In many ways, the new Mac Mini appears to fill that role. Yes, it's expensive for what it does, but it does it.
Have you actually asked Joe Sixpack? Here's the thing: you can connect whatever the heck you like to your fancy 1080p television. You don't HAVE to connect anything to it at all, and you certainly don't HAVE to connect only 1080p equipped boxes. And why do you even need to buy this Apple box that isn't even announced yet? If it doesn't scrub up, don't fricking well buy it. It's not the end of the world. It's not like you're forced to buy it and once connected it infects your TV with marginally less detailed pictures (and really, REALLY, if you can tell the difference and it spoils your enjoyment, you're wasting your time watching whatever it is you're watching because it clearly doesn't have your full attention).
Idiocy. But then that's the internet all over, full of opinionated idiots just like you, and me, who think they know EVERYTHING.
Without 1080p people are going to be very aware of the diminutive lifetime of this product. They wont sell very well because most people will just wait for them to release the inevitable 1080p version. Its not a huge request, especially not this far into 1080s established lifecycle.
come on apple, pull your finger out, if it cant run 1080 then use different hardware. it cant add to much to the overall cost to get it to pump out 1080p 24f videos.
I'm doubtful that I would buy this if it can't do 1080p. Also, it would have to be hackable, to actually serve a purpose other than a paperweight with an Apple logo.
Then you should take a look at WD TV Live.I'm after a cheap device that will play my 1080p library, not at all fussed about iTunes or apps etc.
Then you should take a look at WD TV Live.
Not too shabby interface but of course nothing Apple-like.
Plays 1080p from external USB 2.0 drives or streams over ethernet from your network/PC/Mac. Via optional wireless stick streaming over WiFi also possible.
File Formats Supported:
Video - AVI (Xvid, AVC, MPEG1/2/4), MPG/MPEG, VOB, MKV (h.264, x.264, AVC, MPEG1/2/4, VC-1), TS/TP/M2T (MPEG1/2/4, AVC, VC-1), MP4/MOV (MPEG4, h.264), M2TS, WMV9 NO DRM iTunes stuff!
Photo - JPEG, GIF, TIF/TIFF, BMP, PNG
Audio - MP3, WAV/PCM/LPCM, WMA, AAC, FLAC, MKA, AIF/AIFF, OGG, Dolby Digital, DTS. DRM-free iTunes music works!
Has HDMI, component and digital audio out
it is abundantly obvious that should Apple choose to deliver 1080p + high bit rates for something south of the currentTV pricing, they certainly can do so.
Kevin Rose is throwing his two cents worth in.
Wow, really very interesting. I just hope the "will it do 1080p" nonsense doesn't drown out the importance of the shift of tv watching from traditional broadcast to a more palatable net-based format. This could be an important shift for everyone.
Most of the drivel on TV doesn't deserve to be in high bit-rate (notice I didn't say 1080p) format anyway. I do empathize with folks who have high bit-rate home videos and/or in-the-home ripped-blu-ray servers. I really want anTV that can handle high quality video.
j
And I think TV content is going to be in the broadcast standard of 720p or 1080i at best.
I think DISH, and DirecTV has some 1080p content, but I believe it's pay-per-view movie channels.
So ya, there is plenty of content that will be fine at 720p, and when I convert it to fit on my iPhone, do I really care to take 4x longer to download it in 1080p anyway? Not really.
If you can't do 1080p in 2010, you blew it.
I 100% agree with this? That and no HDMI. Epic FAIL Apple.
The last time I heard Fanboys working themselves up to a frenzy shouting "EPIC FAIL APPLE" it was about the iPad and we know how that turned out. Considering the price point that this is rumored to be at and Apple's attention to actual consumer needs I predict it will be a very popular and profitable product for Apple. Yes 1080p would be nice but 720p is good enough to work with the content and bandwidth limits we currently have.
This allows Apple to get into the market and later sell new units with higher power when it makes sense to them. It's how they do it.
If you want to wait for the more powerfull device in the future go sit over there with the "I'll wait for the iPad second gen" people and stop making noise.
the DISH and DirecTV "1080P" content is bit rate limited (it is approximately DVD quality - see links below) - while you maybe getting video that has sync lines at 1080P speeds - the information content of the video will be at or even below dvd quality.
resolution means nothing. saying that 1080p takes longer than 720p is non-sensical. saying that 20Mbps bit rate material takes longer than 10Mbps material- well now we are being accurate.
j
links
http://www.widemovies.com/dfwbitrate.html
http://www.zdnet.com/blog/ou/heres-what-fake-hd-video-looks-like/962
And again, this thing will have apps, and games. Competitors in this space offer 1080p. There is no bitrate limit on locally stored gamefiles and textures.
If this thing wants to succeed, it needs to have futureproof features like the current full HD resolution.
Wow, so much is so not true here
First some basis: first of all, there aren't that many native 1080p games - alot of them are upscaled (Gasp) from 720p or even lower. Why?
let's do the math: 1080lines * 1920 pixels*24 bits = 49.7Mbits per frame.
120fps=5.97Gbps (some gamers think they need this)
60fps=2.99Gbps
24pfs=1.19Gbps
moving all of those bits with such little RAM (256MB in a ps3) into video memory takes time - game play suffers - some com...
j
Wow, so much is so not true here
First some basis: first of all, there aren't that many native 1080p games - alot of them are upscaled (Gasp) from 720p or even lower. Why?
let's do the math: 1080lines * 1920 pixels*24 bits = 49.7Mbits per frame.
120fps=5.97Gbps (some gamers think they need this)
60fps=2.99Gbps
24pfs=1.19Gbps
moving all of those bits with such little RAM (256MB in a ps3) into video memory takes time - game play suffers - some compression must be done. So I could make a few very beautiful slow moving cinematic scenes in 1080p - but fast motion is going to suffer - the AI engine is going to suffer - in short - its tough. Just ask nintendo if HD for gaming is the best idea. I could be wrong - maybe some of the gamers can chime in and let me know what it takes to do 1080p @60fps - from what I understand - not many platforms can do this and still offer quality gameplay.
2nd: There is lots of image compression and motion compensation in those games - we are really computationally limited here - so 1080p @60fps could be considered overkill for most gaming scenarios. - of course when dealing with gamers there is no such thing as overkill.
Competitors in this space offering 1080p are attempting to fool all of us.
Nintendo was honest: you don't need HD for gaming fun. Apple/DirecTV/Dish Comcast all lie to us when they say they are providing HD content - they are not - and you shouldn't believe them.
OTA (over the air) HD and blu ray are your best quality (bit-rate) sources out there - outside of shooting your own video.
sorry, one day we will all have to accept the fact that 1080p!=High Def.
j
Have you ever done any game programming ? No ? then please shush. You don't draw the frame in some kind of netherspace and then move it to system or video memory. You don't also update every single pixel in the image for every frame. You draw directly to the frame buffer in video memory and then you update what needs updating. You also have texture buffers that will store textures directly in video memory so you don't require to retransfer them on each use, only when first loading it for the scene. Your bandwidth requirements are absurd, even though the PS3 can handle them just fine (with a 22 GB/sec capable bus to its GDDR3 RAM).
This isn't video. The simple fact is, you can try to argue that it isn't necessary, but anyone with 2 eyeballs can see the difference between 720p and 1080p and will tell you that to omit 1080p just for the sake of it is plain dumb. You can still stream and output 720p on 1080p hardware, the reverse isn't true.
Perhaps there is a spec for video games that you game designers use - IDK - not my forte'.