All the more amazing considering it was at it's core a Hypercard stack.Did you play it 30 years ago? It was way ahead of its time
All the more amazing considering it was at it's core a Hypercard stack.Did you play it 30 years ago? It was way ahead of its time
Please let us know your opinion of it. So interested. and Congrats! Hope you love it!Well, crap! I remember playing this with the kids in 199X and being so overwhelmed with the graphics back then--on a 1024x768 monitor. It was immersive and impressive--compared to everything else on the market then.
Myst is downloading now. I can't wait to see what the 2021 version looks like in 4K...just 5GB to go....
I don't understand the nay-sayers here. This is a fantastic experience and at only $30 is a steal. Even if I just play with it once.
There's a speech Rand Miller gave at the annual Mysterium convention back in 2019, in which he lays out Cyan's plans for the next few years. In short:IMHO, Myst is like a rough demo proof-of-concept that eventually resulted in Riven that is so far superior to Myst in every way. Way back when, a friend purchased the initial 5 cd-rom version for his brand new Mac but it was kind of a nuisance because of all the disk-flipping every time one wanted to move between islands. Eventually Riven was put on a single dvd-rom that made the entire adventure experience so much more enjoyable. Riven is the one that should be enhanced for M1 Macs because of its beauty and technical sophistication. The attention to detail is mindbogglingly cool as is the feeling that one is always being watched by native inhabitants who are lurking in the shadows. It's apparent that the expansive Riven 'vision' was limited by the hardware of the time and so there's a graininess to many of the visuals and animations that would be vastly improved by 4K enhancement. The lower definition is readily apparent in the version for iPad that seems to be nothing more than the earliest version modified only for finger and touch gestures to replace the mouse. Riven is an amazing work of software art that needs to be given better special treatment.
Gzdoom is your friend, you should definitely get it goingHow about Doom?
Now I might be willing to pay $30 for Riven. I bought that when it came out but it was too difficult to play on CDs that I gave up very quickly. Since I never came close to finishing it, that makes it much more interesting than Myst which I did finish.There's a speech Rand Miller gave at the annual Mysterium convention back in 2019, in which he lays out Cyan's plans for the next few years. In short:
But yes, so much. I love Myst, but Riven is so much better. I actually got the Ages of Myst two-pack back in the day and played through Riven first because the Mac copy of Myst wasn't included in the box (you had to send in the PC version from the box and then wait 6-8 weeks to get the Mac version back, which, now that I think of it, we never actually received). It wasn't until years later that I finally got to play Myst all the way through, and while I still loved it, it wasn't nearly as cohesive or well conceived as Riven.
- Firmament (still in progress)
- A definitive version of Myst (i.e. the one we got today)
- A definitive version of Riven (starting at 36:20 in the video)
- New entries in the Myst universe
Will NOT be using it........ (unless I cave in and get an M1 Mac this year.... LOL !!!)
Classic puzzle game Myst has been revived on the Mac and an optimized version of the title is now available for M1 Macs.
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Cyan has undertaken a rework of the game that takes advantage of Metal 2.1 and AMD FidelityFX Super Resolution for a 50 percent performance boost on M1 Macs that does not impact game quality.
Myst for M1 Macs features improved modeling, textures, and dynamic lighting effects, and Apple's machines are able to run the game at 4K resolution without noisy fans. It's also been reimagined for a VR gaming experience.
Myst is compatible with both Intel and M1 Macs. According to the system requirements, it works with the following machines:
The updated version of Myst can be downloaded from the Mac App Store for $29.99.
- All MacBook Pros released since 2018
- All iMacs released since 2019
- All iMac Pros released since 2017
- All MacBook Airs released since 2018
- All Mac Pros released since 2019
- All Mac minis released since 2018
Article Link: New Version of Classic Mac Game 'Myst' Available With M1 Mac Optimization
Sure they could, but for less than 3% market share in the gaming world they make a massive loss.This is included on Xbox and PC with game pass. Guess Apple can’t make similar deal with Apple arcade.
Yep. I mean, only works on mostly 2018+ macs? What was so groundbreaking in 2018 on Intel?Bit of a risk buying a game on the Mac App Store - get this on steam and you’ll own the PC version to play when Apple inevitably deprecates some key system feature the game relies on.
Yeah, I don't get it. it say at least iMac 2019, but when I go to the App Store it says works on this device. My iMac is old (late 2014)Yep. I mean, only works on mostly 2018+ macs? What was so groundbreaking in 2018 on Intel?
Now I might be willing to pay $30 for Riven. I bought that when it came out but it was too difficult to play on CDs that I gave up very quickly. Since I never came close to finishing it, that makes it much more interesting than Myst which I did finish.
I am curious to see how people react to this game now as opposed to theirselves from 25 years ago.Marathon next? Will definitely give this a spin!
The article on Macrumors mentions that this version offers VR support.
THE FAQ on the Apple App Store says it does not support VR.
Any more-knowlegble people who can chime in on the matter?
What do you think? Myst has always been a below average game, but it had expensive hardware requirements which drew attention, which in turn lead to a cult following. People will play it, feel nostalgic, “ahhh back in the day, everything was better… good old times”. Then move on and forget. And that’s totally ok. Experienced this myself, multiple times. The game has a particular strong following in the Mac community…I am curious to see how people react to this game now as opposed to theirselves from 25 years ago.
Looking back, true. Source and more here:https://www.rockpapershotgun.com/is-myst-still-one-of-the-worst-games-everMyst was, of course, a game championed by the worst people who existed in the 1990s: Mac owners. Mac owners had a problem. They'd spent a vast amount of money on a machine that had about seven games available for it total, no right mouse button, and no eject button on the floppy drive. They'd been sold such a lemon, and such an expensive lemon, that there was nothing for it but to double-down and pretend it was by far the superior choice. "Well actually it's MUCH better for graphic design work," they'd say, having never done any graphic design work, nor ever intending to. ("And why should I need an eject button when I can drag this icon laboriously across the desktop and drop it on this other icon instead? Or more usually unfold a paperclip and frantically wedge it into this tiny hole on the front of the machine conveniently located where your PC wastes space with a button.") And they'd delude themselves and all those around them that the scant few games they could play were all absolute stone-cold classics. Thus Myst. The Macciest of all Mac games, a shiny veneer plastered across empty nothingness.
Well if they can milk 29.99 out of it..It amazes me that this game is nearly 30 years old and yet is still being tweaked and supported. Kudos to the developers.