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arn said:
ok...

I suppose there have been speed increases along the way from the first 10.4.x results that where posted.

So, no substantial increase in speed I suppose. Also, I verified that the Multicore OpenGL speedups do require code modification, so it's unlikely to be the cause of any significant speed up on these benchmarks.

thanks. will update to a Page 2 story. Sorry for the false alarm.

arn

So does Cinebench require a code modification to recognize the OpenGL speedup too...? Until it gets it can we even truly know what we're looking at here?
 
Rocksaurus said:
So does Cinebench require a code modification to recognize the OpenGL speedup too...?

apparently so.
 
Here's mine.

CINEBENCH 9.5
****************************************************

Processor : MBP
MHz : 2.16GHz
Number of CPUs : 2
Operating System : 10.4.7

Graphics Card : X1600 256MB

****************************************************

Rendering (Single CPU): 329 CB-CPU
Rendering (Multiple CPU): 620 CB-CPU

Multiprocessor Speedup: 1.88

Shading (CINEMA 4D) : 380 CB-GFX
Shading (OpenGL Software Lighting) : 1477 CB-GFX
Shading (OpenGL Hardware Lighting) : 2868 CB-GFX

OpenGL Speedup: 7.55

****************************************************
 
MacBook Pro 2.16Ghz with 2GB RAM

arn said:
can someone with a Macbook Pro 2.16, 2GB RAM, Mac OS X 10.4.7 run cinebench and post their results?

arn


Sorry if these are not in a logical order. I have never used Cinebench before.

MacBook Pro 2.16Ghz with 2GB RAM...

Rendering (1 CPU) 322 CB-CPU
Rendering (x CPU) 613 CB-CPU
Multiprocessor Speedup 1.90x

C4D Shading 375 CB-GFX
OpenGL SW-L 1463 CB-GFX
OpenGl HW-L 2560 CB-GFX
OpenGL Speedup 7.07x



PowerMac G5 Dual 2.5GHz with 2.5GB RAM and ATI 9800XT

Rendering (1 CPU) 382 CB-CPU
Rendering (x CPU) 693 CB-CPU
Multiprocessor Speedup 1.81x

C4D Shading 372 CB-GFX
OpenGL SW-L 1053 CB-GFX
OpenGl HW-L 1880 CB-GFX
OpenGL Speedup 5.05x

I hope this info is what you are asking for.
 
From the Cinebench website :

Note:
April 7, 2006: CINEBENCH 9.5 adapted to the latest Mac OSX OpenGL implementation.


There's a newer version of OpenGL in 10.4.8 thus making any benchmark not very accurate.At least not as accurate as it would be had it been optimized for the newer version.

The newest version of OpenGL went out Sept.7th
 
In any case, surely the dramatic gains for an updated OpenGL would be for the Core Duo Mac Mini and MacBook? If the improvements are all threading related then they're only going to be of dramatic benefit to the computers that are having to use their CPU a lot for OpenGL tasks. Sure there is probably room for shaving overhead off the T&L performing GPU machines but surely nobody is really expecing anything drastic?
 
12% Open GL gain

Looking at the results for 2x processor machines, it works out to a 12% gain in OpenGL speed for dual processors. That's nothing to shake a stick at.. That's the difference between a game running at 53 FPS and a full 60 FPS when it starts to bog down. That's a very nice gain for a free update.. Very nice indeed! And once all the debugging code is removed for the final update, I'm sure it will gain a little bit more even. However, I doubt that this has anything to do with multi-threaded OpenGL. I could be wrong.
 
Xapplimatic said:
Looking at the results for 2x processor machines, it works out to a 12% gain in OpenGL speed for dual processors. That's nothing to shake a stick at.. That's the difference between a game running at 53 FPS and a full 60 FPS when it starts to bog down. That's a very nice gain for a free update.. Very nice indeed! And once all the debugging code is removed for the final update, I'm sure it will gain a little bit more even. However, I doubt that this has anything to do with multi-threaded OpenGL. I could be wrong.


Thank God. I hope you're right.
 
arn said:
I got some strange results from another MacBook Pro benchmark

2.0GHz, 2GB RAM, 10.4.7:



Still not as fast as the 10.4.8 #s, but not that bad. Until I see some more benchs, I pulled the story off the front page. Need more benchmarks...

arn

Its possible, just like the Mac Pro, you won't see any speedup until the software has been patched to add support for the multi-threaded OpenGL.
 
akac said:
Its possible, just like the Mac Pro, you won't see any speedup until the software has been patched to add support for the multi-threaded OpenGL.

I believe the latest World of Warcraft patch has indeed added support for this OpenGL improvement. In which case, I'll be doing a quick FPS test in WoW before and after applying the 10.4.8 patch. However, FPS tests in an MMORPG isn't foolproof, because it's difficult to run two identical tests.
 
these benchmarks dont reflect the OpenGL enchancements. from what ive seen some of the techs on the blizzard forums say...10.4.8 will have multithreaded OpenGL which can lead to almost double the performance on certain machines. however, its not just the OpenGL...but the implementation. the application has to be rewritten to take full advantage of it. i am guessing cinebench hasnt, thus its only slight improvements. Blizzard is saying that 10.4.8 is going to be a godsend for mac gaming, and as someone else posted they will have it in an upcoming patch...hopefully near the 10.4.8 distribution date.
 
I'm gonna join the party!

CINEBENCH 9.5
****************************************************

Tester : Cinebench 9.5

Processor : MacBook Pro
MHz : 2000
Number of CPUs : 2
Operating System : Mac OS X 10.4.7

Graphics Card : X1600
Resolution : <fill this out>
Color Depth : <fill this out>

****************************************************

Rendering (Single CPU): 305 CB-CPU
Rendering (Multiple CPU): 580 CB-CPU

Multiprocessor Speedup: 1.90

Shading (CINEMA 4D) : 352 CB-GFX
Shading (OpenGL Software Lighting) : 1344 CB-GFX
Shading (OpenGL Hardware Lighting) : 2593 CB-GFX

OpenGL Speedup: 7.37

****************************************************


are my results normal? I'm seeing some others killing me here.. haha
 
where to test it

displaced said:
I believe the latest World of Warcraft patch has indeed added support for this OpenGL improvement. In which case, I'll be doing a quick FPS test in WoW before and after applying the 10.4.8 patch. However, FPS tests in an MMORPG isn't foolproof, because it's difficult to run two identical tests.

Try testing your fps where everyone gathers in ironforge for battlegrounds in the Military Ward before and after the update. ;)

aussie_geek
 
Just tested a new 20" iMac Core 2 Duo 2.33 w/2Gb Ram :

Processor : iMac Core 2 Duo
MHz : 2.33
Number of CPUs : 2
Operating System : 10.4.8

Graphics Card : ATI XT 1600 256M
Resolution :1680X1050
Color Depth : 32-Bit

****************************************************

Rendering (Single CPU): 386 CB-CPU
Rendering (Multiple CPU): 727 CB-CPU

Multiprocessor Speedup: 1.88

Shading (CINEMA 4D) : 470 CB-GFX
Shading (OpenGL Software Lighting) : 1774 CB-GFX
Shading (OpenGL Hardware Lighting) : 3676 CB-GFX

OpenGL Speedup: 7.83


seems the Shading OpenGL kicks some serious butt!!

****************************************************

The X-Bench Score was 146.Comperable to most PPC Dual 2.7 and 2 PPC Quad Core machines.Don't ask me!! Just reporting.
 
10.4.8 update and no MT opengl

Hey man. I just got my update and :mad: I am heartbroken. Please don't tell me that will only be for mac pro or leopord.
 
madmark said:
Tigerclaw (WoW Mac dev lead) is hoping to get Multi-Threaded OpenGL into an upcoming release (1.12.1, possibly).

http://forums.worldofwarcraft.com/thread.html?topicId=20343283&postId=200937104&sid=1#1

-MAD

WoW's MTGL support is being finalized and improved, and we will ship that in the next major patch after the 1.12 series. Still a few weeks away minimum.

As with a lot of efforts in software, it's one thing to get it "working" and another thing to make it "shippable".
 
Faster Open Gl

Thats great news about the WoW update. Question is has anyone those who have the original core duo imacs get the update? Or did we get it and not know it?
 
godindav said:
Thats great news about the WoW update. Question is has anyone those who have the original core duo imacs get the update? Or did we get it and not know it?

10.4.8 provides the multi-threaded OpenGL engine on all Intel Mac systems. Testing internally has been focused on machines with discrete GPU's (ATI&NVIDIA) so far; it may offer some benefit on machines with integrated video (Intel GPU) but we don't have test data for them yet.

With respect to WoW, the new engine support for MT GL has not yet been released, though it is present in the Burning Crusade expansion client which is now in closed beta test. The MT GL support will be released for all users however, it is not tied to the expansion pack.
 
CINEBENCH 9.5
****************************************************

Tester : 12angrymacs

Processor : PowerMac G5
MHz : 2.5 Quad
Number of CPUs : 2
Operating System : MacOS X 10.4.8

Graphics Card : 512 MB 7800GTX
Resolution : <1900x1200>
Color Depth : <32Bit>

****************************************************

Rendering (Single CPU): 379 CB-CPU
Rendering (Multiple CPU): 1121 CB-CPU

Multiprocessor Speedup: 2.96

Shading (CINEMA 4D) : 397 CB-GFX
Shading (OpenGL Software Lighting) : 1313 CB-GFX
Shading (OpenGL Hardware Lighting) : 3441 CB-GFX

OpenGL Speedup: 8.68

****************************************************

After i've changed my graphics card, there's a significant changes for Cinebench, but I thought Cinebench is more to processor benchmarking rather than video graphics'
 
rbarris said:
10.4.8 provides the multi-threaded OpenGL engine on all Intel Mac systems. Testing internally has been focused on machines with discrete GPU's (ATI&NVIDIA) so far; it may offer some benefit on machines with integrated video (Intel GPU) but we don't have test data for them yet.

With respect to WoW, the new engine support for MT GL has not yet been released, though it is present in the Burning Crusade expansion client which is now in closed beta test. The MT GL support will be released for all users however, it is not tied to the expansion pack.


Thanks bud that is great info. I havn't got to play WoW yet but trust me when that new patch with that support picks it up I will be first in line. I have friends who tell me I am really missing out on this game and I am really looking forward to play.
 
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