Nintendo Delays Launch of 'Mario Kart Tour' Mobile Game Until Summer

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Nintendo has announced that its upcoming Mario Kart Tour game for iOS devices won't be ready until the summer (via The Verge).


The news came in Nintendo's quarterly earnings report released today, exactly a year since the company first revealed it was bringing the game to smartphones.

Little is known about Mario Kart Tour, but the game was originally scheduled for launch before the company's fiscal year ending March 2019.

Nintendo said the decision to delay it had been made "in order to improve the quality of the application and expand the content offerings after launch."

When it eventually arrives, Mario Kart Tour is expected to use the same free-to-play model of other Nintendo mobile titles, with in-app purchases that help players with certain tasks.

Out of Nintendo's five mobile games so far, four have followed this model (Miitomo, Fire Emblem Heroes, Animal Crossing: Pocket Camp, Draglia Lost). Only Super Mario Run has used the pay-once price tier.

Article Link: Nintendo Delays Launch of 'Mario Kart Tour' Mobile Game Until Summer
 
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YaBe

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Oct 5, 2017
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Lots of delay due to "lower than expected quality" lately at Nintendo.. :(
 

Horselover Fat

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Feb 2, 2012
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But I want to see classic nintendo games on iOS...
Give me the original Super Mario, Pokemon blue/red, Donkey Kong, Zelda, Kirby's adventure and so on
Sure, but the controls man, the controls... And are people willing to pay 60 bucks for an iOS game? And I think they're not going to cannibalize their Switch.
 
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69Mustang

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Jan 7, 2014
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In between a rock and a hard place
IAP is a no go - I’m willing to pay good money for a good game, but it needs to be a fixed price and not money sucking IAP.
Then they're going to leave you (and me) behind and make a boatload of money. The masses have spoken loud and clear: IAP is the preferred way transact in mobile gaming. From a company standpoint the choice is easy. Catering to the likes of us is a losing proposition.
 

AvisDeene

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Sep 25, 2017
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I wish they would come out with an attachable controller that would turn an iPhone into a gameboy. Super Mario Run was fun, but it left a lot to be desired.
 
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341328

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IAP is a no go - I’m willing to pay good money for a good game, but it needs to be a fixed price and not money sucking IAP.
Buy a Switch.
[doublepost=1548937489][/doublepost]
I wish they would come out with an attachable controller that would turn an iPhone into a gameboy. Super Mario Run was fun, but it left a lot to be desired.
Honestly, I’m hugely surprised Apple haven’t done this. Apple could have also brought out a Switch type product based around iOS.
 

Lowhangers

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Nov 26, 2017
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But I want to see classic nintendo games on iOS...
Give me the original Super Mario, Pokemon blue/red, Donkey Kong, Zelda, Kirby's adventure and so on
Your best bet is to buy a 3DS, and a Switch if you can afford both. The 3DS library is gigantic, and there are many classic Nintendo games available for it. I own both systems and still play my 3DS. It’s one of the best systems every created, and it complements the Switch very well since it has a much larger library and I can stick it in my pocket and run out the door.

Amazon still has 3DS systems available, or just get a 2DS if you don’t care about 3D:

https://amzn.to/2MIICxF

I recommend the following games:

Mario Kart 7
Monster Hunter Stories
Super Mario 3D Land
Yoshi’s Woolly World
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
The Legend of Zelda Ocarina of Time 3D
Donkey Kong Country Returns 3D
The Legend of Zelda: A Link Between Worlds

And that list is just a start, there are ton of other great games for the 3DS. Most of the 3DS games are also less expensive than Switch games too. Plus you get actual buttons, and two screens on the 3DS which make playing the games way better than on a phone (though I do love my iPhone, it’s just not as good for gaming).
 
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ipedro

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Nov 30, 2004
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I wish they would come out with an attachable controller that would turn an iPhone into a gameboy. Super Mario Run was fun, but it left a lot to be desired.
That's the point. The leaving "a lot to be desired" is a deliberate driver to purchase a Nintendo console.

Super Mario Run is a fantastic iOS game. It's up there with the best examples of how to make a touch game. It's pretty incredible how much control they were able to get out of one thumb input without introducing swiping or gestures. It's all about timing and using the game's mechanics to control the character with just one thumb tap.

That game was meant to introduce a new generation to Nintendo and to bring back old fans. It worked on me. I had a NES and Super Nintendo growing up but I lost interest in games. Mario Run reminded me how much fun Mario games were and I went out and bought a Switch with Super Mario Odyssey. It didn't disappoint.

I'm really curious to see how Nintendo manages to simplify controls for Mario Kart on iOS. I'm glad that they're willing to delay it to get it right.
 
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ghostface147

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May 28, 2008
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Mario Kart isn't a complex game by any means, but there may be one or two things I am not sure will translate well into a mobile device. Hopping and drifting come to mind. Perhaps a shake of the device to perform a trick while on a jump or something to get a mini boost by landing.