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Well, crap! I remember playing this with the kids in 199X and being so overwhelmed with the graphics back then--on a 1024x768 monitor. It was immersive and impressive--compared to everything else on the market then.

Myst is downloading now. I can't wait to see what the 2021 version looks like in 4K...just 5GB to go....

I don't understand the nay-sayers here. This is a fantastic experience and at only $30 is a steal. Even if I just play with it once.
Yeah what I don't get is most poeple here complaining about the $30 price probably have never even played the game. Who cares it was $30 back then - it's most likely a new game for you or a very nostalgic game. Either way, IMO, it's worth $30. Better than a lot of new games today as far as I'm concerned.
 
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They say in the hardware requirements that it only runs on Mac Pros from 2019. Does this really mean it will not run on my 2013 MP w. 6 cores, 2xD700 Graphics, and 64GB RAM??? I know it will run on my new Mac Pro, but that machine is not used for fun stuff.
 
HyperCard at its peak!! However, I feel what Cyan really should do is re-release Spelunx and deliver some new rooms. Exploratory learning is something our children could use right now, especially in the whimsical environment that is the cave kingdom of Mr. Seudo.
 
Spent many hours with this on my Performa 5200. Got pretty frustrated with cd-rom loading time and never solving the puzzle...
Wow, that brings back memories. I also used to play this on my Performa 5200 and wasn't patient enough to solve the puzzles. Hours and hours of play time.
 
Marathon next? Will definitely give this a spin!
Nice to see the old mac fanboys here. Gosh, I played Marathon for countless hours. I would wish for a Journeyman Project remake also.

And while we are at it, what about Radical Castle and Stunt Copter?
 
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Hours and hours of play time.

It's amazing how much games have changed over the years. I'm old enough to remember the 8-bit NES days, and I consider Zelda to be a groundbreaking game for the time. It felt epic in size and I put what, maybe 10 hours into it? 20?

These days I hear it's not uncommon for people to put hundreds of hours into a game, and I have a buddy that says he put well over a thousand into Skyrim (although I bet mods had a lot to do with that). That's a lot of entertainment return for sixty or so bucks!
 
Ya... worry about a game that debuted on Mac 28years ago...

Steam/Proton don't plan to ever support their older games on the M1. It will be fun to see what happens with PCs when 32bit support is finally pulled. Win10-64bit pulled supports for 16bit apps... and broke a hilarious amount of people. Most Windows installers were still 16bit when that happened.

Win10-32bit(which can't run 64bit apps) can run 16-bit apps, so you could run the original Windows version of Myst that was ported from Mac on that, but no Windows computer today ships with a 32-bit only version of Windows.
You could probably run the original version of Myst on DosBox on any intel compatible platform and on several DOS emulators on the iPad (not sure which of thos are still on the App Store but few of them pop in and out every now and then). The good thing with Steam is that you also get updates from time to time. I've been playing steam games since I owned a PC and have kept playing them on my MacBook Pro. Some of the are out of support as they were 32bit but some of them are still playable on the Mac.
 
I couldn't play this on my 486SX25 with 3MB of RAM, because I had no sound card and I had a measly VGA card, so I had to use my neighbors 486DX66 with 8MB, SVGA video, and a 16-bit sound blaster card. By neighbor I mean the guy one dorm room over. He had it all.
 
You could probably run the original version of Myst on DosBox on any intel compatible platform and on several DOS emulators on the iPad (not sure which of thos are still on the App Store but few of them pop in and out every now and then). The good thing with Steam is that you also get updates from time to time. I've been playing steam games since I owned a PC and have kept playing them on my MacBook Pro. Some of the are out of support as they were 32bit but some of them are still playable on the Mac.
My experiences with Steam have been less than stellar... My preference for purchasing games is:
  1. Built-in AppStore for the platform(Nintendo, Apple-AppStore, PlayStore, etc)
    • Installation and updates to apps are seamless. 😁​
    • You only ever get it on one platform 😬​
  2. Directly from the publisher
    • You are giving more money to and engaging with people who actually make stuff 😁
    • Updates are usually manual 🤔
    • Installation is at least well supported, even if it is sometimes a huge pain. 😬
    • If it's multi-platform you sometimes get it on several platforms. 😁
  3. 3rd-party AppStore(Steam)
    • Updates sometimes need manual intervention to install, but are often automatic. 😬
    • Installation can be a nightmare and you are often on your own. Installing "Sonic Forces" from Steam failed with cryptic error messages that I was finally able to fix by: Installing a new version of Java, installing the .Net3.5 runtime, and unplugging my second monitor during installation. 😩
    • If it's multi-platform you almost always get it on those platforms. 😁
 
It's amazing how much games have changed over the years. I'm old enough to remember the 8-bit NES days, and I consider Zelda to be a groundbreaking game for the time. It felt epic in size and I put what, maybe 10 hours into it? 20?

These days I hear it's not uncommon for people to put hundreds of hours into a game, and I have a buddy that says he put well over a thousand into Skyrim (although I bet mods had a lot to do with that). That's a lot of entertainment return for sixty or so bucks!
Duck Hunt? 🦆🔫

Glad to be old enough to experienced Nintendo 8-bit, Commodore 64 and sega 16-bit when they were what everyone else had or wanted. Amiga 500 where cool too!
 
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This version has a radomizer mode which changes the solutions for the puzzles. Also it has ceiling fans. ;)

I noticed they changed the actors for the brothers.
 
Heh, that’d be back before the days when you could go on Youtube to find an online walkthrough to help you whenever you got stuck.

If you were lucky there’s be a USENET group for the game that had FAQs that included some common stuck points of the game.

And then sometimes there'd be the odd printed book that would get published in lieu of the Youtube walkthrough.
I bought a Myst walkthrough book! Wonder if I still have it somewhere.
 
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Few of the other Cyan games could get the bump up as well. Just remembered I have Obduction, it was too slow on my old iMac, flying along with this M1.
But I remember the first one was a tricky so and so, I didn't have internet so no hints. Worked through that myself. Though Amiga mags at the time might run a few hints and UK telephone help lines at high rates, never used them.

But then I was also banging my head trying to figure out Infocom and Magnetic Scrolls. Trying to get out the bedroom on HHGTTG or wondering about dead flies.
 
I was so excited to play this game again, but alas, couldn't get it to run properly on a 2018 Mac mini or any of the Macbook Pros...luckily getting a refund from Apple was much easier than I expected.

I bet this could be a great game on the M1 iPad Pro.
 
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What they need to release is an M1-native version of The Manhole! "My small boat is your small boat" (in Indian (not Native American) accent). 😆
 
Greetings. Did anybody try it on iMac 2017 or just a Mac few years older than ones in requirements? Will it not start at all?
 
Will answer my question myself. New 2021 Myst DOES WORK PROPERLY on older machines. I finished it on iMac 2017.
 
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