not all think this one through. It wasn't ready for the mass market.

This isn't an iPhone moment. Most people don't need VR headsets attached to their face. I use my meta raybans far far more. What does that tell you?

I do think Apple will keep developing the tech and keep it as a "hobby" for a long time. And they've already said it has a lot of legs in the enterprise. But it is for now an extremely niche product.
 
I've had it since day one and I love it ... but I'm a VR enthusiast. And even then I use it maybe 2-3 times a week for movie watching, looking at photos and video in 2D and now 3D - the conversion of which for stills is amazing in VisionOS 2.0. I also use it for PCVR for the occasional MS Flight Simulator (where it's quite elevated over my quest 3). And now and then use it to relax a bit. Or for travel. And uh that's about it.

When visionOS 2.1 comes out with that 8k ultra wide virtual screen that will probably be pretty useful for video editing.

Bottom line it's too heavy, too expensive, and has far too little to do in it. The technology is amazing and wows me every time (that 40+ PPD sure is nice), but the software and content is insanely lacking.

If you have a family or a lot of people to interact with, also a non starter.

Maybe at $1500-2000 it's worth it. But as a day 1 AVP owner and Apple super fan ... even I can say they did not all think this one through. It wasn't ready for the mass market.

This isn't an iPhone moment. Most people don't need VR headsets attached to their face. I use my meta raybans far far more. What does that tell you?

I do think Apple will keep developing the tech and keep it as a "hobby" for a long time. And they've already said it has a lot of legs in the enterprise. But it is for now an extremely niche product.

This is one of the more concise and even handed summary posts on AVP that I've read on here

👏
 
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I've had it since day one and I love it ... but I'm a VR enthusiast. And even then I use it maybe 2-3 times a week for movie watching, looking at photos and video in 2D and now 3D - the conversion of which for stills is amazing in VisionOS 2.0. I also use it for PCVR for the occasional MS Flight Simulator (where it's quite elevated over my quest 3). And now and then use it to relax a bit. Or for travel. And uh that's about it.

When visionOS 2.1 comes out with that 8k ultra wide virtual screen that will probably be pretty useful for video editing.

Bottom line it's too heavy, too expensive, and has far too little to do in it. The technology is amazing and wows me every time (that 40+ PPD sure is nice), but the software and content is insanely lacking.

If you have a family or a lot of people to interact with, also a non starter.

Maybe at $1500-2000 it's worth it. But as a day 1 AVP owner and Apple super fan ... even I can say they did not all think this one through. It wasn't ready for the mass market.

This isn't an iPhone moment. Most people don't need VR headsets attached to their face. I use my meta raybans far far more. What does that tell you?

I do think Apple will keep developing the tech and keep it as a "hobby" for a long time. And they've already said it has a lot of legs in the enterprise. But it is for now an extremely niche product.
yeah, never should have released it. Should have offered developers a subsidised headset, given them support to create for it, then launch in a few years time with a more consumer iteration. I am creating content for XR and am focussed on the Quest 3 right now - its affordable to most, offers a good experience and Meta provide decent developer support online and in terms of funding opportunities. Never thought I would say that btw.
 
I really hope the Vision Pro succeeds, but its one of those products that no one talks about any more. I don't even see ads for it. When I go to Apple Stores no one is demo-ing them like they were a few months ago. Sales for it cannot be very good.
Makes sense to me why there’s no ads. If ads caused a run on them, there’s only roughly 400,000 that could be made this year and 200,000 were sold before opening it up to other countries. Wonder if Sony were able to increase their ability to make the screens each one requires?
 
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Uh, what's this now? If there's no use case for AVP, it's now the user's fault?
There are use cases for the Vision Pro by itself and alongside other prosumer hardware… There’s literally nothing in the headset market that is congruent of its function across several core use cases.

Even as merely as a secondary screen other headsets don’t even have HDR let alone premium HDR for consumption, creativity, and productivity with also its picture quality, eye tracking, OS, and integrations with meaningful non-VR hardware being seamlessly an extension of Apple’s hardware ecosystem.

Also point me to a portable prosumer class screen as versatile and useful as a Vision Pro—with VisionOS 2.0 you have even 5K2K on-the-go FFS with no competition in sight.

Today’s portable prosumer screens are $3000+ no provide nearly as much versatility and privacy either.

The target audience of the Vision Pro doesn’t wait for other people to make things for such a device to be useful for them.

That’s not the case for Apple’s entire prosumer hardware portfolio with their prosumer features.
 
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The problem is the insane retail price.

I bought mine used in brand new condish for $2000 cash last month, and that is the correct price for this gadget at this time. I’m very pleased with it for the money spent, but had I spent almost $4000? Absolutely not.

If Apple can cut the price in half, people will more easily see what I mean, because I paid 1/2.
 
I've had it since day one and I love it ... but I'm a VR enthusiast. And even then I use it maybe 2-3 times a week for movie watching, looking at photos and video in 2D and now 3D - the conversion of which for stills is amazing in VisionOS 2.0. I also use it for PCVR for the occasional MS Flight Simulator (where it's quite elevated over my quest 3). And now and then use it to relax a bit. Or for travel. And uh that's about it.

When visionOS 2.1 comes out with that 8k ultra wide virtual screen that will probably be pretty useful for video editing.

Bottom line it's too heavy, too expensive, and has far too little to do in it. The technology is amazing and wows me every time (that 40+ PPD sure is nice), but the software and content is insanely lacking.

If you have a family or a lot of people to interact with, also a non starter.

Maybe at $1500-2000 it's worth it. But as a day 1 AVP owner and Apple super fan ... even I can say they did not all think this one through. It wasn't ready for the mass market.

This isn't an iPhone moment. Most people don't need VR headsets attached to their face. I use my meta raybans far far more. What does that tell you?

I do think Apple will keep developing the tech and keep it as a "hobby" for a long time. And they've already said it has a lot of legs in the enterprise. But it is for now an extremely niche product.
It’s not a mass market device in the same way the Pro Display XDR, iPad Pro, Mac Studio, Macbook Pro, and even iPhone Pro aren’t.

Features like the Dolby Vision HDR and the upcoming 5K2K virtual screen are invaluable for unapologetically prosumer use cases—things which existing mediocre standalone gaming headsets and Windows prosumer headsets that are even more expensive than the Vision Pro don’t even offer an alternative for people who want to do meaningful computing with spatial computing tech…

Apple has never made their entire line-up made for mainstream adaption for years. It’s entitlement to suggest they should have started with mainstream users.

They haven’t done that for prosumer-dominant or high-end device categories like monitors for some time.

Like desktop vs laptops and phones, more accessible means for mainstream people (people with modest computing needs or cursory investment in spatial computing) to get into spatial computing will be XR glasses than a headset.

If the only use case for headsets mainstream people gravitate towards is gaming, I don’t see Apple accommodating that until they address AAA gaming in non-VR hardware of theirs.

Like the Mac Pro not having a “mainstream equivalent” and invaluable for prosumers instead of mainstream Apple users who make do with iPhones, their tablets, and typically at best Macbooks besides a mini, Spatial computing for prosumers will probably continually be accommodated by the Vision Pro as a headset complimented by prosumer XR glasses

As with Apple mainstream products today, everyone else would have their spatial computing needs met with glasses that aren’t nearly as high-end or optimized to portray or create non-gaming media that eventually get features handed down from the prosumer Apple products after years exclusively on such products due to price
 
The problem is the insane retail price.

I bought mine used in brand new condish for $2000 cash last month, and that is the correct price for this gadget at this time. I’m very pleased with it for the money spent, but had I spent almost $4000? Absolutely not.

If Apple can cut the price in half, people will more easily see what I mean, because I paid 1/2.
These sentiments is not unlike the Pro Display XDR and iPad Pro that have yet to be thoroughly outclassed at several core hardware capabilities and brought unprecedented things to their device categories at a prosumer price that necessitates a much higher price than what mainstream and modest users of such device categories are willing to pay.

The Vision Pro is no different exacerbated with consumers used to unrealistic prices of medicore gaming headsets that have been sold at a loss for years by Meta towards billions of dollars lost very few companies could stomach they deliberately do for their that very reason.

Apple with these products do unprecedented and appreciated prosumer-oriented feats that warrants such prices understandably to them and a meaningful amount of enthusiasts of such device categories.
 
I hope Apple doesn’t give up on the AVP. There are lots of people throwing shade on what is an interesting version 1 device. Yes it’s too expensive and yes it needs improvements. So did the original iPhone. I for one can see a lot of use for the AVP in the future as our population ages. I think people with disabilities and the elderly might love being able to jump into immersive environments and have experiences they otherwise would not be able to do on their own. I know I will when I am finally too old to leave my home. In the end the AVP may become more of a special use-case device with a varying demographic, as opposed to an “everyone needs one” smart phone.
 
Uh, no. I mean “old people.”

Much older-looking than my 70 year-old mom. Old af. Crusty. AARP/Old Country Buffet-types. I could go on.
Sure, you could go on with your age-based hate. Fact is, they own their homes and have disposable income.

BTW, AARP starts at 50. If you are gonna hate, at least hit your target.
 
Sure, you could go on with your age-based hate. Fact is, they own their homes and have disposable income.

BTW, AARP starts at 50. If you are gonna hate, at least hit your target.
lmao dude what is your POINT? i just said that there were old people demoing AVP in store. is “old” a slur now?
 
The Boundless Balloons “episode” was really beautiful and just when I thought it was getting started it ended abruptly unlike the parkour and elephants immersive videos which had some length. Not that it wasn’t beautiful but I want more than a 5m episode!
 
+1 on having more than one profile like a computer/Macbook so that family can share it.

It does have aspects of a really expensive tv but remember what flat screen and OLEDs cost in the 2000s — about the same.

I was surprised how well the touch works on iPad apps. This was only sometime in discovered last night as previously I had pinched interacted with them. I was watching Sunny on a big screen in the background and then had the MTG Arena app right up next to me about as far as a normal iPad. I was able to reach out and touch all the cards and slide them around press buttons and it worked flawlessly. The keyboard needs work but having a floating iPad and movie theater in the background with messages off to the side was very nice. I will use the iPad apps up close with touch now.
 
As an aside, to the offensive troll above, older people (even those "over 40") have issues with shifting vision (far gets better, then near crashes - see: readers), cornea issues, etc... which result in difficulty with stuff like VR (even with prescription lenses, which Apple DID think through).
So a better solution is larger screens, not a hot box strapped to their heads.
p.s. scientific studies have found that Taiwanese (in the studies) had vision issues as early as teen years, from computer use and reading music (on paper).
 
How are these copy and pasted, parroted comments continuously allowed here? Always the same song and dance, this, and non-owners complaining about no content on posts that...are about new content.
show me the 'copy' source for mine you quoted, not the "17" later in this thread.

and as an aside, as someone who works with hundreds of companies on asset management, I've only seen five (5) AVP's in inventory, across universities, scientific, and corporate environments (yeah, so no home users, sorry).
So while others have been "parroted", mine is a source - as I was just looking at a university with 25 Meta Quest (2 and 3), but zero AVP. We discussed for a moment why that's the case.
 
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